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Artificial Defense License


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About This Game

In a nutshell:

"It's a yummy cocktail out of a AC130-Top-Down Shooter, RTS and a bit of Tower Defense. It's surely different, but it works out!"

1 simple task:

Defend your Operation System (OS) against intruding creeps.
The execution might be a bit harder, though.

Features

  • A new genre (RTS + Tower Defense + Orbital Shooter)
  • 21 Offense Weapons (From Flintlocks to Neutron Bombs and Nukes)
  • 21 Defense Towers (From Pistol Sentry Towers to Railgun Installations)
  • 7 Hardware- Levels (Evolve from Punch-Tape to Quantum A.I.)
  • 49 Challenges on 7 different Servers
  • 13 Music Tracks

Firing off miniguns, launching Hellfire missiles, dropping incinerating Hades-Bombs and colossal asteroids, deploying mighty railgun and acid towers and spawning your own Intrusion Counter Measures (ICMs) to reconquer corrupted databases and firewalls are just some of the actions you can take while fending off the creeps. Earn RAM and upgrade your arsenal and hardware-level. Start as an analog punch-tape system and evolve into a quantum A.I. mainframe.

Offense - Orbital Shooter

There are 21 offensive weapons available, reaching from outdated flintlocks, over maverick-missiles to devastating meteors and neutron-bombs. You can switch between three pre-loaded weapon categories and launch the installed weapons every few seconds. Each round you fire costs you RAM and each weapon type has its own unique cooldown so you must choose wisely and adapt quickly to different situations. But beware, aiming requires some skill. Creeps are moving targets and your projectiles need some flight time before impact. You can unlock and install new weapons in the uplab.[/b]

Defense - Tower Defense

There are 21 defense towers available, reaching from pistol-sentry-towers, over incinerating flame-throwers to powerful long-range railgun towers. In addition there are 7 production towers which produce your main resource: RAM (Random Access Memory). Yes, building up a small RAM economy is very important, in order to keep your system routines running. Towers must be deployed by an expensive capsule drop and you have to find the sweet spot between the right amount of resource production towers and the performance of your defense perimeter. You can unlock and install new tower versions in the uplab.

Conquer - Real Time Strategy

Spawn Intrusion Counter Measures (ICMs) in order to conquer corrupted system-structures like databases, honeypots and firewalls. Databases e.g. spawn datablips, which carry valuable data and head for your backup-devices. Every datablip successfully arriving at its destination releases a certain amount of RAM, so you should do your best to protect those important but vulnerable convoys. 1075eedd30



Title: Artificial Defense
Genre: Action, Indie, Strategy
Developer:
Thiemo Bolder, ONEMANGAMES
Publisher:
Thiemo Bolder, ONEMANGAMES
Release Date: 1 Jun, 2016


Minimum:

  • OS: Windows 7 or higher
  • Processor: Intel Core i3 2.00 GHz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 450 or higher with 1GB Memory
  • Storage: 500 MB available space

English



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This is not a fun game.
It's not a Tower Defense game and It's not an RTS.

You can place one or two towers at best during one round of gameplay and then you're left with shooting things with your cursor. Except there's enemies you are not allowed to destroy and they're in the middle of a group of ones you're supposed to, making even this part of the gameplay un-fun.

Money is super tight and win conditions usually involve collecting a certain amount of it, things get ridicilously expensive after one or two purchases so you can't even spend your money or you'll just wait longer to win.
You can get "towers" that send out little helpers to collect money, except these can be destroyed\/"captured" by the enemy and now you've just wasted 50% of your money to build it for nothing.. Pretty neat computer-themed TD.. This is a truly original game.

From the upgrades through the graphics and on into the music, I love it.

It starts slow and is, just for reference, incredibly tough. It gets easier as you get into the higher levels of upgrades, and I yelled in frustration a little, but it ended up a great game.

The level of difficulty is pretty intense, though.. This game was good, but it HAD flaws (note past tense) - the main ones being insane framerates (not good) and non-remappable keys and a requirement to hold the left button all the time to move the camera.

The developer has addressed all these flaws. I recommend this game. If you liked Tower Defense games such as Defense Grid, then you should like this plenty.

This is a good tower defense game and the annoying flaws have been dealt with by the developer.

Deserves support.. My very first impression of Artificial Defense: the discussion forum. The developer is very active in the community and is highly receptive to feedback and actually gives a \u2665\u2665\u2665\u2665 about the game. This deserves credit where it's due.

And to expand on that original impression everything in the game is quite sleek and thematic. Nothing notable was left out in this regard that I could see.

Contrary to my expectations, but not negatively impacting the results, Artificial Defense is 80-90% orbital shooter with minimal tower defense elements. This is mostly a comment there for people who really like tower defense and don't care for orbital shooter - look elsewhere.

As kinda a mixed bag, I can tell that the optimal input device to play with is a controller with an analog stick. Using the mouse to aim was a bit unintuitive for me, but ultimately I figured it out okay. Using the keyboard to aim is possible, but based on splitting the shots of multi-round salvos effectively, I would highly recommend against it. I don't know if my initial struggles with keyboard\/mouse controls are more a factor of myself or the game.

And finally, the price is right. Especially if you're picking it up on sale like I did.. A nice mix of genres.

Artificical Defense is not just an ordinary TD game, because you spend only ~15% of total gaming time on postioning and upgrading towers. The game contains some RTS elements. You can place "mines" and increase you "gold" income defending "harvesters".

You will spend the most of gaming time on aiming the enemies from the orbital. It' really cool. You have 3 different weapons: cannon (a couple of fast but weak shots with small area of effect), rocket launcher (average damage and average area) and bomb (one slow shot with huge damage and area). Every shot cost "gold". So you can't just shoot, because you will out of money soon. You must aim carefully. Every shot has delay before impact. If you kill some neutral enemies this will have bad consequences.
I found this part of the game the most interesting.

You have a main objective and 2 bonus objectives for every mission. If you complete them you get "RAM" in-game value. You can spend it on various upgrades for weapons and towers beetwen missions.

I like the game setting. You are defensive program which proctects the computer. Actually, i can't undestand why the programm use Rockets and Bomb inside PC. It's nonsense. I would replace them with Anti-virus, Firewall, etc. It would perfectly fit.
Anyway, i like how the game looks. UI design is undestanding. Effects are at the proper level.

What i didn't like.
- The first tutoring mission made me angry. You have to make exact actions but sometimes you don't undestand what you need to do. I wish developer improves it.
- There is the same map for several campaign missions. Yeah, every mission has diffrenet objectives and enemies' waves every time . But i would like to see more maps in the game.
- Music is good. But there is only 1 track for 1 chapter. It gets annoying very soon.
- I would like to see more diversity in towers and enemies.

Game is good (especially for one man made). Game is cheap.
If you see this game on a sale , I recommend you to buy it. You will like it.. A very interesting mash-up of several game types: tower defense, the old Missile Command arcade game, and lightweight RTS base-building, all overlaid onto a Tron-like theme. Gameplay is engrossing and the level of freneticism can be dialed up or down according to your preference.

This talented young indie developer clearly has a bright future in game design and deserves your support. The amount of money he's asking for this little gem is a pittance; I spend more on breakfast every day. Give this guy some coins so he can keep doing what he's obviously very good at without being weighed down by the whims of greedy investors and idiot MBAs.. Simply GREAT!



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