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Cityglitch Hack


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About This Game



Glitches are trapped in the city! Go city witch, fly between rooftops 5d3b920ae0



Title: cityglitch
Genre: Casual, Indie, Strategy
Developer:
mindfungus
Publisher:
mindfungus
Release Date: 23 Feb, 2018



English



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The gameplay is simple: You control the little pink-haired witch and can move any distance in eight directions every turn. Your goal is to light all the magic runes on the level by moving over them, but if an enemy steps on one it will extinguish and you have to light it again. The game is entirely confined to little 5x5 grid levels. I was skeptical at first. What kind of level design can you do on 25 tiles? As it turns out, quite a lot. The game mixes its few different enemy types plus environmental tiles (walls, teleports, death tiles) into quite a variety of levels, each of which puts a clearly formulated challenge to the player. Levels can be simply cleared or beaten in the minimum number of moves. Doing the former isn't too difficult until later in the game, but the latter really brings out the surprising amount of complexity in the mechanics. If you're looking for a challenge, this is it. Most levels can be cleared in around ten moves. It doesn't feel like that should be too difficult but some levels made me give up after exhausting all the ideas I could come up with (damn those cats). Of the levels where I did find the solution I can say that you often need a flash of insight revealing an unlikely move as a different, more effective strategy to beat a level. Again, not what I expected from a game played on a 5x5 grid. What I want from a puzzle game is, a non-derivative set of simple mechanics that fit well together, tight and varied level design, and a bit of challenge. This game takes a place in my short list of games on steam that fit the bill.. The gameplay is simple: You control the little pink-haired witch and can move any distance in eight directions every turn. Your goal is to light all the magic runes on the level by moving over them, but if an enemy steps on one it will extinguish and you have to light it again. The game is entirely confined to little 5x5 grid levels. I was skeptical at first. What kind of level design can you do on 25 tiles? As it turns out, quite a lot. The game mixes its few different enemy types plus environmental tiles (walls, teleports, death tiles) into quite a variety of levels, each of which puts a clearly formulated challenge to the player. Levels can be simply cleared or beaten in the minimum number of moves. Doing the former isn't too difficult until later in the game, but the latter really brings out the surprising amount of complexity in the mechanics. If you're looking for a challenge, this is it. Most levels can be cleared in around ten moves. It doesn't feel like that should be too difficult but some levels made me give up after exhausting all the ideas I could come up with (damn those cats). Of the levels where I did find the solution I can say that you often need a flash of insight revealing an unlikely move as a different, more effective strategy to beat a level. Again, not what I expected from a game played on a 5x5 grid. What I want from a puzzle game is, a non-derivative set of simple mechanics that fit well together, tight and varied level design, and a bit of challenge. This game takes a place in my short list of games on steam that fit the bill.. The gameplay is simple: You control the little pink-haired witch and can move any distance in eight directions every turn. Your goal is to light all the magic runes on the level by moving over them, but if an enemy steps on one it will extinguish and you have to light it again. The game is entirely confined to little 5x5 grid levels. I was skeptical at first. What kind of level design can you do on 25 tiles? As it turns out, quite a lot. The game mixes its few different enemy types plus environmental tiles (walls, teleports, death tiles) into quite a variety of levels, each of which puts a clearly formulated challenge to the player. Levels can be simply cleared or beaten in the minimum number of moves. Doing the former isn't too difficult until later in the game, but the latter really brings out the surprising amount of complexity in the mechanics. If you're looking for a challenge, this is it. Most levels can be cleared in around ten moves. It doesn't feel like that should be too difficult but some levels made me give up after exhausting all the ideas I could come up with (damn those cats). Of the levels where I did find the solution I can say that you often need a flash of insight revealing an unlikely move as a different, more effective strategy to beat a level. Again, not what I expected from a game played on a 5x5 grid. What I want from a puzzle game is, a non-derivative set of simple mechanics that fit well together, tight and varied level design, and a bit of challenge. This game takes a place in my short list of games on steam that fit the bill.. u2b50u2b50u2b50u2b50u2b50. The puzzles are really fun, and the art is great



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