Title: Beast Agenda 2030
Genre: Action, Adventure, Indie, RPG, Early Access
Ouch Giver Games
Ouch Giver Games
Release Date: 26 Mar, 2019
beast agenda 2030. agenda 2030 mark of the beast
I bought this game sight unseen because it ticked a lot of boxes for me. Procedural levels? Varied hacking mechanics? Stealth? Varied missions? A lovely aesthetic? Sign me up. This is a fascinating game. The tools at your disposal to do things are really fun. As shown in this thread: https://steamcommunity.com/app/903780/discussions/0/183793763789758... There are a dozen ways to open a door, which shows you the variety of ways you have to solve problems. There are also RPG elements in which you rescue specific people who can then update your skills, such as speed, stealthiness, lethality, etc. It's also difficult, but not frustratingly so. It took me about a dozen tries to do the first mission/rescue the first survivor, and each time I failed it was clear why I did. This game has so much detail to it, so much color for such a bleak future, and so much love put into it, I can't help but recommend it. Please do check it out, and thanks for reading my review.. Holds promise. I love the art direction and controls! I love the roller skates, the grappling gun, the sneaking and even the fun way of interacting with menus! I like sneaking around the city, but for what the missions describe, the city i frustratingly large and the fonts of the store are seriously tiny. I would enjoy this game a lot more if the camera was 30% closer just so I wouldn't have to squint at everything. 30% closer camera, 50% smaller maps would go a long way. The art's great and I'd love it if I could see it better. I wish the button to continue dialogue was not linked to a gadget button so i automatically use a rare resource immediately after a conversation. For as numerous enemies as there are, it quickly becomes frustrating to avoid them than entertainingly stealthy. Give the player a weapon to actually fight back or make the price of purchasing them a reasonable price. It didn't take me long to just stop playing because the joy of searching out mission goals was heavily overshadowed by the frustration of 2 easily fixable issues: Avoiding enemies ruined the fun of exploring a great city without any way to kill them. A lot of effort went into making this art, it's a shame the camera is zoomed so far out you can't enjoy it. I see a lot of promise in this game, but not worth the asking price at this time. I will continue to monitor the Developer's progress because this is a very promising game and would be MEGA COOL if it had a little longer chance to be play tested first.. Love the game! I'm looking forward to unlocking all of it's secrets, mini-games and levels!
World War 3 Official Forum is now live! : Soldiers! We have just opened our official forum.. Update 0.4 is now Live! : Soldiers! Update 0.4 is now available.. Introducing Weekly Reports ! : Soldiers ! As some of you might already know. We have started what is for us something completely new, weekly reports. Every week, on our website we publish little report for you to read, it can contain information about the game and what we are working on. At the moment we have published two reports that you can read right now on our website, links are available below. Join our newsletter [worldwar3.com] to get weekly reports straight to your email inbox! WEEKLY REPORT #1 IEM 2019. PTE 0.6.6 Patch Notes : Here are the patch notes for 0.6.6 on the PTE. We've had some server problems and this patch is a bit late, but we're still going to be okay for the next week. We've added some small features and fixed a lot of bugs and minor issues with maps, collision and other aspects of the game. There was also a small balance pass to even out the weapon usage for 0.6 Live. --------------- PTE 0.6.6 Patch Notes ---------------. Official World War 3 Discord Channel is live! : Remember to be there on Friday, June 15th, 5pm-7pm CEST (8am-10am PDT, 11am-1pm EDT) for our first AMA.. PTE 0.6.8 Patch Notes : Another one! We've decided to change some stuff again due to player feedback we got yesterday - we all want 0.6 to be the best experience, so one more day is definitely worth it. Some small, but vital changes in this one! PTE 0.6.8 Patch Notes. Hotfix Patch 0.2.3 Released : Soldiers! We have just released a small patch to fix the issue that prevented people from joining a game when in a party.. Patch 0.6 Patch Notes : Soldiers! We're proud to present to you 0.6 Live patch. This one adds two (!) new maps, one that you saw already in the form of a prototype and one brand new one. We've got a massive Warzone rework here, with mobile spawnpoints, the leader being able to spawn on their squadmates, helis flying over the heads, bullet penetration being set up on all levels, jamming and UAV improvements, more neutral vehicles on the maps and a lot more. New weapons, new customizations, and maybe most of all: stability and performance. We've focused on making this one as good as we can make it and it shows. World War 3 runs much better now and the instability issues were mostly resolved. This doesn't mean this is as good as it gets, far from it - we can still do a lot and will continue to improve on the performance aspect as well as gameplay. Let's dig in! 0.6 Patch Notes. Weekly Report #4 - Warzone Giga Patch is coming! : Available in following languages: PL [worldwar3.com] RU [worldwar3.com] DE [worldwar3.com] FR [worldwar3.com] Weekly Report #4 - Warzone Giga Patch is coming!. PTE 0.6.3 Patch Notes : Hey there, we've got a batch of fixes and optimization for you. Let us know if you find any new places that need fixing on our two new maps and let's have fun over the weekend! PTE 0.6.3 Patch Notes
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