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Clicker Warriors Key Serial Number

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About This Game

Clicker Warriors is a free to play idle rpg clicker game which is available for iOS, Android and PC.

The game lets players to choose strong warriors which can be upg 5d3b920ae0

Title: Clicker Warriors
Genre: Action, Adventure, Casual, Free to Play, Indie, RPG, Simulation, Strategy
Open World Interactive
Open World Interactive

English,French,Italian,German,Arabic,Japanese,Korean,Norwegian,Russian,Simplified Chinese,Swedish,Thai,Turkish,Vietnamese

clicker warriors. clicker warriors

Project Hospital - Patch 8 : Patch 8 - Project Hospital 1.0.14691 - New translations: Italian and Chinese (Simplified) - Increased manual UI scale range - Implemented zoom in/out using numpad [+] and [-] - Implemented run in background, added to options - Added maximum number of floors to tweakables.xml - Added zoom range to tweakables.xml - Optimized update after placing items in building mode - Fixed texture quality settings not saved - Fixed a rare bug with decals button in building mode switching to ambulances - Fixed tooltips displayed close to the right edge of the screen flickering in certain resolutions - Fixed objects stuck reserved after scheduling treatments on patients with an examination already reserved - Fixed patients stuck in a waiting room when all doctors in nearby offices are fired - Fixed elevators broken by deleting their doors - Fixed toilets outside of rooms considered usable - Fixed PCs moved with tables leaving behind another workspace - Fixed a couple of treatments not available everywhere where needed - Fixed a rare error causing an infinite popup about ambiguous diagnosis - Fixed patients from events sometimes assigned to a disabled insurance company - Fixed manual selection of ICU allowed for patients without a diagnosis - Fixed blood ignored by janitors in rooms only one tile wide - Fixed cardiography unit prefab for Internal Medicine department - Fixed a couple more internal errors - Attempted a blind fix for broken portrait rendering on Mac - Attempted a blind fix for a rare green screen in main menu. Project Hospital - Patch 13 : And we were expecting this patch to be just a few quick fixes. :) Patch 13 - Project Hospital 1.0.15215 - Added new translations: Polish and Hungarian, made the language list in options scrollable - Implemented skipping of procedures that have been waiting for a long time, added specific info about what a procedure is waiting for - Improved workload tracking, implemented room workload display as text, implemented workload tracking for labs - Added a summary of workload shown after every shift - Improved priorities of surgeries between patients - Implemented smooth fadeout of patients on stretchers in elevators - Implemented automatic hiding of objects when placing walls - Implemented a notification about employees without any allowed roles - Implemented specific handling and notifications about patients in broken beds (for example with a deleted bedside cabinet) - Implemented reset of roles and a switch of clothing style when assigning employees to workspaces in a different type of room - Implemented deleting saved games from the load game dialog - Patient portraits are also shown on reserved operating tables in management - Staff prefer staff-only rooms if available (like wc) - Characters with stretchers strongly prefer indoor routes even when the route is longer - Increased default staff limit to 250 (we'll need to update the recommended hardware requirements to match, but no major change) - Increased overall sound volume - A few small UI improvements - Fixed a regression: deletion of user-created prefabs wasn't working - Fixed scrolling not working on certain touchpads - Fixed bulldozing objects sometimes leaving one half behind - Fixed interns allowed in on-call rooms - Fixed patients not hidden when reserving an ambulance - Fixed first treatment in treatment sequence shown in diagnosis table instead of main symptom treatment - Fixed chief doctor UI incorrectly shown at radiology - Fixed neurologist (technologist) not correctly shown in the management UI - Fixed defibrillation sometimes running for too long - Fixed certain characters not reacting immediately to being assigned to a different department - Fixed first ambulance patients sometimes spawning one day too late - Fixed patients in a deleted waiting room sometimes stuck standing up and sitting down for a while - Fixed one more case of technologists in lab stuck - Fixed re-setup of patients coming back after wrong diagnosis but by an ambulance - Fixed floor material not automatically added to the floor above when adding foundations on ground floor of a multi-floor building - Fixed a bug in rendering when blood was turned off - Fixed decals not accessible when building mode was activated for the first time by clicking rooms in management - Fixed radiology examinations not planned to discover surgery complication symptoms - Fixed a couple of database issues (treatments at ICU etc.). Project Hospital - Patch 10 : One more patch before the holidays! :) Patch 10 - Project Hospital 1.0.14766 - New translations: Dutch and Japanese! - Fixed info about running procedures not displayed for clinic doctors - Fixed a hidden error preventing assigning employees between departments - Fixed examination availability in patient's card sometimes not updated when switching departments - Fixed anesthesiologists possibly sitting on a wrong stool in the OR if there are multiple stools - Fixed a rare error during a couple of treatments - Fixed a regression: doctors from on call room could be assigned to certain clinic patients - Fixed a regression: prefab preview flickering since the update to Unity 2018 - Hotfixed objects stuck reserved by employees who are at home (on load and every hour). One more patch for the weekend! : Patch 3 - Project Hospital 1.0.14303 - Fixed some values in options not saved (most importantly UI scale) - Fixed one case of pathfinding stuck trying to use an inaccessible elevator - Fixed a rare case of ambulances stuck in fastest time scale - Fixed a rare case of patients stuck in a fired doctor's office - Fixed technologists in lab on occasion stuck using sink forever - Fixed a few min room sizes - Fixed antidepressants not allowed to be prescribed for patients on observation - Fixed MRI and CT allowed right next to a wall - Fixed MRI price - A few small changes to decrease difficulty in tutorial 3 - Small fixes in texts. Project Hospital - Patch 5 : Hi all, once again big thanks to everybody who keeps reporting issues, it really helps! We seem to be on a good track when it comes to catching the most critical ones - and hopefully, starting with the next patch, we'll be able to start including more and more of the planned or requested improvements. Patch 5 - Project Hospital 1.0.14398 - Upgraded engine to Unity 2018.2 to bring proper retina display support on Mac and hopefully fix a few crashes/green screen issues related to Unity - Added automatic cancelling of procedures that a doctor can't prescribe when the player manually switches a patient's doctor - Updated cost of radiology prefabs - Improved efficiency of radiology waiting rooms in case there's one shared waiting room for the whole department - Improved the 'couldn't sit' satisfaction modifier, it's not applied at the reception anymore - Fixed one case of stuck paramedics - Fixed characters sometimes stuck during defibrillation when there was only one available defibrillator - Fixed one more rare case of broken stretchers blocking patient transfers - Fixed elevators not working correctly if there was more than 16 of them - Fixed examination list not immediately updated after switching a patient's department by hand - Fixed a hidden error in patients waiting for player but with no finished procedures - Fixed a hidden error when cancelling hospitalization on a patient walking to bed - Fixed load button in main menu starting loading even with no map selected :) - Fixed 'buy ambulance' objective sometimes requiring two ambulances to be placed - Fixed nurses allowed to do free time activities but not fill their needs at departments with patients who require care - Minor fixes in the UI (wrong tooltips, text truncation etc.) - Minor fixes in texts (medical accuracy, missing information in a few tooltips). Second patch is out with more fixes! : Patch 2 - Project Hospital 1.0.14276 - Fixed an error in saved games preventing load (related to rooms) - Fixed an error in saved games preventing load (related to objects outside of map) - Fixed inconsistent highlighting of elevator placement - Enabled elevator placement outside (automatically builds foundations below) - Fixed popup for 'department not able to diagnose a patient' popping up when laboratory test are still running - Small fixes in texts - A Mac version built using Unity 2018 is available on beta branch, this should fix missing support for retina displays/resolutions. Project Hospital receives its first patch! : Hi all! First, big thanks to everybody playing the game and especially to all of you who reported issues. It's really appreciated, as we're trying to fix as many of them as soon as possible. Here are release notes for our first patch: Patch 1 - Project Hospital 1.0.14263 - Attempted fix for controller input breaking camera controls - Fixed a rare error occurring when exiting to menu - Fixed automatic UI scale for 1440x900 - Fixed doctors stuck when switching doctor of a patient by hand - Fixed characters forced to walk on grass in big sandbox - Fixed controls stuck when closing hospital management card while naming the hospital - Set music to always loop - Small fixes in medical database and texts. Project Hospital - Patch 12 : Hi all, while we're working on some bigger UI improvements (we'll be soon sending new texts to translators so we can get everything ready in as many languages as possible), we're of course also paying attention to the reported issues, so here are a few fixes as usually. Patch 12 - Project Hospital 1.0.14958 - Updated all translations to the latest version from github - Disabled locking of areas on above the ground floors (building above ambulance parking lot is now possible) - Disabled 'good boss' perk for other occupations than doctors - Implemented receptionist perks affecting patients - Improved workload tracking for radiology rooms and examination units - Allowed examinations that discover surgery complications to be planned in patient's card even when already done previously - Allowed nurses with stretchers to ignore objects if they get stuck - Fixed events not available in campaign levels - Fixed janitors ignoring blood when cleaning areas of other departments - Fixed patients on ICU sometimes re-transported to their own bed for examination - Fixed moved objects in building mode disappearing when switching to different categories while already moving an object - Fixed preview of attachment object stuck on when placing composite objects in case the previous object with attachment was deleted during move - Fixed a rare case of nurses stuck going to stretcher - Fixed changing of department possible when it shouldn't be allowed (in case player opened the department selection panel already, for example right before patient transport) - Fixed dead and misdiagnosed patients counted only in department statistics, not overall hospital statistics - Fixed various issues in the medical database (skill for ethanol doses, rooms for chelation therapy, bacteremia discovery, too hardcore collapse timers on cardiac arrest symptoms, unstable blood pressure moved to high hazard, a few treatments were not allowed on ICU, .) - Fixed a couple of cases of broken stretchers stuck in the scene - Fixed a couple of hidden errors - Fixed a few typos in tooltips. Project Hospital - Patch 6 : Patch 6 - Project Hospital 1.0.14523 - Selecting ICU treatment automatically switches patient's department to ICU - Doctors prescribe more treatments for symptoms causing discomfort - Implemented new music track for events and critical situations - Implemented immediate transport by the same ambulance when sending away patients who just arrived and are waiting for a free trauma center - Simplified some steps in tutorial 3, fixed undesired collapses during the tutorial - Improved a lot of text boxes and tooltips to better support localization and longer texts - Removed unused message types from options - Fixed main treatment for a diagnosis sometimes not applied for patients with wrong diagnosis - Fixed looping sounds sometimes not paused with the game (for example when popups pause the game) - Fixed hidden patients shown in patient's table with some filters - Fixed shifts not shown for janitors in table of employees - Fixed sofas stuck reserved when deleting doors while a character is already walking to the sofa - Fixed a few specific errors causing characters getting stuck while deleting rooms during collapses or medicine and food delivery - Fixed patients stuck when their room got deleted right when they were about to be released - Fixed a couple more hidden errors (Next week) - More languages including Russian are expected to be included in next week's patch. Project Hospital - Patch 11 : Hi all, before jumping straight to the usual release notes - happy new year everybody and big thanks to all the new players that joined us during the winter sale and especially to everybody who still took their time to send us bug reports, it really helps, especially when trying to catch some of the rare issues! Patch 11 - Project Hospital 1.0.14826 - Fixed a regression: hidden error in doctors with no workspace causing patients of a specific department to keep waiting forever - Fixed characters from events sometimes allowed to despawn over midnight while the event is still running - Fixed ambulances sometimes stuck on despawned patients - Fixed an error causing patients to get stuck when leaving an examination with technologists while they don't have a doctor - Fixed doctors in rare cases stuck reserved by a patient who has already left - Fixed a hidden error in case of switching doctor's skills during surgery - Fixed nurses stuck with stretcher when their patient got despawned (race condition with paramedics?) - Fixed nurse stuck in an animation when reserved right after delivering food - Fixed exam tables with blocked stretcher access point not causing the room to be unusable - Fixed wrong price evaluation when building walls over walls in nw-se direction - Fixed a rare case of patients getting up from ambulance stretcher on arrival - Fixed janitors leaving carts behind when their department gets closed - Fixed patients not transported away from closed departments in a couple of specific cases (like waiting for a bed, still physically at another department) - Fixed a couple of procedures not available in some situations (plasmapheresis, antidiarrheals) - Fixed a few typos in texts - Added another fallback pass to pathfinding - stuck patients will ignore access rights instead of getting completely stuck

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