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About This Game



"Arguing that you don't care about the right to privacy because you have nothing to hide is no different than saying you don't care about free speech because you have nothing to say." - Edward Snowden



Mainlining is a thrilling point and click hacking adventure that mixes dark and dry humour with a gripping narrative that will have you hooked from the very first case. Following the government's introduction of the BLU Pill Act and the Secret Intelligence Service's reintroduction of MI7, all online personal data is accessible by the powers that be. Mainlining questions techno-ethics and whether it is acceptable for an organisation to have the power to look at personal data. What if someone else got the key to that?



Mainlining and its BLU Pill Act mirrors what's happening in our own world. On November 4th 2015 the The Draft Investigatory Powers Bill was discussed in the British Parliament's House of Commons for the very first time. It’s likely that the bill will be passed sometime in 2016, meaning that domestic mobile and broadband providers will be forced to assist authorities with gathering data and storing it for a year. The police and security services will have access to the top line of the UK’s population browsing history, as well as knowing what apps have been used.

Referred to in the popular media as “the Snooper’s Charter” and opposed by a number of civil and human rights organisations, the Investigatory Powers Bill is positioned to aid security forces in tracking terrorists and serious cyber criminals who use increasingly sophisticated online methods. 



Mainlining is a refreshing take on the traditional point and click adventure. The entire game takes place on the simulated desktop of the protagonist’s computer. Assuming the role of a newly recruited MI7 agent and working within the remit of the Blu Pill Act, the player must use their skill, judgement and cunningness to gather evidence by hacking suspects’ computers and phones.

As a MI7 operative your primary objectives are to ensure the perpetrator’s arrest and that the courts have sufficient evidence to hand out the longest custodial sentences possible. However, you’ll also have to make judgements on whether the case you're working on is complete. Move in too quickly and you may miss leads linking your case to much higher profile cyber-criminals. Act too slowly and your suspect may detect you and escape.

In excess of five hundred known criminals are known to operate within your jurisdiction, who will you investigate?



The driving force behind Rebelephant is British-born developer and designer, Sam Read. Highlighted by internationally renowned publication Develop as one of the 30-under-30 to watch out for, Sam has already tasted success as a key member of the HyperSloth team and their critically acclaimed first-person adventure, Dream. Owner of Rebelephant, Sam is responsible for the design, direction and coding of Mainlining.



To fit in with the game's 2009, feel Rebelephant has called upon the artistic talents of Dave Grey who, in his own words, "Makes things with pixels. Like games and stories and things". Dave's previous collaborations include Microsoft and HBO.



Mainlining relies heavily on an energetic narrative that draws the player into the game, blurring the lines between reality and the imaginary world of MI7. Rebelephant wasted no time and called upon one of the best scriptwriters in the business, Canadian novelist Jill Murray. Jill was nominated for Writers Guild Award for Outstanding Video Game Writing for her work on Assassin's Creed IV: Black Flag and won the award for scriptwriting on Assassin’s Creed III: Liberation.



For the final part of the jigsaw Rebelephant has drafted in the sublime audio talents of Jared Emerson­-Johnson. BAFTA nominated, Jared's scores include Telltale Games' Sam & Max series, The Walking Dead, The Wolf Among Us, Tales From the Borderlands and Game of Thrones.



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Title: Mainlining
Genre: Adventure, Indie, Simulation
Developer:
Rebelephant
Publisher:
Merge Games
Release Date: 26 Jan, 2017



English



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Awesome point and click adventure game! All i have to say!. Enjoyable atmospheric puzzle hacker-story.

The game's main focus is on figuring out how to progress step by step while keeping a watchful eye out for clues.
The story has some nice points to it and the amount of details added as flavor make the experience more interesting and "alive".
Keyboard (typing) and mouse (left click) are used, but no prior hacking nor programming knowledge is required to play the game.

But short, so consider on sale if you're concerned about $/time.. Mainlining is fun, frustrating, and a great entry in what seems to be an emerging subgenre of investigative point-and-click games. It is well-priced and worth a buy (sale or no sale) even if you don't enjoy point-and-click games (like myself).

In many ways it is similar to Orwell from developer Osmotic Studios, which is a good thing, but also provides a positive gameplay experience of its own. The use of separate windows within the game and the typing/hacking element makes you feel more involved in the game than the point-and-click moniker would suggest, but the game adds at least one new element every case to prevent the game feeling too stale by the end.

My main complaint would be that the arrest system doesn't feel as 'clean' as in Orwell: you can think you have undeniable evidence on someone only to find out that because you've got the wrong location of where the suspect committed the crime or you haven't picked the right piece of evidence, you get a screen saying that you've wrongly arrested someone. Luckily it doesn't have an impact on the game but it can get frustrating when little feedback is given and could drive people to the few online walkthroughs that exist.



If you're not sure if you'll like it, there's a free demo which is pretty good at showing you what the rest of the game is like. But it's cheap enough to purchase for most people that even if you don't enjoy it too much then you won't be left too far out of pocket.. A really great game you can have a lot of fun with. I did figure out the "twist" in the end credits pretty early on, but, it was pretty enjoyable. Love the art style and music. I like that you can play each case 3 ways so it's harder or you can decide if you think someone should have an easier time of it.

Forgot to say there are some bugs like not being able to scroll using the UI's scrollbar so it's actually essential to have a wheeled mouse, at leasrt when I played it.

Also love the puns and random references to stuff.. This game is the best 'hacking' game i have played so far! When youre playing this game, it really feels like you have become a mi7 agent. I would suggest buying this if youre into hacking and being a detective. I would recommend not using a guide :)

Have fun!

9/10!. Mainlining is a strange good game. You investigate a modern scenario of web fraud and illegal sellings using some police super software that allows you to enter where nobody can.
Hacking is poor here, you just have to collect informations and meta data in order to reach more detailed informations and identify a suspect to arrest.
The idea is innovative, and the game do not have so many levels as you can think, so it can be finished in some times.
The bad is of course a low budget graphic and music. Playing on a room screen every tool shows big pixel and huge font. In any case it's enough funny to try to arrest somebody from the hacking information you have gained. In small words you must provide the location, the suspect, and the object incriminated. If one of these elements is wrong a failed arrest page is shown. Unlucky, even if you get the wrong place but the right person, the text shows that you have failed.
There is no gameover of course, so you could potentially try a brute force of locations.
Funny are the real OS reproduction, as Peyotes for Ubuntu and so on.. I also find the english a bit difficult, travelling through chats and manifests, and sometimes understanding everything was crucial to solve the case.

Near the end you will also find a Pac Man easter egg, and this let me think that the coders are no so young as I could think.. ;)

In general a good game. I've also finished it without crashing problem or something wrong.. but the rest must be a bit more implemented, ok?

Lord Hol Napult's experience: 6/10. TL:DR; Good game, short and to the point. Sometimes too easy but worth a buy, especially if found on sale.

Pros:
-Great Artstyle (If you like Papers, Please or Please Don't Touch Anything you will love this)
-Great Gameplay Ideas (would love to see other game with that Switching OS's idea)
-Later Half of the game does a good job of switching things up on you and making the situation feel a bit more personal
-The Mainline system did make me feel a bit badass at times (Possible a con for some, since the gameplay for it don't change at all through out the game, i was ok with it)

Cons:
-Game is too linear, just when you think you can explore a bit just for fun. You find out the devs never programmed anything that far. (Example: You might find a website or email address, and you want to look it up just for fun but the devs never made anything for it. Would be nice to have more side stuff to hack into or mess around with.)
-Difficulty to some might be level of hand holding
-You personally never feel really attached to anything as a player and the character you play as (You don't really feel like you or your character is a part of the world and everything going on in it, the later chapters start to sort of fix that but by the time you feel something the game is over.)
-Like i said in the Pros list the Mainline System is the main gameplay aspect used in this game (To hack, check IP address, download stuff, etc.) and it can get repetative since it does not change at all


This was my first foray in the Hacker-esque type of games. I had my eye on Orwell, Uplink, Hacknet, etc. but Mainlining hit the right spot with its artwork reminding me of Papers, Please (there might be people that hate that fact that so many games are in a sense "copying" that style but to me i can get enough of it, if done right).

Took me about 8 hours to beat but honestly i left the computer running during gameplay many times so i would say a leisure run through this game for me was really about 6 hours. Once over the game definitely leaves you wanting more but the aesthetics of the "papers' please" type of games always has that to it (Perfect example is the great game "Please Don't Touch Anything").

Difficulty was honestly easy, very easy, sometimes holding your hand easy...but for my first outing in this type of game it showed me what was possible with it and left me wanting a game developer to take advantage of it, so to say in short i kinda have a hunger for more games like this but I definitely need more challenge.

Gameplay mechanics and story was very well done, for a kickstarted game. It seems like the devs had a plan they wanted to execute, they just needed money and once they got the support they needed, they created it flawlessly. The only downside to that is the game feels very linear (Meaning i wish there was even more stuff i could hack it to just for fun, other peoples emails, websites, etc. there's to little in this playground of a gameworld once you really get into it.) but like i said its a kickstarter game so i have forgiveness for it, if it was otherwise i would have to say i feel like the game devs didn't want to strive for more and just wanted to create the bare minimum needed to call it a finished project.

All in all, good game, short and to the point. Worth a buy, especially if found on sale like i did.


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