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Dark Wish Download Winrar


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About This Game

Dark Wish is an adventure role-playing game set in a harsh desert. You play as a wanderer lost in the desert finding a way back to Megacity. Explore 'The Dust', a strange and unusual place filled with dangerous animals, bandits, and wanderers who pass on by.

A linear but playful and unique story unfolds as you work towards your goal. But will you make it out of the wilderness before you lose all sanity?

This game contains some strong language, with themes of violence and visual blood effects.

Key Features

  • Exploration with story elements: Follow your main quest to escape the desert, but stop to meet unique and weird friends on the way.
  • Turn based combat system: 'Beyond-turn' based, a twist to blend time between some actions and allows free movement.
  • Character building and inventory system: There are many character builds to try out with RPG mechanics, perks to choose from, and hundreds of items to find.
  • Unique Sound Track: Over two-and-a-half hours of original composed and produced 'synthtronica' music created just for Dark Wish.
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Title: Dark Wish
Genre: Adventure, Indie, RPG
Developer:
Team-Jungle
Publisher:
Team-Jungle
Release Date: 4 Jan, 2019


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64 bit
  • Processor: 2.8 GHz Intel Core i3
  • Memory: 1 GB RAM
  • Graphics: 768 MB VRAM
  • Storage: 500 MB available space
  • Sound Card: DirectX 7.0 support

English



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Very early feedback as there's close to no review.
The game is running flawlessly and is totaly responsive. UI and GUI are pretty bare bones but functional.
Tooltips are here to explain your character sheet and other required info.
The tutorial is also basic but seemed enough to me. There's also a player's guide.

I feel like i need to mention this: The game is real time for exploration and turn-based with AP (tokens) during combat phases. I mention that because i couldn't tell from the Store page (both vids and dev description).
Really feels like a Fallout in 2.5D, with a different world and a turn-based system taking into account Time Units based on Action types.
Character sheet is based on Attributes\/Skills\/resistances\/Perks...Seems pretty solid so far.
You can recruit NPCs and wild animals through a surrender mechanic allowing you to choose followers from a wild variety (raiders\/snakes...)
Gear seems to have a good impact and trading with NPCs really feels Fallout like in a good way (no currency here but pure trade altered by your Barter skill).
Mod support and Steam workshop is also a thing (with a guide).

I'll update this review each time i get to play the game but for the bucks and care put into the game, it's a win so far.. Very early feedback as there's close to no review.
The game is running flawlessly and is totaly responsive. UI and GUI are pretty bare bones but functional.
Tooltips are here to explain your character sheet and other required info.
The tutorial is also basic but seemed enough to me. There's also a player's guide.

I feel like i need to mention this: The game is real time for exploration and turn-based with AP (tokens) during combat phases. I mention that because i couldn't tell from the Store page (both vids and dev description).
Really feels like a Fallout in 2.5D, with a different world and a turn-based system taking into account Time Units based on Action types.
Character sheet is based on Attributes\/Skills\/resistances\/Perks...Seems pretty solid so far.
You can recruit NPCs and wild animals through a surrender mechanic allowing you to choose followers from a wild variety (raiders\/snakes...)
Gear seems to have a good impact and trading with NPCs really feels Fallout like in a good way (no currency here but pure trade altered by your Barter skill).
Mod support and Steam workshop is also a thing (with a guide).

I'll update this review each time i get to play the game but for the bucks and care put into the game, it's a win so far.. Very early feedback as there's close to no review.
The game is running flawlessly and is totaly responsive. UI and GUI are pretty bare bones but functional.
Tooltips are here to explain your character sheet and other required info.
The tutorial is also basic but seemed enough to me. There's also a player's guide.

I feel like i need to mention this: The game is real time for exploration and turn-based with AP (tokens) during combat phases. I mention that because i couldn't tell from the Store page (both vids and dev description).
Really feels like a Fallout in 2.5D, with a different world and a turn-based system taking into account Time Units based on Action types.
Character sheet is based on Attributes\/Skills\/resistances\/Perks...Seems pretty solid so far.
You can recruit NPCs and wild animals through a surrender mechanic allowing you to choose followers from a wild variety (raiders\/snakes...)
Gear seems to have a good impact and trading with NPCs really feels Fallout like in a good way (no currency here but pure trade altered by your Barter skill).
Mod support and Steam workshop is also a thing (with a guide).

I'll update this review each time i get to play the game but for the bucks and care put into the game, it's a win so far.



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