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BALL! Crack Gamehackstudios


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About This Game

Never stop bouncing!

BALL! is a challenging, minimalistic puzzle platformer with emphasis on precise controls and exploration. You control an always bouncing ball. Direct its bounce height and horizontal movement and navigate levels one screen at a time.

Never stop exploring!

Find awesome new ball materials and gain game-changing powers!

Explore nine different levels and show your ultimate BALL! skills by getting all 30 collectibles!

Never stop improving!

Checkpoints are found in abundance...but is this enough to keep bouncing forward? Prepare to test your skills! Time your movements! Hone your reflexes! Emerge victorious! Become one with the BALL!


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Title: BALL!
Genre: Adventure, Indie
Developer:
Emilios Manolidis
Publisher:
Emilios Manolidis
Release Date: 23 Jan, 2019



English,German,Greek,Simplified Chinese




A spiritual sequel to Nifflas' classic Within a Deep Forest. It nails the atmosphere and grand sense of exploration, and the character upgrades are just as interesting to mess around with. I felt like I was playing an official follow-up. The puzzles are fairly easy to solve, the challenge lies in implementing them.

If you're not familiar with WaDF, think metroidvania with an upgradeable main character. You explore different themed world, pick up items that let you transform into different elemental balls, then use those abilities to explore even further.

I'm normally not one for tough action games, but this was fantastic. Simple concept, well-executed. Would absolutely grab DLC or anything related in the future.. A spiritual sequel to Nifflas' classic Within a Deep Forest. It nails the atmosphere and grand sense of exploration, and the character upgrades are just as interesting to mess around with. I felt like I was playing an official follow-up. The puzzles are fairly easy to solve, the challenge lies in implementing them.

If you're not familiar with WaDF, think metroidvania with an upgradeable main character. You explore different themed world, pick up items that let you transform into different elemental balls, then use those abilities to explore even further.

I'm normally not one for tough action games, but this was fantastic. Simple concept, well-executed. Would absolutely grab DLC or anything related in the future.


Cannon Arena: Game status and the future.:
Hello everyone, in this post, we talk about the current status of the game; the features already available in the current version and the ideas we intend to implement in the future.

The game stores a whole series of stats for each player, like the total number of games played, miles covered, percentage of shots scored, number of buildings knocked down/lost, number of games won.

The game is currently in version 1.0 stable, tested and "complete", two game modes are available: local single player campaign and online multiplayer challenges mode.
The games are organized in all-vs-all mode, at the end of each one the player who has destroyed more 'palaces opponents and suffered less damage will be declared as a winner.
The game requires precision, quick reflexes and the right strategy in setting up a good defense with a decisive attack.

Single player campaign:
Note that only tanks and arenas unlocked by the match creator will be available in multiplayer mode, however it's possible to join any online game available, even if the multiplayer arena is still locked in the local version.
Also, the single player campaign projects the player into a series of challenges in multiple arenas, which will gradually increase in number of opponents and difficulty. Winning the matches will unlock new tanks and arenas.

Multiplayer mode:
Up to 8 players can participate in multiplayer matches in arenas that are large enough. It's possible to decide the match duration and the type of globe with which to fight (currently two, with slightly different weight).

Cannon Arena only rewards the winner, in case of a draw the victory will not be awarded.

Future developments:
We would like to implement the possibility of creating teams for multiplayer challenges, where you can invite friends, or create teams with people online, for team Vs team battles.
We're also open to new ideas and criticisms that give the game the opportunity to evolve and improve, creating a cohesive community. If you think you have the right idea (such as new game modes), do not hesitate to contact us, it's also worth more a constructive critique than 1000 compliments.

When we will reach a fair number of users, we'll create new maps, globes and tanks.

What else to say, we are working on it, we propose an original game, now it's up to you to make it grow and improve it.

Thank you all for your support and participation..

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