Title: Beat Hazard 2
Genre: Action, Casual, Indie, Early Access
Developer:
Cold Beam Games
Publisher:
Cold Beam Games
Release Date: 3 Oct, 2018
Minimum:
English,French,Italian,German,Polish,Portuguese,Russian,Simplified Chinese,Swedish,Traditional Chinese,Japanese,Dutch,Hungarian
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This sequel is not a let down at all. Not only does the game rock in visuals and with the cool things integrated like being able to play a youtube song and it can pick it up. Thats awesome. I no longer have to download my music in order to play this which is a mega change for me. The leader boards are all there, they now have custom ships just like the DLC in the first game. Everything handles different. You can make your own ships. There are a ton of upgrades and weapons you can choose between I personally stick to defense though which there are many options for. Overall this is the sequel I was wanting and im glad STARG made it!
INSANELY HIGHLY RECOMMENDED. Beat Hazard with Spotify Support? TAKE MY DAMN MONEY.. One of my "guilty pleasures" is games that let me use my pretty sizable library of music for novel purposes, whether it be as backing tracks while I'm grinding or to try and smash high scores based on procedural generation (a genre whose ranks have swelled appreciably in the past few years, I've noticed). Beat Hazard 2 falls firmly in the latter camp, and having played the first a decent amount, I'll compare how it stacks up.
Gameplay's pretty straightforward: Shoot things and don't get hit. Complicating this on your side are power-ups and perks, which either provide access to additional features (such as missile barrages) or enhance your existing ones (make multipliers worth more). In this regard, things are pretty simple, and the name of the game is either setting a high score or surviving as long as possible. If you like top-down shooters, this game has you covered, although it can get a little... pseudo-seizure-inducing, as the screenshots and videos will almost definitely attest.
But how about the music integration? Unlike something like Audiosurf, it's pretty simple: The more loud and bombastic the backing track gets, the more powerful your ship becomes from moment to moment (although if you max out both your Power and Intensity, you get a more consistent weapon which is almost like staying at full health in some top-down Zelda titles). Bosses tend to come in right before heavy drops, calm moments see less intense enemy waves, and there's a variety of difficulty options if you want something more or less hardcore than the baseline (you can also change the intensity of the flashing lights, but unfortunately, to get the maximum score you need to turn them up insanely high). Each song has its own scoreboard, but all difficulties and intensities are lumped together, making things a bit... lopsided.
My main complaint about Beat Hazard 2 is that, for some reason, the game has to "phone home" to a server almost every time you see a menu, and as somebody who likes to play games in offline mode whenever possible, this gets annoying very quickly. Audiosurf only tries to connect to the leaderboards once per song, and quickly gives up if it can't, but Beat Hazard 2 will refuse to proceed until it establishes that connection every time. The "Open Mic" feature that allows the usage of Spotify, while neat, is also best described as "somewhat janky", not allowing any pausing while the Open Mic feature is in use (lest you desync) and having a few other minor nitpicks. Additionally, several features added by the Ultra upgrade to the original have yet to be incorporated (such a multiple player ship types), and local multiplayer is now entirely absent, though I believe some of these things are on the way.
Overall, while I try to avoid reviewing Early Access titles until they come out, this one is already pretty solid, and with the developer's description of features to be added later, promises to surpass the original. I'm hopeful that the complaints I've leveled will be addressed closer to release (the Open Mic thing more than the online connectivity, because I suspect that this won't be fixed, but I can live with that if the rest of the game becomes more polished).. The atmosphere is pretty damn dull. The amount/tier of the ships you encounter half the time are not in sync with the music you play so everything just flashes to the beats to try and convince you that the game is matching your music more than what it actually is. Many times when I reach an intense section of music, nothing happens on screen but when the music is at it's most calm is when stronger ships start appearing and it feels ridiculous.
Another thing the developer needs to work on is reducing the stupid eye damaging flashes down to 30% since not everyone is dumb enough to "embrace the seizures".. This is the best music game i've played!
+ Great Visuals
+ Awesome Action
+ Many ways to play music
+ As you should expect: Super Sound
+ And that "ATARI" style BOOOOOOOOOOOOOM when you kill a boss is timeless and just incredibly statisfying xD
Even if you dont play the game you can simply use it as a media player because it plays your music in the menu!.
Follow my curator page for more indie game recommendations that you might have overlooked! Every review has a video with highlights and initial game play.
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