Title: Dark Wish
Genre: Adventure, Indie, RPG
Developer:
Team-Jungle
Publisher:
Team-Jungle
Release Date: 4 Jan, 2019
Minimum:
English
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Very early feedback as there's close to no review.
The game is running flawlessly and is totaly responsive. UI and GUI are pretty bare bones but functional.
Tooltips are here to explain your character sheet and other required info.
The tutorial is also basic but seemed enough to me. There's also a player's guide.
I feel like i need to mention this: The game is real time for exploration and turn-based with AP (tokens) during combat phases. I mention that because i couldn't tell from the Store page (both vids and dev description).
Really feels like a Fallout in 2.5D, with a different world and a turn-based system taking into account Time Units based on Action types.
Character sheet is based on Attributes\/Skills\/resistances\/Perks...Seems pretty solid so far.
You can recruit NPCs and wild animals through a surrender mechanic allowing you to choose followers from a wild variety (raiders\/snakes...)
Gear seems to have a good impact and trading with NPCs really feels Fallout like in a good way (no currency here but pure trade altered by your Barter skill).
Mod support and Steam workshop is also a thing (with a guide).
I'll update this review each time i get to play the game but for the bucks and care put into the game, it's a win so far.. Very early feedback as there's close to no review.
The game is running flawlessly and is totaly responsive. UI and GUI are pretty bare bones but functional.
Tooltips are here to explain your character sheet and other required info.
The tutorial is also basic but seemed enough to me. There's also a player's guide.
I feel like i need to mention this: The game is real time for exploration and turn-based with AP (tokens) during combat phases. I mention that because i couldn't tell from the Store page (both vids and dev description).
Really feels like a Fallout in 2.5D, with a different world and a turn-based system taking into account Time Units based on Action types.
Character sheet is based on Attributes\/Skills\/resistances\/Perks...Seems pretty solid so far.
You can recruit NPCs and wild animals through a surrender mechanic allowing you to choose followers from a wild variety (raiders\/snakes...)
Gear seems to have a good impact and trading with NPCs really feels Fallout like in a good way (no currency here but pure trade altered by your Barter skill).
Mod support and Steam workshop is also a thing (with a guide).
I'll update this review each time i get to play the game but for the bucks and care put into the game, it's a win so far.. Very early feedback as there's close to no review.
The game is running flawlessly and is totaly responsive. UI and GUI are pretty bare bones but functional.
Tooltips are here to explain your character sheet and other required info.
The tutorial is also basic but seemed enough to me. There's also a player's guide.
I feel like i need to mention this: The game is real time for exploration and turn-based with AP (tokens) during combat phases. I mention that because i couldn't tell from the Store page (both vids and dev description).
Really feels like a Fallout in 2.5D, with a different world and a turn-based system taking into account Time Units based on Action types.
Character sheet is based on Attributes\/Skills\/resistances\/Perks...Seems pretty solid so far.
You can recruit NPCs and wild animals through a surrender mechanic allowing you to choose followers from a wild variety (raiders\/snakes...)
Gear seems to have a good impact and trading with NPCs really feels Fallout like in a good way (no currency here but pure trade altered by your Barter skill).
Mod support and Steam workshop is also a thing (with a guide).
I'll update this review each time i get to play the game but for the bucks and care put into the game, it's a win so far.
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