Title: cat notebook
Genre: Adventure
Developer:
nair
Publisher:
the curator
Release Date: 1 Feb, 2019
English,French,Italian,German,Arabic,Bulgarian,Czech,Danish,Dutch,Finnish,Greek,Hungarian,Japanese,Korean,Norwegian,Polish,Portuguese,Romanian,Russian,Simplified Chinese,Swedish,Thai,Traditional Chine
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Oh no...
I like Yume Nikki and I was really intrigued by the surrealism art style and, well ,cats. I immediately bought this game without conscious hesitation. I'm disappointed about it now. I cannot blame it that badly because the description is all accurate. However I still got a couple of words in here.
So how's the game?
You played as a feline character on his\/her two legs. You may scream, sleep, sit and do all the cats' thing. And you can walk, at a RIDICULOUSLY SLOW PACE. Slower than any IE browser in existence. The map consists of static surrealism portrait of cats, felines, cat-like creature, and anthropomorphic furry animals. All of these drawings on the cat notes have high contrasts in colour and most of them being monochromatic. The character may walk on these pages of cat notes, on the specific paths formed by ink, or between barriers of ink that blocked their way. You may exit the scene from one side of the screen and go to another one, or through certain "portals" on the picture, such as the cats' eyes or ears. It is accompanied by music that loops infinitely. The game is fullscreened forcibly. There's no signs of menu, no saves, or a single button of exit. But is able to be shut off through task manager or the task bar.
There's almost no gameplay, like it have said. It could be due to that our protagonist have not get used to walking on their two paws yet, so they have to walk to their slowest extreme. I modified the walking speed (thanks to Eluf Elof in the discussion) so I can roughly feel how running through the pages feels like. The music loops brings up Yume Nikki's feeling and made up its unique atmosphere. The Illustrations were nice, but in a monotone of monochrome. There seems to be no apparent correlation between those pictures, so maybe, there's no stories behind it. It's more of a museum rather than a game. You may wanna regard it as a piece of art, but I personally failed to capture the depth of this art.
Admittedly, the game concept is really interesting, where you control a character walking through pages and pages of unnamed doodling and artworks, and you are actually walking "IN" the scene as there is paths built for you. If there's some disguised story behind it, where the player can uncover it by collect and resolve clues from those notes, it would be a rather interesting one.
But this game is just not the case. There's no referential content, the illustrations have no connections and you can merely tell any structured stories from it. You walk so slow that it's almost not playable. The story in the description looked funny and unrelated. Before I covered all those illustrations, I doubted that this is all a joke, which costs 3 dollars still.. cat notebook is... a cat notebook. It contains beautiful abstract drawings of cats, in various shapes, positions, situations... you name it. The art seems heavily inspired by the surrealist and "modernist" styles of the early 20th century; in particular, of Paul Klee's trademark style (see www.wikiart.org\/en\/paul-klee\" target=\"_blank\" rel=\"noopener\" >https:\/\/www.wikiart.org\/en\/paul-klee<\/a> to compare). For the art alone, this game is revolutionary. The music is incredible too, taking the short, repeating style of Yume Nikki, and polishing it to create a totally unique auditory experience. I can confidently say that I have never played anything quite like cat notebook, and I'd recommend you buy it, simply to support more art like this.
However, cat notebook has a major problem, that being walking speed. For some unknown reason, the walking speed of the player is mind-numbingly slow, and there's just no way to speed it up. I got bored by around the 3rd image, and just data-mined the game to see and hear the rest of the art. For those who don't know how to do that, go to the folder \/Users\/user\/Library\/Application Support\/Steam\/steamapps\/common\/cat[put_space_here]notebook\/Game.app\/Contents\/Resources\/app.nw\/img<\/a> , a... http:\/\/petschko.org\/tools\/mv_decrypter\/<\/a> using the "En\/Decrypt-Code" of 7efd9838edcfb507c6663fe35ff662f1 . Yeah, it's faster to go through all that than actually explore the game. I'm hoping this will be patched soon, since otherwise cat notebook is a work of art.
tl;dr\u2014great art, marred by bad-to-broken gameplay. I'd still recommend it though, if you're in the market for something refreshingly new.. This game is something else. It's kinda hard to even call it a game, its more like an audiovisual experience.
While not clear at first, you control a pretty cute cat that can walk (slowly), meow (enter or space), sit (shift), or sleep (esc).
This "game" consists of listening to good, but looping music and looking at very abstract art with a somewhat common theme of cats. You can move the cat to the side of the screen, and then you get a new piece of artwork and a new song. Yeah, that's it.
Honestly, if you want something abstract and relaxing, this game is pretty good.
As far as criticisms go, while the music is good it's a bit of a rough loop, though with the nature of the game it might not even be a loop.
Overall, 8/10 Glad I bought it.
I've never seen anything like this, nor will I probably again.. cat... www.wikiart.org\/en\/paul-klee\" target=\"_blank\" rel=\"noopener\" >https:\/\/www.wikiart.org\/en\/paul-klee<\/a> to compare). For the art alone, this game is revolutionary. The music is incredible too, taking the short, repeating style of Yume Nikki, and polishing it to create a totally unique auditory experience. I can confidently say that I have never played anything quite like cat notebook, and I'd recommend you buy it, simply to support more art like this.
However, cat notebook has a major problem, that being walking speed. For some unknown reason, the walking speed of the player is mind-numbingly slow, and there's just no way to speed it up. I got bored by around the 3rd image, and just data-mined the game to see and hear the rest of the art. For those who don't know how to do that, go to the folder \/Users\/user\/Library\/Application Support\/Steam\/steamapps\/common\/cat[put_space_here]notebook\/Game.app\/Contents\/Resources\/app.nw\/img<\/a> , a... http:\/\/petschko.org\/tools\/mv_decrypter\/<\/a> using the "En\/Decrypt-Code" of 7efd9838edcfb507c6663fe35ff662f1 . Yeah, it's faster to go through all that than actually explore the game. I'm hoping this will be patched soon, since otherwise cat notebook is a work of art.
tl;dr\u2014great art, marred by bad-to-broken gameplay. I'd still recommend it though, if you're in the market for something refreshingly new.. Oh no...
I like Yume Nikki and I was really intrigued by the surrealism art style and, well ,cats. I immediately bought this game without conscious hesitation. I'm disappointed about it now. I cannot blame it that badly because the description is all accurate. However I still got a couple of words in here.
So how's the game?
You played as a feline character on his\/her two legs. You may scream, sleep, sit and do all the cats' thing. And you can walk, at a RIDICULOUSLY SLOW PACE. Slower than any IE browser in existence. The map consists of static surrealism portrait of cats, felines, cat-like creature, and anthropomorphic furry animals. All of these drawings on the cat notes have high contrasts in colour and most of them being monochromatic. The character may walk on these pages of cat notes, on the specific paths formed by ink, or between barriers of ink that blocked their way. You may exit the scene from one side of the screen and go to another one, or through certain "portals" on the picture, such as the cats' eyes or ears. It is accompanied by music that loops infinitely. The game is fullscreened forcibly. There's no signs of menu, no saves, or a single button of exit. But is able to be shut off through task manager or the task bar.
There's almost no gameplay, like it have said. It could be due to that our protagonist have not get used to walking on their two paws yet, so they have to walk to their slowest extreme. I modified the walking speed (thanks to Eluf Elof in the discussion) so I can roughly feel how running through the pages feels like. The music loops brings up Yume Nikki's feeling and made up its unique atmosphere. The Illustrations were nice, but in a monotone of monochrome. There seems to be no apparent correlation between those pictures, so maybe, there's no stories behind it. It's more of a museum rather than a game. You may wanna regard it as a piece of art, but I personally failed to capture the depth of this art.
Admittedly, the game concept is really interesting, where you control a character walking through pages and pages of unnamed doodling and artworks, and you are actually walking "IN" the scene as there is paths built for you. If there's some disguised story behind it, where the player can uncover it by collect and resolve clues from those notes, it would be a rather interesting one.
But this game is just not the case. There's no referential content,...
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