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About This Game



"Arguing that you don't care about the right to privacy because you have nothing to hide is no different than saying you don't care about free speech because you have nothing to say." - Edward Snowden



Mainlining is a thrilling point and click hacking adventure that mixes dark and dry humour with a gripping narrative that will have you hooked from the very first case. Following the government's introduction of the BLU Pill Act and the Secret Intelligence Service's reintroduction of MI7, all online personal data is accessible by the powers that be. Mainlining questions techno-ethics and whether it is acceptable for an organisation to have the power to look at personal data. What if someone else got the key to that?



Mainlining and its BLU Pill Act mirrors what's happening in our own world. On November 4th 2015 the The Draft Investigatory Powers Bill was discussed in the British Parliament's House of Commons for the very first time. It’s likely that the bill will be passed sometime in 2016, meaning that domestic mobile and broadband providers will be forced to assist authorities with gathering data and storing it for a year. The police and security services will have access to the top line of the UK’s population browsing history, as well as knowing what apps have been used.

Referred to in the popular media as “the Snooper’s Charter” and opposed by a number of civil and human rights organisations, the Investigatory Powers Bill is positioned to aid security forces in tracking terrorists and serious cyber criminals who use increasingly sophisticated online methods. 



Mainlining is a refreshing take on the traditional point and click adventure. The entire game takes place on the simulated desktop of the protagonist’s computer. Assuming the role of a newly recruited MI7 agent and working within the remit of the Blu Pill Act, the player must use their skill, judgement and cunningness to gather evidence by hacking suspects’ computers and phones.

As a MI7 operative your primary objectives are to ensure the perpetrator’s arrest and that the courts have sufficient evidence to hand out the longest custodial sentences possible. However, you’ll also have to make judgements on whether the case you're working on is complete. Move in too quickly and you may miss leads linking your case to much higher profile cyber-criminals. Act too slowly and your suspect may detect you and escape.

In excess of five hundred known criminals are known to operate within your jurisdiction, who will you investigate?



The driving force behind Rebelephant is British-born developer and designer, Sam Read. Highlighted by internationally renowned publication Develop as one of the 30-under-30 to watch out for, Sam has already tasted success as a key member of the HyperSloth team and their critically acclaimed first-person adventure, Dream. Owner of Rebelephant, Sam is responsible for the design, direction and coding of Mainlining.



To fit in with the game's 2009, feel Rebelephant has called upon the artistic talents of Dave Grey who, in his own words, "Makes things with pixels. Like games and stories and things". Dave's previous collaborations include Microsoft and HBO.



Mainlining relies heavily on an energetic narrative that draws the player into the game, blurring the lines between reality and the imaginary world of MI7. Rebelephant wasted no time and called upon one of the best scriptwriters in the business, Canadian novelist Jill Murray. Jill was nominated for Writers Guild Award for Outstanding Video Game Writing for her work on Assassin's Creed IV: Black Flag and won the award for scriptwriting on Assassin’s Creed III: Liberation.



For the final part of the jigsaw Rebelephant has drafted in the sublime audio talents of Jared Emerson­-Johnson. BAFTA nominated, Jared's scores include Telltale Games' Sam & Max series, The Walking Dead, The Wolf Among Us, Tales From the Borderlands and Game of Thrones.



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Title: Mainlining
Genre: Adventure, Indie, Simulation
Developer:
Rebelephant
Publisher:
Merge Games
Release Date: 26 Jan, 2017



English



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A neat little detective hacking game with some clever tricks and a decent story.
Pros:
1) The story is good. Interesting and constantly evolving with some fun characters in the background. There's also an interesting commentary about the Orwellian nightmare of massive agencies being able to see everyone's lives, but also a criticism of the power hungry anarchists that attempt to overthrow the status quo.
2) The artstyle is decent. It's not hard on the eyes at all!
3) The gameplay is charming. Essentially, you're tasked with hunting down cyber criminals. You do this by looking on websites, hacking them, and searching through files with potential leads and evidence to move forward. There's no hand holding and it allows you to look for the evidence yourself. Since you're limited to a small amount of information with details all over it, it means you have to think sometimes, but never get lost in piles of potential evidence!

Cons:
1) Some cases definitely felt anti-climactic. You just sort of... finish them with no real hurrah.
2) There were some points where it was a bit ambiguous what evidence they wanted for a criminal cause you would have multiple pieces that would seem valid.
3) My major complaint is that I feel this game didn't go far enough with it ideas. The hacking never strays too far from "Ping website's IP, hack IP, download files". As a result the game felt tedius at points. For a sequel I would highly recommend fleshing these mechanics out.
4) For some reason, the trading cards were never given to me which was odd.

All in all, a charming, if a bit simple at times, detective game with potential for future expansion!. I love this idea. I want this game to be interesting and entertaining. It isn't either.. This game was AMAZING! It keeps your interest and is engaging without leaving you completely in the dark. Got frustrated a couple of times trying to arrest people but it was worth the feeling of satisfaction when I got the right person. I also loved the humor, made for some comic relief without going over the top. One thing I would want to see improved would be saving where I pause the game rather than having to start over. Also got me thinking about privacy and safety in the real world. Thanks so much to the creators of this game, I loved it!. creative concept
- interesting storyline
- pixel style, PERFECT!!
- nice game and hope to have a new series :). This is a pretty decent, if short, adventure game. I paid $2.50 for it, and I sure got my money's worth. The early levels have multiple solutions: You can charge the same suspect, and sometimes different subjects, with a variety of crimes, and the meaner the better. This leads to hilarious situations, when you can choose to get a drug dealer for a few years, or hand 25 to someone for the most heinous crime in the game's dystopia: Unlicensed Software Development.

The worst part of the game is that it has more potential than it actually uses. Let me have conversations with the creepy receptionist, see more of the consequences of my actions, and improve the text interface a bit, and put as much effort in some of the late levels as in the early ones and this game could be pretty awesome. As it is, it's a sensible diversion.. Game seems like it would be cool but is way to buggy/broken. Some of the missions cannot be finished halting progress, don’t understand how games like this are released.. The game has a lot of charm and is overall a fun puzzle game with an interesting plot, but someties the specific answers it wants (ie. what files it wants) feel unintuitive. Pick it up for like three bucks and you probably won't regret it.. Lots of bugs

the interface often doesn't make sense. eg. logging into a bank account, at www.banksite.com you have to put www.banksite/accountnumber instead of www.banksite.com/accountnumber

the evidence you have to submit often doesn't make sense. eg. bank records that don't show any incriminating transactions or a text log with vague information instead of the actual hack file.

the suspects location that you have to submit often doesn't make sense. eg. in one case, everything says the suspect lives in one place but in the report you have to put his parents location to make the arrest.
one of the guides even has the correct but invalid (according to the game) location in the solution

there are multiple cases where you have evidence to make 3 different arrests but you can only choose one.

you can't go to websites using the IP, which you can in RL
you can't "iphack" using the URL instead of the IP, which you could if it was RL (IP and URL are the same thing eg. www.google.com = 172.217.25.174 you can ping either of these in CMD with the same result, and you can put either of these into a web browser and you get the same page)
you can't move the cursor in the text boxes to fix mistakes, you have to backspace all the way and retype
you cannot delete useless files after downloading them
you cannot save important files from one case to another
you cannot save the notepad or edit other than backspace, once you get to the last line of the notepad you are screwed because you cannot edit it or type anything else unless you backspace
you cannot save mid mission

the list goes on..... A really great game you can have a lot of fun with. I did figure out the "twist" in the end credits pretty early on, but, it was pretty enjoyable. Love the art style and music. I like that you can play each case 3 ways so it's harder or you can decide if you think someone should have an easier time of it.

Forgot to say there are some bugs like not being able to scroll using the UI's scrollbar so it's actually essential to have a wheeled mouse, at leasrt when I played it.

Also love the puns and random references to stuff.. It was a nice game, definitely entertaining. I had fun while it lasted and since I bought it in a sale, I feel like I can't really complain about anything.

However, there are a few things the dev could improve upon:

1. More eastereggs and a few hidden jokes, the game feels very streamlined and without much content besides the main narrative
2. Improvement of the last 2-3 cases, it feels a bit like they were finished in a hurry (the text of the professor to the mi7 contains a note to yourself - smth like date player did this and that instead of the actual date.


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