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Blood 'n Bikinis Xforce


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About This Game

PRESENTATION


Save the world and find the girl of your dreams among 8 hot candidates in this sexy 'zombie invasion' style RPG/Sim 5d3b920ae0



Title: Blood 'n Bikinis
Genre: Action, Adventure, Indie, RPG, Simulation, Strategy
Developer:
Juicy Melons Inc.
Publisher:
大きくて強い
Release Date: 17 Oct, 2018



English



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I really liked this game. Not sure what all the negative reviews where about. I would say "it is what it is" because of the nudity and obvious reason why I and everyone else bought it. But on it's own merit, it's really a good game. Not the longest game, but plenty of entertainment. The battles where actually challenging towards the end, most of the characters where charming and likable, exploration was definitely rewarded. Thumbs up. I will say, the main character (the one you play as) is au2665u2665u2665u2665u2665u2665 Perhaps a little more than au2665u2665u2665u2665u2665u2665 But, considering hypergamy, he is exactly what he has to be for any of the girls liking him to make sense. I hate to say it, but if he was a nice guy, it would be immersion breaking. I died a little typing that. But it's the truth. Another note. I was hoping that there would be possible harem ending. There might be, but I'm having a hard time finding out. The process of earning love and obedience points from the girls is grueling (like real life, lol). If you spend your MP charming them, you get p0wned in fights. If you use your MP to survive the fights, the girls hate your guts. Items to serve as social lubricant are scarce at best. The formula for wooing them requires a doctorate in mathematics. (Not really, and devs - please don't stop using advanced metrics like this, they're wicked cool!) Really, about the only way to get one naked or get anywhere with them is to pick one for each play through, give her all the items and attention, and cross your fingers. Oh, and SAVE FREQUENTLY!! Like before entering EVERY room. You'll run over an event trigger or click on something and you'll be forced to make a choice that has no takesies backsies option. Also, *spoiler alert* don't waste precious resources on the girl with the biggest boobs in the beginning of the game. She dies. I about rage quit on her, lol. All in all, I give this game 9/10.. Came for the "PLOT" ( u0361u00b0 u035cu0296 u0361u00b0) stayed for Plot.. "RGSS Player RGSS Player has stopped working" 100% of my "playtime" is failed attempts to launch the game, I have hopes they will fix it because i like AO games but I'm not holding my breath. I really liked this game. Not sure what all the negative reviews where about. I would say "it is what it is" because of the nudity and obvious reason why I and everyone else bought it. But on it's own merit, it's really a good game. Not the longest game, but plenty of entertainment. The battles where actually challenging towards the end, most of the characters where charming and likable, exploration was definitely rewarded. Thumbs up. I will say, the main character (the one you play as) is au2665u2665u2665u2665u2665u2665 Perhaps a little more than au2665u2665u2665u2665u2665u2665 But, considering hypergamy, he is exactly what he has to be for any of the girls liking him to make sense. I hate to say it, but if he was a nice guy, it would be immersion breaking. I died a little typing that. But it's the truth. Another note. I was hoping that there would be possible harem ending. There might be, but I'm having a hard time finding out. The process of earning love and obedience points from the girls is grueling (like real life, lol). If you spend your MP charming them, you get p0wned in fights. If you use your MP to survive the fights, the girls hate your guts. Items to serve as social lubricant are scarce at best. The formula for wooing them requires a doctorate in mathematics. (Not really, and devs - please don't stop using advanced metrics like this, they're wicked cool!) Really, about the only way to get one naked or get anywhere with them is to pick one for each play through, give her all the items and attention, and cross your fingers. Oh, and SAVE FREQUENTLY!! Like before entering EVERY room. You'll run over an event trigger or click on something and you'll be forced to make a choice that has no takesies backsies option. Also, *spoiler alert* don't waste precious resources on the girl with the biggest boobs in the beginning of the game. She dies. I about rage quit on her, lol. All in all, I give this game 9/10.. "RGSS Player RGSS Player has stopped working" 100% of my "playtime" is failed attempts to launch the game, I have hopes they will fix it because i like AO games but I'm not holding my breath. Came for the "PLOT" ( u0361u00b0 u035cu0296 u0361u00b0) stayed for Plot.


Beta version 0.7.0.0 is now available : Eight new engine types, seven new nozzles, and six new fuel types are available which allows for hundreds of possible rocket engine configurations. They also have slider options for size, nozzle length, throat radius, and chamber pressure so really there are infinite possible configurations. The new Performance Analyzer window in the designer will give you immediate feedback. You can see how their performance characteristics change with altitude as you tweak the rocket engine's parameters. This update also brings a lot of improvements and bug fixes for building airplanes. There is now a plane/rocket building mode option available on the command pod and a new visualization tool to help visualize your craft's direction of travel.. Cargo Bay : The cargo bay will open the door to many possibilities. The most obvious being the space shuttle. There are many more possibilities, but it really hinges on your creativity. I know the creativity of our players is far greater than my own and I can't wait to see what you do with them. The cargo bay is our most complicated procedural part. It can be resized just like the fuel tank, so it can take on an infinite number of shapes. You can also change the angle the doors open as well as their speed. My son just pointed out to me that the green one looks like a coffin. That wasn't the intention, but just add that to the list of things you can make with the cargo bay part. You could also use it to house custom-made, retractable landing gear. Or you could make a bomb bay (we don't have bombs, but you can pretty much make anything with the fuel tank part). Or set the open angle to zero and use it as a hollow fuselage. Here are the part details: Mass: Your Price: Heart's Size: Desire Max Open Angle: 0 to 150 degrees Opening Speed: 10% to 250% Also, in case you missed it, here are some screenshots [imgur.com] of a Space Shuttle that Kevin made a few weeks ago. (The cargo bay has changed a lot since then). Now that I have you, I should mention a little something about our launch date. Today we looked over the remaining tasks and the long list of bugs and we came to the conclusion that we are extremely unlikely to launch by end of summer (Sept 22nd). We are now putting our launch date in October. I am confident this will be the last slippage of schedule. If I'm wrong, I will eat black licorice. I hate black licorice.. New Beta Available! Grab v0.6.6.1 from the beta branch and help us test! : The key feature in this beta update is the highly requested Delta-V display in the designer. If you want to help us beta test you can grab the beta branch and start testing. You can look at the Roadmap [www.simplerockets.com] to see the items that we have claimed to have fixed in this release, so those would be great things to test.. Planned Burns : With rising fuel prices, we'd hate for you to waste your precious RP-1 guessing how to burn your engines to get where you want to go. In SimpleRockets 2, you can plan your burns by clicking on your current orbit and adding a Planned Burn. From there you can easily drag gizmos around to manipulate that burn and Map View will show the new, predicted orbit. It will also tell you exactly how long you need to burn (and the direction) to achieve that orbit. Here's a GIF where I planned a collision course with the moon. Notice how it updates the orbit in realtime and immediately lets me know that it found an encounter in the future. We considered calling them Burn Soothsayers, but then we realized that was a dumb name. Once you plan a burn you can either try and execute that burn yourself or you can just click the Auto Burn button and SR2 will try its best to accomplish that burn on its own. If you're impatient, you can click the Warp to Next Burn button and it will automatically time-warp you right up to the burn. Results can vary and it depends a lot on the craft, but Auto Burn easily outperforms me. In my defense, I get nervous and my palms get sweaty. I didn't say it was a great defense. Also, if you have set a target in Map View, it will display Closest Approach information to help hone in on getting an encounter. It will give you the distance to your target at that point, the relative speed, and time at which that approach will happen. . If one Planned Burn doesn't take you where you want to go, don't worry. You can plan multiple burns in sequence with each burn working off the orbit from its predecessor burn. This has been an extremely tricky feature to implement and thanks goes to Philip for making all of this happen. Hopefully, this will help keep you from getting burned out as you navigate your way around the solar system.. Nav Sphere : The Nav Circle in SR1 made it very easy to control rockets in a 2D game. It took me a while to figure out the best way to extend the Nav Circle into three dimensions. I ended up with basically two nav circles: one for heading and one for pitch. The end result is now called the Nav Sphere and it makes controlling rockets in 3D extremely easy. The blue circle is for controlling the pitch of the rocket and the orange circle is for controlling the heading. You can click and drag the circles to adjust them or you can use keyboard inputs (or a gamepad) to control them. We will probably tweak the visuals a bit before release, but I'm really happy with how they've turned out.


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