Title: Dieselpunk Wars
Genre: Indie, Simulation, Early Access
Developer:
Roasted Games
Publisher:
PlayWay S.A.
Release Date: Coming Soon
Minimum:
English,French,Italian,German,Polish
Water vehicles:
Hello, this part is about making stable, not sinking and fast water constructions. At first vehicle need displacement to stay above water surface, hull blocks have buoyancy dependent to its material, wood have best but is most fragile. Others element have any buoyancy so must be enough and well placement hull blocks.
To help find the right balance, you can turn on indicators in corner of screen
When the ship rolls over or when hull blocks take damages they will start to take in water, vehicle lose its displacement and going to sink, but pump and repair blocks can hold back this
To move and control vehicle in water you need some kind of propulsion like screw, paddle wheel or sail and a steer. Also using more slopes in hull construction make ship faster without needed to add more engines and propulsions.
. Hello and welcome, little tutorial at first:
Dieselpunk Wars is game focusing on building combat vehicles, however even building of most basic vehicle must follow few rules.
Most important part of any vehicle is Command block, it can be only one per construction, if its been destroyed whole construction will be annihilated.
Vehicle need some power to move so next step will be adding engine
But engine will not work without fuel so lets add some coal
Last step to build moveable vehicle is some kind of propulsion, small wheels in this case, wheels on front are different type they can be steered
Because its combat vehicle some weapons will be useful, but guns need ammunition so lets also add ammo storage
Thanks for attention, cheers
. Day and night cycle:
Environment was enriched by nights, sunrises and sunsets. There is also a lot of new decorative blocks and as you can see lights in any colors.
. Open world and missions:
Hi, the world to exploration consists of 3 large islands and a large number of smaller ones with different biomes.
In addition to the grassy island, it will be a desert one with canyon, icy one, swamps, volcanic and something special under water
There will be also cities, industry, ports, airport and fortified bases. Almost all of these structures can be destroyed by means of weapons or ramming
In main mode to unlock all elements and increase limit as large you can build, you must carry out the missions located around the world and collect screws (for decorative elements).
A mission is chosen by drive to question mark, their goal may be to destroy enemy vehicles or buildings, win a race, transport something or survive
For these activities and for destruction of aggressive vehicles or buildings, you also get an experience point to unlock skills
. Guns, guns:
I will briefly present all weapons, for now there is 35 types of its
Light artillery
Consists of machine guns, older type 120mm guns, upgraded 150mm guns, AAA gun, 2 types of open guns and 2 turrets, light mortar, there are even guns from the era of sailing.
Heavy artillery
There are double-barrel turrets 250 and 300 mm, first also in the built-in version and three barrel turret from battleship, there is also a heavy mortar
Special weapons
Includes rocket launchers, mines thrower, two types of torpedo launchers, in form of a turret and built into hull. For close combat, weapons like saw, drill and flamethrower can be useful. There are 2 types of bombs and equipment for manipulating surroundings and for many interesting things - harpoon and steam pusher. Another method of flying:
Gas balloons don't need power but they are weaker than propellers, so lets build simple drone
Is flying but can't move in axis other than vertical, it need gyroscope stabilizer to tilt and use some lift force to move horizontal
Editor have two modes one to place/remove block and other to tune selected block, change it steering keys, change it power and other things, dependent to block type. Lets turn on 'steering' toggle in each gyroscopes
Of course vehicle can be much bigger and complex than this examples
. Enviroment look little better now:
. Missions, skill tree, level progression:
Main game goal will be increasing potential to build larger and more advanced vehicles and developing the captain's abilities in similar way like in RPG games.
Reward for completing a missions is experience points, unlocking new parts and increase strength limit, for which you can build a vehicle. Strength of vehicle is sum of strength of its elements.
In addition to passive skills that increase statistics, you can also choose 4 active skills, activated with keys, with cooldown.
Thanks to them you can make a small repair during the mission (because you can't rebuild vehicle during mission), temporarily increase the firepower or speed, etc. There is also a skill that allows you to switch weapons to be controlled by AI.
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