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Cat Notebook Download For Pc [key Serial]

Cat Notebook Download For Pc [key Serial]


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About This Game

✤ overview ✤
become an impeccant feline whose existence is bound by registers of ailuric abstraction. uncover a prodigious maze of audiovisual crystallization at soul-rending pace

✤ features ✤
• explore a cat notebook
• many unique illustrations to look at and songs to listen to
• do cat-like things
• 40+ hours of gameplay
• suffer alone or together as a great party game
• only enjoyable while delirious
• non-referential content
• extremely limited features and gameplay
• exasperatingly challenging, impossible to speedrun

✤ genre ✤
the dark souls of walking simulators, the desert bus of yume-nikki likes. more virtual museum than game. not for the faint of heart

✤ more ✤
chelladine approached the mysterious screen, emitting a pale glow of curiosity and illusion. she pressed her gentle paw pad against the screen and it sparked to life. suddenly, a gray speckled cat wearing a burgundy cloak climbed out of the screen and confronted chelladine

"you've come here to learn more about this game," the gray cat declared

chelladine turned her head to the side in bewilderment

"no, i do not wish to know about your game. in fact i am not sure why i am here at all!" mused chelladine

the gray cat looked her in her ruby eyes

"even past the beauty of your eyes, i can see the curiosity," the gray cat taunted

chelladine took a small purse from her backpack. a ruby-like dangly dangled from the silver-trimmed pocketbook. she slowly and deliberately took out a small leaf, which she began to gnaw on

the gray cat was visibly impatient

"look, there's only one reason why anyone ever comes here, and it is because they require, no, need, information about nair's game," he said, dragging his ragged paw pads against his face, stretching it out downwardsly

"downwardsly is not a word," chelladine pointed out, swallowing the remainder of the mint tasting leaf with a pronounced gulp

it was at this point the curator realized he was in an abstract construct

stepping back, the curator conjured a knife in his paw. the knife was a pronounced silver with red accents bleeding through it, as if the knife's previous victim had been immortalized

"downwardsly is probably not a word!" he cackled. "but nair was using wordpad for windows 10 when he wrote it, which he forgot did not have spell-check"

chelladine liked the knife the curator was holding quite a bit. "can i see your knife?" she said, turning her head sideways with the same previously innocuous motion

the curator tried to regain her focus. "chelladine, do you realize you can read the script we are performing? why did you mention that misspelt word?" he waved his knife around wildly

chelladine did not seem interested in metaphysical aberrations. she did seem interested in the knife, though. "i wish to see your gorgeous knife!" she asked again, a smile beginning to form on her precious ****ing face

the curator looked toward the 4th wall, eyes beaming. "with pleasure..."

the curator considered leaping forward and stabbing chelladine in the eye, but then scried the bottom of the store description to find out that this ends poorly for him and decided against it

chelladine turned around, panning over walls 1, 2, and 3, which were an endless, verdant, canopy filled forest. vibrant rays of imaginary sun seeped through the soothing trees. wall 2 was perpendicular to the computer monitor which she had touched and which the curator had climbed out of

it was at this point nair realized that despite his writing reticle having the appearance of a page, writing 10 pages for this description would be impossible since wordpad did not have page delineators. he searched around for a word count, or something similar that would give him an arbitrary goal to aim for

the curator slashed frustratedly in 3 dimensions. "nair! all you had to do was write a ****ing description for your ****ty game, and here i a-"

unwilling to ponder the dynamics of the scenario, nair reverted the scene to a previous instance, remembering to check the box that prohibits the story's characters from being able to observe the medium they exist in

chelladine sat on the grassy floor. "i love that this forest unpacks their grass. did you know there are lands that do not? huge, towering cubes of still-packed grass, looming over acres of raw dirt...such an unsightly spectacle"

the curator was dizzy, an all too familiar feeling. he looked down into his upturned paws, a gorgeous intricate handcrafted knife laying in them. chelladine's paws were above his, touching the knife

"thank you!" mused chelladine

chelladine sat on the grass with the knife in her paws, appreciating how the sun played off the silver and crimson. the silver had infinitely detailed oil-slick ravines, the crimson was like a bloody amber

the curator sat across from her, sighing, paws on face with his head held low

chelladine sniffed and licked the side of the knife with her prickly tongue

"hmm... i certainly can not figure out what kind of gem this is..."

the curator seized the opportunity

"may i ask your name?" he asked, tilting her chin up carefully enough to not risk hurting her with the knife she was observing

"it's chelladine. the pleasure is mine. yours?"

"i'll tell you in a brief second, darling." the cat known as the curator said. "chelladine, i would like to explain why this monitor is here in the middle of this forest. mind listening?"

"chelladine pulled out her gun." chelladine said while not pulling out her gun

'****...', thought the curator

"chelladine pulled out her gun....chelladine pulled out her gun...." chelladine repeated

the curator gazed at the hypnotized chelladine, who was clutching the knife with both paws while licking the broad side of it

"chelladine pulled out her gun"

chelladine sat lopsided, drooling and licking the side of the blade. the once rigid crimson amber was now melting, staining chelladine's white face and neck fur. her brilliant white silken bow was now nearly entirely red

chelladine spasmed and twitched, her eyes rolling towards the back of her head. "chelladi..." she choked out

the curator snatched the knife back, accidentally slitting chelladine's palm

"****..."

chelladine awoke, her eyes entirely a single color of red-black. crystallized saliva dripped from her heaving mouth, evaporating the grass it touched below

the curator affixed the knife to the sheath inside his cloak

chelladine let out a heavy sigh and looked at the curator with her voided eyes. her voice was deeper and strained. "alright, we're going to fix this. i'm not sure what happened, but you let someone touch the knife"

the curator looked away and spoke "...i was trying to get closer to her to explain the game. we did not know licking causes reversion..."

chelladine made a runic gesture and the forest repacked itself, everting into a flat endless void with faint offblack coordinates marking a grid. omnidirectional lighting flooded the scene

"well then..." the possessed chelladine stated stonily. "now we know." chelladine sat down again, legs spread apart. "hand me the knife"

the curator reached into his robe and handed the sheathed knife to chelladine. on the silver and gold sheath was an engraving of a strange elongated cat

"can we go back to an equal plane now?" the curator complained

"one moment, ****." chelladine unsheathed the knife and brought it closer to her sullen, voided eyes, staring at it closely. "do you remember how crimson amber works?"

"don't **** with me, nair," the curator said

"don't **** with yourself," barked chelladine. "never remove the sheath from your robe or we'll potentially lose the knife when reverting." chelladine aggressively reached into the curator’s robe and rehooked the sheath. she took a few steps back and sat down with the knife

whipping her head back, chelladine gargled the crystals in her throat and pressed the knife into her tongue, enclosing the knife with her lips. her closed mouth emitted a pained grunt of sheer discomfort. the grunt turned into a strangled scream

the knife fell to the floor, chelladine heaving over it, blood dripping onto the knife and reacting with black sparks. the blood coagulated and filled the grooves, and color began to come back to chelladine’s eyes. the expansive gridlines stretched closer and closer, to the point where the offblack lines were a searing white. the interior of a baroque chateau materialized around the curator and a hooded cat laid were chelladine once was

"my ****ing head..." said nair, pulling back his hood

the curator looked at his purpose, a white and brown sphynx grasping his head, wearing a burgundy and gray hoodie and white shorts with a wide gray cloth belt

nair pulled and uncorked a vial of clear liquid from the desk to his left and gulped it down exasperatedly. the curator took a green vial and did the same

"we need to be more careful next time," lamented the curator

nair climbed up to his desk and stared at the printed parchment describing the plane they had recently disjointed from

"do you have the knife?" asked nair

the curator's eyes widened in brief panic as he patted down his robe. he located the knife within his robe and placed it on nair's mahogany desk. the knife was tarnished and the embedded crimson amber was dull and desaturated

the curator picked up the empty vials and brought them to the other side of the room

"there's no way we're going to get this approved," mumbled nair, polishing the knife with a gray cloth

the curator knew not to intervene. there was a correct time, and this was not it

the rubbing intensified, to the point where the cloth was developing tears. the curator stared downwards, back turned to nair, washing the vials

the vigorous polishing did not cease. nairs forearms tensed as he ran the cloth back and forth, heedless of consequence. the knife pressed against scrap, then skin, then blood

with gritted teeth, and holding back tears, nair dipped the fountain pen into his own blood and scribbled something over the strewn parchment on his desk. he pressed his paws against his chest, feeling a silver and crimson amber nipple ring

he arced his paw up, blood flecking a line across the walls and ceiling, and hurled the knife at the curator

the curator did not flinch at the sudden whirl of air. the knife struck him in his back and the world collapsed

the curator lay curled on the forest floor next to the monitor, chelladine’s hindpaw on his cheek, her weight pinning him down as she stood over him, her gun held to his head

"i-it is not important that you know about cat notebook," the gray cat stammered, his tears spraying and balling on his hydrophobic cloak. "what is important is that you know why this description doesn't answer what it is"

✤ reviews ✤
"i don't have enough lsd tabs for this"

"that's like a panda cat... whoa... pat..."

"try the other eye"

"get out of my notebook"

"what's with the ****ing xo motif"

"running out of tabs here guys-"

"...you really have to get everybody to shut up"

"this game is 100% gameplay; there are no instances to jar you away from the game. this is a gamer's game" d859598525



Title: cat notebook
Genre: Adventure
Developer:
nair
Publisher:
the curator
Release Date: 1 Feb, 2019



English,French,Italian,German,Arabic,Bulgarian,Czech,Danish,Dutch,Finnish,Greek,Hungarian,Japanese,Korean,Norwegian,Polish,Portuguese,Romanian,Russian,Simplified Chinese,Swedish,Thai,Traditional Chine



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Oh no...
I like Yume Nikki and I was really intrigued by the surrealism art style and, well ,cats. I immediately bought this game without conscious hesitation. I'm disappointed about it now. I cannot blame it that badly because the description is all accurate. However I still got a couple of words in here.

So how's the game?
You played as a feline character on his\/her two legs. You may scream, sleep, sit and do all the cats' thing. And you can walk, at a RIDICULOUSLY SLOW PACE. Slower than any IE browser in existence. The map consists of static surrealism portrait of cats, felines, cat-like creature, and anthropomorphic furry animals. All of these drawings on the cat notes have high contrasts in colour and most of them being monochromatic. The character may walk on these pages of cat notes, on the specific paths formed by ink, or between barriers of ink that blocked their way. You may exit the scene from one side of the screen and go to another one, or through certain "portals" on the picture, such as the cats' eyes or ears. It is accompanied by music that loops infinitely. The game is fullscreened forcibly. There's no signs of menu, no saves, or a single button of exit. But is able to be shut off through task manager or the task bar.

There's almost no gameplay, like it have said. It could be due to that our protagonist have not get used to walking on their two paws yet, so they have to walk to their slowest extreme. I modified the walking speed (thanks to Eluf Elof in the discussion) so I can roughly feel how running through the pages feels like. The music loops brings up Yume Nikki's feeling and made up its unique atmosphere. The Illustrations were nice, but in a monotone of monochrome. There seems to be no apparent correlation between those pictures, so maybe, there's no stories behind it. It's more of a museum rather than a game. You may wanna regard it as a piece of art, but I personally failed to capture the depth of this art.

Admittedly, the game concept is really interesting, where you control a character walking through pages and pages of unnamed doodling and artworks, and you are actually walking "IN" the scene as there is paths built for you. If there's some disguised story behind it, where the player can uncover it by collect and resolve clues from those notes, it would be a rather interesting one.

But this game is just not the case. There's no referential content, the illustrations have no connections and you can merely tell any structured stories from it. You walk so slow that it's almost not playable. The story in the description looked funny and unrelated. Before I covered all those illustrations, I doubted that this is all a joke, which costs 3 dollars still.. cat notebook is... a cat notebook. It contains beautiful abstract drawings of cats, in various shapes, positions, situations... you name it. The art seems heavily inspired by the surrealist and "modernist" styles of the early 20th century; in particular, of Paul Klee's trademark style (see www.wikiart.org\/en\/paul-klee\" target=\"_blank\" rel=\"noopener\" >https:\/\/www.wikiart.org\/en\/paul-klee<\/a> to compare). For the art alone, this game is revolutionary. The music is incredible too, taking the short, repeating style of Yume Nikki, and polishing it to create a totally unique auditory experience. I can confidently say that I have never played anything quite like cat notebook, and I'd recommend you buy it, simply to support more art like this.
However, cat notebook has a major problem, that being walking speed. For some unknown reason, the walking speed of the player is mind-numbingly slow, and there's just no way to speed it up. I got bored by around the 3rd image, and just data-mined the game to see and hear the rest of the art. For those who don't know how to do that, go to the folder \/Users\/user\/Library\/Application Support\/Steam\/steamapps\/common\/cat[put_space_here]notebook\/Game.app\/Contents\/Resources\/app.nw\/img<\/a> , a... http:\/\/petschko.org\/tools\/mv_decrypter\/<\/a> using the "En\/Decrypt-Code" of 7efd9838edcfb507c6663fe35ff662f1 . Yeah, it's faster to go through all that than actually explore the game. I'm hoping this will be patched soon, since otherwise cat notebook is a work of art.
tl;dr\u2014great art, marred by bad-to-broken gameplay. I'd still recommend it though, if you're in the market for something refreshingly new.. This game is something else. It's kinda hard to even call it a game, its more like an audiovisual experience.
While not clear at first, you control a pretty cute cat that can walk (slowly), meow (enter or space), sit (shift), or sleep (esc).
This "game" consists of listening to good, but looping music and looking at very abstract art with a somewhat common theme of cats. You can move the cat to the side of the screen, and then you get a new piece of artwork and a new song. Yeah, that's it.
Honestly, if you want something abstract and relaxing, this game is pretty good.
As far as criticisms go, while the music is good it's a bit of a rough loop, though with the nature of the game it might not even be a loop.
Overall, 8/10 Glad I bought it.
I've never seen anything like this, nor will I probably again.. cat...
www.wikiart.org\/en\/paul-klee\" target=\"_blank\" rel=\"noopener\" >https:\/\/www.wikiart.org\/en\/paul-klee<\/a> to compare). For the art alone, this game is revolutionary. The music is incredible too, taking the short, repeating style of Yume Nikki, and polishing it to create a totally unique auditory experience. I can confidently say that I have never played anything quite like cat notebook, and I'd recommend you buy it, simply to support more art like this.
However, cat notebook has a major problem, that being walking speed. For some unknown reason, the walking speed of the player is mind-numbingly slow, and there's just no way to speed it up. I got bored by around the 3rd image, and just data-mined the game to see and hear the rest of the art. For those who don't know how to do that, go to the folder \/Users\/user\/Library\/Application Support\/Steam\/steamapps\/common\/cat[put_space_here]notebook\/Game.app\/Contents\/Resources\/app.nw\/img<\/a> , a... http:\/\/petschko.org\/tools\/mv_decrypter\/<\/a> using the "En\/Decrypt-Code" of 7efd9838edcfb507c6663fe35ff662f1 . Yeah, it's faster to go through all that than actually explore the game. I'm hoping this will be patched soon, since otherwise cat notebook is a work of art.
tl;dr\u2014great art, marred by bad-to-broken gameplay. I'd still recommend it though, if you're in the market for something refreshingly new.. Oh no...
I like Yume Nikki and I was really intrigued by the surrealism art style and, well ,cats. I immediately bought this game without conscious hesitation. I'm disappointed about it now. I cannot blame it that badly because the description is all accurate. However I still got a couple of words in here.

So how's the game?
You played as a feline character on his\/her two legs. You may scream, sleep, sit and do all the cats' thing. And you can walk, at a RIDICULOUSLY SLOW PACE. Slower than any IE browser in existence. The map consists of static surrealism portrait of cats, felines, cat-like creature, and anthropomorphic furry animals. All of these drawings on the cat notes have high contrasts in colour and most of them being monochromatic. The character may walk on these pages of cat notes, on the specific paths formed by ink, or between barriers of ink that blocked their way. You may exit the scene from one side of the screen and go to another one, or through certain "portals" on the picture, such as the cats' eyes or ears. It is accompanied by music that loops infinitely. The game is fullscreened forcibly. There's no signs of menu, no saves, or a single button of exit. But is able to be shut off through task manager or the task bar.

There's almost no gameplay, like it have said. It could be due to that our protagonist have not get used to walking on their two paws yet, so they have to walk to their slowest extreme. I modified the walking speed (thanks to Eluf Elof in the discussion) so I can roughly feel how running through the pages feels like. The music loops brings up Yume Nikki's feeling and made up its unique atmosphere. The Illustrations were nice, but in a monotone of monochrome. There seems to be no apparent correlation between those pictures, so maybe, there's no stories behind it. It's more of a museum rather than a game. You may wanna regard it as a piece of art, but I personally failed to capture the depth of this art.

Admittedly, the game concept is really interesting, where you control a character walking through pages and pages of unnamed doodling and artworks, and you are actually walking "IN" the scene as there is paths built for you. If there's some disguised story behind it, where the player can uncover it by collect and resolve clues from those notes, it would be a rather interesting one.

But this game is just not the case. There's no referential content,...



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