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Legend Of Miro Password


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About This Game



The story puts you in James Sullivan's


Title: Legend of Miro
Genre: Adventure, Indie, RPG
Developer:
VisualPath, IndieVision Studio
Publisher:
VisualPath
Release Date: 22 Aug, 2016


Minimum:

  • OS: Windows 7, Windows 8, Windows 10
  • Processor: 2.0 GHz Dual Core or better
  • Memory: 2 GB RAM


    English



    legend of miro. legend of miro. legend of miro let's play. legend of miro let's play


    i love the game.has nice quests and the story thill now is good, i can w8 to see the rest of it. the sounds are nice, the willage is beautiful, all in all, i like it so much.. The pictures and the video looked interesting enough for me to buy this game, even though the game description is kinda awkward. I mean, a story that will show me what's important in life? Well, we will see. You begin the game in a house, with obviously no memory and.no clue what to do. As you can see in my video, the start is kinda rough because you have no directions or whatsoever. https://youtu.be/okYHxzVEr20 Even with the weird beginning, I'll continue to play this game because I'm curious what will happen. The graphics are okay, I guess it was build with RPG Maker and the sound is fitting.. At this time, I played a little under an hour, but the game looks promising. Pros: - The storyline is pretty good (can't wait to see what happens later) - The music & Sound Effects are well integrated. - The graphics are decent. - I like the minigames Cons: - There were some bugs, but the players reported them and as I see, they got fixed pretty fast. - Some sound effects are too loud, but maybe that is something more of a personal taste. Overall, I recommend this game to anyone looking to have some fun, but does not want to spend that much on a game.. The pictures and the video looked interesting enough for me to buy this game, even though the game description is kinda awkward. I mean, a story that will show me what's important in life? Well, we will see. You begin the game in a house, with obviously no memory and.no clue what to do. As you can see in my video, the start is kinda rough because you have no directions or whatsoever. https://youtu.be/okYHxzVEr20 Even with the weird beginning, I'll continue to play this game because I'm curious what will happen. The graphics are okay, I guess it was build with RPG Maker and the sound is fitting.. I played this game for one hour, so It may be good later. But, I don't have the patience. This game could be named "The errand boy simulator" because the only thing I did was to go fetch whatever anybody wanted, and even that was linear. I quit when the guy sent me to bring him some soup for lunch. Is this really necessary? Can't you start the game with something interesting? And user interface is lacking. You should add some shortcuts for (I)nventory, (Q)uests, (E)quipement. instead of going through the menu using arrow keys every time. The same goes for guess the number mini-game. It could be simple as write number, press enter, write number. But no, it is write number, press down, press submit, press up, backspace backspase, write number.. I would have liked to see a bit more gameplay. The story is alright, but a sprint movement function would have been greatly appreciated.. After playing around 5 hours I can say I like the game. I miss classic games with graphics that remind me of my childhood, when playing computer games was done only using the keyboard. I am really sorry I don't own the Steam Controller because I think it would truly enhance the game. Now back to the game. When I speak of things I like I can name the story, the graphics, the dialogues, the night and day cycles, the hunger system, and the way the mini games are used to complete different actions. For example, if you want to catch fish you need to play 'Guess the number' game and make sure you get the right number, otherwise you'll end up empty-handed. The bad? Well, there aren't many things I don't like. However, I would point out that if you miss the 'Hint' to press 'M' for the menu you will have to do it just like I did: press every single key on my keyboard until you realize which one is the freaking menu key. I think this should be fixed somehow in future updates (maybe add a message after the game starts). Overall I really enjoy the game and I hope it gets even better as the story progresses.. I've been following this game and liked the promises of the creator. And as I began the game, it seemed promising. However, the problems showed up almost immediately. The controls are rough, which is fine: it's an indie game. There is no initial hint of what to do (it took me almost 10 minutes to figure out where to complete the obvious first objective.) This is fine: the creator made no bones about not holding hands. But the problem I have is twofold. First, the existance of minigames for fishing, farming, etc. lead me to believe this is more of an open-world RPG. That was MY fault, as I realized after rereading the shop description. This is far more of an eastern linear RPG from what I saw. What's not my fault is the existance of so many rough edges, blantantly missed bugs, and a main quest that actually broke my save file. The game feels like a beta or Early Access game, but is claimed to be release ready. I know things can be patched, but when the main quest can break by picking a very clearly offered dialogue option, I do not feel it is fair to call the game complete. I hope the creator can fix this. The minigames are a breath of fresh air in the genre, and I think there might be a good story behind it. I just don't have time to help QA the game.. I would have liked to see a bit more gameplay. The story is alright, but a sprint movement function would have been greatly appreciated.



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