Title: Close Your Eyes -Anniversary Remake-
Genre: Adventure, Indie, Early Access
Close Your Eyes
Release Date: 21 Dec, 2018
close your eyes anniversary remake
I loved the other developer's games, although the repetitiveness of tasks can be tedious. However this anniversary update is terrible. I bought this in April 2019 & it says expect updates in Feb 2019. It also says "Close your eyes" in this version is unfinished and all but the incredibly repetitive and difficult Girl Graveyard game are available, the rest of the content says "coming soon".
So not sure how this can be recommended or get good reviews from what I've experienced.. I loved the other developer's games, although the repetitiveness of tasks can be tedious. However this anniversary update is terrible. I bought this in April 2019 & it says expect updates in Feb 2019. It also says "Close your eyes" in this version is unfinished and all but the incredibly repetitive and difficult Girl Graveyard game are available, the rest of the content says "coming soon".
So not sure how this can be recommended or get good reviews from what I've experienced.. If you're on mac, its definitely not something to look into. Updates are rare and mac users are unable to play past a glitch following the first puzzle at the start of the game (an issue that was acknowledged, but never resolved). The quick discussion reply was appreciated wholeheartedly, but it was never acted on, and i'm unable to get a refund because of it. The actual game looks great, i'm sure it has an amazing plot and adventure to it, just sad I probably wont be playing it for a long, long while.. If you're on mac, its definitely not something to look into. Updates are rare and mac users are unable to play past a glitch following the first puzzle at the start of the game (an issue that was acknowledged, but never resolved). The quick discussion reply was appreciated wholeheartedly, but it was never acted on, and i'm unable to get a refund because of it. The actual game looks great, i'm sure it has an amazing plot and adventure to it, just sad I probably wont be playing it for a long, long while.. quot;Cult hit" is an extreme exaggeration. This game leaves a sour taste in my mouth, because it's so repetitive and redundant, Whatever meaning was meant to be here is only what we believe, but we're made to believe there is "an answer" when this is all just a giant social experiment for the sake of getting money. It was popular at first, when there were fewer games for free, and then, I thought I understood it. No, all of the meaning you see here is a farse. The whole game you're told "closer your eyes" but it's like, what will that do, suddenly change the graphics quality and make the game more interesting?
No, no more BS fetch quests with boring puzzles with a plot with so little substance, that alone makes it scary. It seems like it was made by a kid playing with paint/gimp and rpg maker.
On the positive side, the artwork by Rincs, the artist for the pretty pictures, looks amazing. And some of the sound cloud stuff was pretty good.. If you're on mac, its definitely not something to look into. Updates are rare and mac users are unable to play past a glitch following the first puzzle at the start of the game (an issue that was acknowledged, but never resolved). The quick discussion reply was appreciated wholeheartedly, but it was never acted on, and i'm unable to get a refund because of it. The actual game looks great, i'm sure it has an amazing plot and adventure to it, just sad I probably wont be playing it for a long, long while.
Feast Your Eyes: Little Marshmallow - a quiet surreal horror releasing on May 21st for $3.99 USD:
A slow-burn quiet surreal horror game that's a semi-sequel and spin-off of Close Your Eyes, which combines the previously announced "Close Your Eyes: Intermission" and "The Crack I Found That Taketh" into one singular game, mixing together fixed camera angles and 2.5D gameplay. There will be a lot more on this game in the days and weeks to come. It's releasing on May 21st 100% for $3.99 USD, with the soundtrack releasing on the same day for $0.99 (preview on the store page for the soundtrack for the music): http://store.steampowered.com/app/712270/Feast_Your_Eyes_Little_Mar...
Hope this quiet little horror game will surprise you guys.. Yai Gameworks upcoming game release plans and news:
I thank you all who participated in the Yai Gameworks 2018 Questionnaire survey a couple months back. As many are probably aware of I am a man of many ideas, and indeed probably too many. I release 2-3 games a year but dates get pushed back, some are left idling for months to years before they eventually release. I won’t promise this won’t change, but as a solid effort applying some strategies I’ve learned within the last few months and a plight to achieve one of my dream games, Complete Isolation, I will explain a crazy thing I’m about to try and apply myself to do, then the reasoning, and finally the specifics.
Between February of 2018 to April of 2019 I want to release 12 video games onto Steam.
Now there’s a few reasons I have chosen to attempt this honestly foolish errand, especially foolish for me. I originally had set my sights to work on a dream project I’ve had in my head for many years, my first actual big project titled, “Complete Isolation.” I held a funding campaign for this game back in 2013 on Indiegogo, who’s funding has been used for all my projects to produce the music you all hear in my games. Still, here we are five years later and CI still does not exist. I want to make it, I desperately do, and I originally had planned to commit myself to it this year. That was until all my analysis, self-reflection, crunching, talking with others, and reason pointed me to pursuing another goal first, to do something else foolish first so that CI would be a less foolish endeavor and a safer bet.
You see, Complete Isolation is planned as an episodic gameplay experience. Episodic releases work best on a timed release manner; being timely with episodes is important. That means having a good groundwork you can easily build off of, self-discipline, a solid plan and commitment, and short development cycles. These are all things I need to master, and trying to wrangle that first-hand on an episodic game would be setting many up for disappointment of delays when I inevitability failed to deliver on time. I need to practice this first, but in a form that isn’t both as anti-consumer and as financially risky as a longer term episodic game. Climb a hill before a mountain kinda’ thing.
Add to this CI needs to look the part, it has a bigger investment, bigger cost, and as I’d be tackling a large chunk of the game myself from coding to design to music and writing and voice directing I’d need someone to do the art, a pretty sizable amount of drawn art and sprite work as well. But the needed art amount is hefty, and I’m not in a financial position to offer a decent payment upfront. Rincs, my partner in crime on projects who’s done the drawn art on my projects, hasn’t seen a cent from Yai Gameworks sales and I feel awful about it. I need her for a longer term but don’t want to run her ragged, and need to pay her properly for her work. I should save up and split profits, but even that is a huge uncertainty. I need to secure more income, and allow her more time to do art for the project between her busy life.
Add to all of this having Yai Gameworks name out there and more experience under our belt can only be a good thing.
I decided to propose a challenge to myself, a series of experimental games on a planned and tight schedule. This is a way to work myself to a position where I can hopefully form the experience and conviction needed to do an episodic structure, all while getting more games and experiences under my belt. All while hopefully earning some money and making some more things available to all of you guys I hope that y’all enjoy. It may even work out to be a good way to market it as the steps up to try and achieve Complete Isolation.
There’s more to all of this. But I plan to in the upcoming week make a video detailing it all a little further. This plan isn’t just to make more games however, it’s to make an over-a-year plan and stick to it. The first game of this challenge is already released, it can be found as Please Love My Computer Game on Steam. However, I will now detail the rest of the plan to you all. I cannot guarantee I will be able to meet and achieve what I hope to, but I can tell you I’m going to be working hard to achieve my own dreams which I view this as a crucial step towards.
So if things pan out, what can you all expect?
-”The Crack I Found That Taketh”
A nearly dialogue-less 3D exploration and discovery experimental game about a crack in the floor.
-”Red Haze” big content update
The big content update for Red Haze hits, including all endings, new areas, new story, new secrets, lag fixes, more scene skips, and more.
An 8-bit game inspired by Hellnight and Nanashi no Game about an NPC in a small RPG village that one day gains sentience, and begins to be stalked by an ever-evolving monstrosity. Partner up with other people in the village that can permanently die at anytime, leading you down different storyline paths.
You are a Demigod on a dying world abandoned by the True Gods. Walk among men and explore the hellscape left behind,meeting devotees, non-believers, deformed and withering beings who may love or hate you. You may guide them to nurish a future, or trample them into oblivion. What gift may you give a disgusting world with no hope?
-”The Killing Kink Nunster”
A B-Horror Comedy game about a group of college kids who all are a bit messed up and kinky getting trapped in a cathedral with the monstrous nun known as the Killing Kink Nunster, who wishes to eradicate their sin and pay their dues with their blood. It’s a lot weirder and even more twisted than you think.
-”Close Your Eyes -Anniversary Remake”
A remake of Close Your Eyes with new content, a new scenario, a remake of Girl’s Graveyard, new modes, a new open world connecting world, and a lot of surprises to prep for the eventual sequel.
A reimagining of a previous game I made for Ludum Dare. Join Cootie Patrootie as she goes on a magical journey of self-discovery to find love!
-”RODE: Remorse Observation Dream Emulation”
For the 20th anniversary of the cult gem, LSD: Dream Emulator, have this 3D first-person love letter to it.
A nice relaxing little puzzle game about pushing boxes. It might seem a little off, but that’s probably nothing.
-”The Seafaring Incident”
You’re on a seven day cruise in the Pacific, but something is very wrong. Over the course of 7 days you’ll need to investigate these mysterious circumstances and work out how to keep your head above water.
-”The Silhouette of the Alluring Rose”
A more normalized RPG Maker-esque dark fantasy puzzle horror starring a frilly girl… IN 3D!
-”(untitled at this time)”
An experimental little MMO experience in a Yume Nikki-esque exploration game.
Regardless, this will be a busy year, and I hope to surprise you all throughout the year. The easiest way to keep up with Yai Gameworks news, socialize, little surprises, and collaborate is to join the official Yai Gameworks discord, which you may find here: https://discord.gg/EVwaARY
. Version 0.11 now available:
Version 0.11 now is available. This is an accumulation of small bug fixes and typo corrections since Early Access launch, as well as an additional 5-10 minutes added to Close Your Eyes -Anniversary Remake- after the last stopping point, marking the beginning of the Judith Manor section of the game.
There is too much to name of what's been fixed, but a few of the most notable changes:
-First small bit of Judith Manor in the Close Your Eyes remake is now available.
-All currently available achievements should be fixed and working on Windows.
-Adjusted the difficulty in various small sequences of Girl's Graveyard, such as the "Blob" room in "Darkness" now doesn't get quite so dark, nor as quickly anymore.
-Lots of typos and bugs fixed.
-Performance should be a slight bit better for those with medium-weaker computers, but it probably won't be that noticeable.
I am a project juggler and so going to be crunching on some other projects before the next update in February, though the next update should extend the game up until a bit after the famous "Pancake" scene from the original game. Hope you guys look forward to it!. Yai Gameworks Developer Page ; Summer Sale Deals:
Yai Gameworks Steam Developer Page is now live!
You can follow the page to receive notifications when we release new games, plus is the new developer page for us on Steam so shows a lot of what we're up to actively (which frankly, is a lot. Despite delays, things are coming along nicely).
Today also marks the beginning of the 2018 Steam Summer Sale! All of Yai Gameworks' catalog of games will be on sale. Most notably, Red Haze will be the cheapest price it'll be for years, once the Summer Sale is up I'm updating the price from $1.99 USD to $2.99 USD for the upcoming big content patch update, if you guys don't own Red Haze but want it now will be the best time to purchase it. Close Me, Close Me's extended New Game+ campaign & soundtrack DLC, and Close Your Eyes' Girl's Graveyard and soundtrack DLC all will be on sale as well.
If you own Red Haze before July 8th, make sure to read and follow the instructions here to get a secret surprise in a month or two: https://steamcommunity.com/games/428860/announcements/detail/166452...
I hope you guys are having a wonderful summer! Will be releasing a few things within the next few months I hope to surprise you all with.. PeeTee Babybuu:
https://store.steampowered.com/app/680300/PeeTee_Babybuu/. Happy Halloween! Close Your Eyes -Anniversary Remake- demo now available.:
Hope everyone has a happy Halloween! Released a 20 minute demo of the Close Your Eyes side of the CYE Anniversary Remake demo on Steam, full game releasing in Early Access (with the full remakes of CYE and Girl's Graveyard on EA release) on November 26th for $4.99 USD (with launch discount).
Also a reminder the Red Haze Halloween Event to play an exclusive area and earn Halloween costumes ends on November 5th.
Everyone take care, and Happy Halloween~. Here's Yai Gameworks Release Plans for the next 4 Months (July - November 2018):
I have been working so hard to be able to pull this off, but finally I think I can fully announce the line-up of games that Yai Gameworks will be releasing between the end of July and the end of November 2018. I have been working really hard since the year began, juggling a lot of projects, and there's still more to finish and juggle after this, but finally far enough along to announce this properly. Here's what Yai Gameworks will be releasing over the next few months:
"Found Horror Game 11.exe" will be releasing between July 27th to August 6th for $3.99 USD. Follow the story of Ina, a gas station attendant, in an episodic horror game where the community must work a bit together to unlock the next sequence of the game.
"PeeTee Babybuu" will release between August 27th and September 4th for $2.99 USD (with the Soundtrack and Art collection available for an additional $1.99 via DLC).
"Red Haze" will have it's big content update between September 28th to October 12th as a free update to the game (but shortly the price of Red Haze will go up to $2.99 USD).
The Store Page is not live yet, but at this time there will also release a new spin-off Red Haze game known as, "Dusk Golem's Red Haze of Horror 3D", which will cost $2.99 USD as well, though those that posted in the Red Haze Steam topic before this announcement was posted and followed the instructions will get a key for the game early.
There is not a Steam Page for it yet, but between September to October Rincs and I will be releasing a short horror game we both made involving a bag store. More details to come, this one is working on a strict time table and will be releasing not too long after the store page goes up.
There is no Store Page yet, but in releasing on October 30th, 2018 for free will be "Horror Game Anthology", a horror game anthology with short horror games made by different indie horror game developers. I'm holding and compiling the anthology, and it won't be releasing under Yai Gameworks collection due to being an effort of several indie horror game devs I just so happen to be hosting, but I will post the Store Page when that goes live.
Between November 26th - December 3rd, we'll be releasing in, Early Access "Close Your Eyes -Anniversary Remake-" for $4.99 USD. The Early Access Remake on release will include the full remake for Close Your Eyes, the full remake for Girl's Graveyard, it will include Close Your Eyes: The Twisted Puzzle, and it will include a new scenario known as, "Close Your Eyes: Hushed Hour". The remakes include a lot of new content and various scenes upgraded to be better than ever.
Beyond that is an enigma for now. As long as I don't have serious health or livelihood issues or anything of the like, this WILL be concrete. I had chosen from past mishaps and bad judgement to hold off revealing these dates until they were near certain, other projects are not certain right now so will see them down the line. I hope you guys enjoy the sorta' rapid 1-month apart releases I'll be doing over the next few months!. Yai Gameworks 2019 Questionnaire:
I very much appreciate if people fill out this Google Doc form, it will be running from February 13th to the 18th and involves a number of questions who's answers I'll be collecting for data for the future.
Red Haze will be receiving a small update on February 28th, and several other smaller updates at the last day of every month up until the Big Content Update hits.
Blossoming Yandere will release in March or April of this year:
More news, info and questions within the form. Thank you for your time.. Yai Gameworks: First Five Years Music Album released:
I've released a 320-song Album for music from all of my games over ...
The full album of 320 songs is available there in the link above if you click it, music from my last 5 years of game making. Can listen to it freely, though I do highly appreciate support if you decide to buy the whole album for $8 USD (or can buy individual songs for $0.50 USD).
This album is a collection of the entire original soundtrack for the games I released during my first five years of making games (between 2013 - 2018). It includes the original and able-to-distribute music for Blank Slate (original Ludum Dare version), Girl's Graveyard, Close Your Eyes [Original Version], Take the Dream IX, Red Haze, Cootie Patootie [Original Version], Close Me, Please Love My Computer Game, Found Horror Game 11.exe, and Dusk Golem's Red Haze of Horror 3D, as well as some scrapped songs. This does not include outside tracks as that would've needed me to re-license everything again, and decided to keep this to the original songs by myself (and a few by friends I have been given complete permission for free reign over). All come in .mp3 format. I hope to keep surprising with all that I do. The money earned from this is going right back into future projects.
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