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Dino Scourge Key Serial


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About This Game

Why we fight

Aeons ago, dinosaurs were expelled from Earth due to their eating habits.
Dinosaurs were never extinct like humans thought though, th 5d3b920ae0



Title: Dino Scourge
Genre: Action, Adventure, Free to Play, RPG, Early Access
Developer:
Scourgey Works
Publisher:
Scourgey Works
Release Date: 18 Dec, 2017


Minimum:

  • OS: Windows 7
  • Processor: 2.0Ghz
  • Memory: 2 GB RAM
  • Graphics: Gefo


English



dino scourge



Server Stability patch : I've made a patch to the Dinoscourge server stability so it will automatically restart in the event of a server outage (which has happened a few times in the past month). It now has an automated restart ability, (triggered if the server has been offline for 10 minutes, I will increase the frequency when I can confirm it is working).. v0.1 Released! : Thank you all for playing this game, especially Zerul who has found so many bugs (which are all still yet to be fixed). Dev will be focusing on fixing more bugs in the near future. -------- Patch Notes: Added Options Buttons and removed activating the options menu via the escape button. Added ingame resolution change options. Improved Cargo ship survivability by increasing hp and shield regeneration on higher levels Seeker now: No longer reduces reload time. Increased turning speed boost by item level by 50% Energy cost modifier reduced from 20% to 10% Fixed a display issue with extra bullet casings on the shotguns Fixed display on the trading screen (right clicking on an item). Added an close button. Made the trading screen reload data on the item when opening and scrollable. Energiser attachments now increase reload speed by a flat amount 0.1 seconds but the flat damage has increased by 60%. Fixed a critical bug where players could not perform any actions past level 61 It is now possible to purchasing refund points with Dino Crystals Fixed minor reloading issue after purchasing a stash tab. Improved button animations Fixed bug where - Double clicking on exit button from hangar caused the main menu to not display if your connection was very fast Hyphens do not cause the text at the start of the mission to stop anymore Made buttons darker when disabled Reworked crafting screen: Made the crafting display scrollable Hovering over the crafting selection will provide a small description Fixed issues related to refreshing the crafted item. Added a cancel button to the crafting screen. Various fixes on the crafting screen. Crafting costs should scale on the level of the item (20% at item level 1 -> 100% crafting cost at item level 81) - Exceptions are: renaming items, increasing quality of dinojuicers & attachments.. v0.1.3 Released! : As usual, more changes due to realising the game still is far from balanced. These changes should improve the usefulness of some of the attachments. Changes Item Attachments: Force Magnifier: Engine Expenditure no longer scales up from 100% and is now locked at 200%. Haste: Engine Expenditure no longer scales up from 15% and is now locked at 30% Accelerated Time: Engine Expenditure no longer scales up from 20% and is now locked at 30% Burst: Engine Expenditure Multiplier no longer scales up from 100% and is now locked at 300%, engine speed multipler now scales from 60% and only applies to afterburner Density matrix: Engine Speed now scales from 40% instead of 50%. Chaos: Damage multiply base increase from 30% to 60%. Quality points: Damage increased from 2 to 4 Proximity - base Splash damage increased from 10% to 30%. Quality points: increases splash distance from 1 to 2. Sweeping element damage increased from 15% to 25% Momentum: Engine Expenditure multiplier no longer scales up from 50% and is now locked at 100%, afterburner speed bonus reduced to 40% base Disruptor Energiser: Engine Expenditure no longer scales up from 10% and is now locked at 30%.. 0.1.9 Released! : Special thanks for z1error for motivating me to address some issues within the game 0.1.9 Patch notes: Reduced the rate at which minions are spawned from the mini-carriers (Mother Triceratops) by 50% Fixed issue with knockback force being too high from kamikaze ships Also Limited the maximum possible speed of the cargo ship to 24m/s (the normal speed is 6m/s) Fixed the annoying double login whoosh sound. Increased the damage by the flat damage additions by 50% Improved number formatting for huge numbers (Should have) fixed a bug where switching between tabs too quickly can cause the game to enter an endless loading screen. Reduced the brightness of the Plasma Ball gun and slightly improved performance. Item attachment Chain level 1 damage to be 15% damage reduction instead of 20% Item attachment Chaos level 1 damage to be 75% damage boost instead of 60% Item attachment Output Multiplier level 1 damage to be 40% damage reduction instead of 50% Item attachment Density Matrix: Weapon Energy Expenditure to be 200% instead of 250% Doubled all the quality modifiers Capped the Item Mass Law reduction to 90% Item attachment Force Magnifier Projectile Speed reduced from 50% to 40% Made a soft limit to the number of enemies possible in the game (It is 125), should there be more than 150 enemies, the enemy wave spawns will only spawn one ship instead of many. Increased the health scaling of small ships to compensate. Instead of 4% per level it is now 4.25%.. 0.1.8 Released! : Updates are going a bit slower than I expected. 0.1.8 addresses the following bugs: - Asteroids inside asteroid missions now always explode on zero hp - Homing missiles now recalculate their orientation 10 times a second instead of 4 times so they are more likely to hit now. Patch 0.1.11 Released! : Apologies for the second patch in 1 day. Patch Notes 0.1.11: Minor improvements to the homing missiles scanning Attempt #2 at fixing the endless loading screen.. Patch 0.1.12 Released! : Changes: Fixed a critical bug in higher levels where it was possible for ships to become invulnerable. Server item patch : The first Win of the day will now grant additional 15 items instead of 5 items.


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