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Galactic Fighters Crack And Patch File Download

Galactic Fighters Crack And Patch File Download


Download ->>> DOWNLOAD (Mirror #1)


About This Game

  • 5 Different Spaceships to Unlock and Drive
  • 15 Enhancements to customize the performance of your Spaceship
  • Third and First view
  • 5 Powerful end-level bosses to defeat
  • 13 long and difficult missions that require all your skill to be completed
  • 5 Different enemies whose only aim is to make you blow
  • An extra Boss Rush Mode. Only for true hardcore players (don't try this at home)

In a distant future or in a remote past…
the Universe has been invaded by an interdimensional terrorist group called Bokor. Travelling through the spirals of Multiverso, Bokor has set up a base on our planet, with the intention of sucking all the vital energy out of it.

Most of the interplanetary races that have tried to defeat it have failed. On the contrary, others have formed an alliance with Bokor, with the illusion of being rewarded.

The operation “Riding a Wormhole” is the last chance of survival for our Universe: a suicide mission which consists in entering the solar system, where Bokor’s leader resides, and attacking him with an array of weapons specially designed to kill him.

chances Of Surviving Are Low.

You are the captain of the “Human Spacial Navy” and you have volunteered for this crazy mission.
Captain! You are the last chance for all the races of this Universe! Are you ready to face the danger and risk your life for the safety of of your race and all the others?

Galactic Fighters is a 3D space-shooter arcade bullet hell made up of 13 levels, in which the player has to fight against waves of enemy spaceships and bosses to prevent the galaxy from being destroyed by those creatures.

During your adventure you will be able to unlock and use several spaceships provided with weapons and unique characteristics.

What is more is that you could also buy many expansions for your spaceships, in order to improve them! Travel through different worlds, defeat waves of enemies and bosses... and save the galaxy! Or die trying! =D b4d347fde0



Title: Galactic Fighters
Genre: Action, Indie
Developer:
StarworkGC
Publisher:
StarworkGC
Release Date: 15 Sep, 2016


Minimum:

  • OS: Windows 7 or higher
  • Processor: Intel Pentium processor T4400 2.2GHz
  • Memory: 2 GB RAM
  • Graphics: ATI Mobility Radeon HD 4650
  • DirectX: Version 9.0
  • Storage: 1.5 GB available space

English,French,Italian,Russian



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I follow Galactic Fighters since the demo release.
I can say that for being a game developed from an indie team, it's not bad. It only costs 1 euro, it's worth a try.
I trust the developers, they have already released two updates in about a month, keeping the project alive and active.
The basic idea is good, I think the GUI needs to be improved (HUD) to make it more active and engaging.
The gameplay is not bad, it should be improved in some aspects such as: damage indicators, and stuff like that which helps the game.
Keep on the great work guys.

I have a few questions for developers tho :
What are those scores at the end of a game?Will you implement those scores in the next patch?
Is it only me or the game gets buggy when i try to change resolution?. So there is a lot to say about this game, at the beginning i buyed the game because the idea was to buy a very skill\/ability dependent and challenging game to play with my brother.
the game's graphics is not absurde or crisis-like but he has all that he needs, this isn't a game born to have a beatiful visual, this is born to challenge you, stage after stage, world after world.
the first 10 min with my brother was like:"meh, it's cool but there isn't anything special...", well at 15 min in the game, when the difficulty started to be pretty challenging, me and my brother were:"wow this is cool and hard but i'm better than you, how about a challenge?"; we made 2 profile on the same game and we started tryhard to finish all the game and his achievement, after the full finish of the game i was like:"let me see how much time we spend on this game..." i looked the timer and there was 150 hours so i decided to make a good review, so what can i say about this pure skill game... it's fantastic in his context, very hard(very very very very hard) but also not too much frustrating, the controls are very fluid and there is also a lot of things too unlock(spaceship, powerups, guns, etc.) so you can adapt your play style to your ship and personalize your expirience.
the artistic side is very good too, the ship are well designed, the music is very good.
it's all like an old 8-bit game like asteroid made in 2k17;

the only cons is the story... it's not very structurated and not well telled... but it's not a big problem for the gameplay

the vote is:

Gameplay 8.5\/10
Story: 2\/10
Music: 8\/10
Graphics: 7\/10
Challenge: 9.5\/10
Unlockable 7.5\/10

Final Vote: 8\/10

well done starworkGC!!. While I can't say this is a bad game, I can't really say it is a good game either. So far I have only played ten minutes of this, and in that ten minutes I REALLY enjoyed the game, however I was able to find a couple flaws. For example, there is no storyline. I know this sounds weird because in these types of games you don't need a storyline, however I didn't fully understand what do to. What I understood was that all enemies will blow up if you go near them, and that is really it. Shooting doesn't seem to do anything.

Also, the models aren't the best, I mean the closest thing I can describe the enemies to are the bullets from the mario racing games, and it doesn't help that (what I take is supposed to be the windsheild) looks like an eye.

However, again, I cannot say this is a bad game. It is early access, and to top that it is less than a dollar.

To me, it was worth a shot, and I am happy with my dollar investment.. I follow Galactic Fighters since the demo release.
I can say that for being a game developed from an indie team, it's not bad. It only costs 1 euro, it's worth a try.
I trust the developers, they have already released two updates in about a month, keeping the project alive and active.
The basic idea is good, I think the GUI needs to be improved (HUD) to make it more active and engaging.
The gameplay is not bad, it should be improved in some aspects such as: damage indicators, and stuff like that which helps the game.
Keep on the great work guys.

I have a few questions for developers tho :
What are those scores at the end of a game?Will you implement those scores in the next patch?
Is it only me or the game gets buggy when i try to change resolution?. So there is a lot to say about this game, at the beginning i buyed the game because the idea was to buy a very skill\/ability dependent and challenging game to play with my brother.
the game's graphics is not absurde or crisis-like but he has all that he needs, this isn't a game born to have a beatiful visual, this is born to challenge you, stage after stage, world after world.
the first 10 min with my brother was like:"meh, it's cool but there isn't anything special...", well at 15 min in the game, when the difficulty started to be pretty challenging, me and my brother were:"wow this is cool and hard but i'm better than you, how about a challenge?"; we made 2 profile on the same game and we started tryhard to finish all the game and his achievement, after the full finish of the game i was like:"let me see how much time we spend on this game..." i looked the timer and there was 150 hours so i decided to make a good review, so what can i say about this pure skill game... it's fantastic in his context, very hard(very very very very hard) but also not too much frustrating, the controls are very fluid and there is also a lot of things too unlock(spaceship, powerups, guns, etc.) so you can adapt your play style to your ship and personalize your expirience.
the artistic side is very good too, the ship are well designed, the music is very good.
it's all like an old 8-bit game like asteroid made in 2k17;

the only cons is the story... it's not very structurated and not well telled... but it's not a big problem for the gameplay

the vote is:

Gameplay 8.5\/10
Story: 2\/10
Music: 8\/10
Graphics: 7\/10
Challenge: 9.5\/10
Unlockable 7.5\/10

Final Vote: 8\/10

well done starworkGC!!. While I can't say this is a bad game, I can't really say it is a good game either. So far I have only played ten minutes of this, and in that ten minutes I REALLY enjoyed the game, however I was able to find a couple flaws. For example, there is no storyline. I know this sounds weird because in these types of games you don't need a storyline, however I didn't fully understand what do to. What I understood was that all enemies will blow up if you go near them, and that is really it. Shooting doesn't seem to do anything.

Also, the models aren't the best, I mean the closest thing I can describe the enemies to are the bullets from the mario racing games, and it doesn't help that (what I take is supposed to be the windsheild) looks like an eye.

However, again, I cannot say this is a bad game. It is early access, and to top that it is less than a dollar.

To me, it was worth a shot, and I am happy with my dollar investment.. While I can't say this is a bad game, I can't really say it is a good game either. So far I have only played ten minutes of this, and in that ten minutes I REALLY enjoyed the game, however I was able to find a couple flaws. For example, there is no storyline. I know this sounds weird because in these types of games you don't need a storyline, however I didn't fully understand what do to. What I understood was that all enemies will blow up if you go near them, and that is really it. Shooting doesn't seem to do anything.

Also, the models aren't the best, I mean the closest thing I can describe the enemies to are the bullets from the mario racing games, and it doesn't help that (what I take is supposed to be the windsheild) looks like an eye.

However, again, I cannot say this is a bad game. It is early access, and to top that it is less than a dollar.

To me, it was worth a shot, and I am happy with my dollar investment.



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