Title: Mainlining
Genre: Adventure, Indie, Simulation
Developer:
Rebelephant
Publisher:
Merge Games
Release Date: 26 Jan, 2017
English
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Mainlining is a nifty little adventure game with a hacking theme that, unlike other hacking games available on steam, eschews the nitty gritty of command-line interface wizardry in favor of telling a succint story well within its means. That is to say, if you've avoided other hacking games because they emulate real-world operating systems all too closely, you can relax - Mainlining's CLI is quite simple and doesn't require any foreknowledge of how command-line operating systems work.
Instead of bringing the hardcore keyboard thunder, Mainlining opts for funtional aesthetics. When you first start up the game, you'll be looking at a pixelated mock-up of a WinXP-like desktop. Though typing away in the CLI is a big part of the game, you'll only ever need three or four commands, all of which are easy to remember. The rest is as you would normally navigate a desktop OS these days - with a mouse. Throughout the game, you will load applications onto your start bar, read files on your desktop notepad, and browse a well-realized fake web, all the while using information you find to remotely hack into other systems. Throughout several cases, you will follow a bread-crumb trail that will eventually unravel to reveal a story.
That story being you work for MI7, a sister org to the famous MI5, only its main focus is online activity facilitating real-world crimes, and the backdrop of all this is a new act simply called the BLU Pill. While it never gets into specifics, BLU Pill basically enables the gov't to break into systems legally in order to fight crime. Naturally, this angers a few people and they organize themselves into a secret hacking group to counter MI7's efforts. The game makes no hard stance on the politics of such a law, but throughout the game, you're never quite sure if you're the good guy or the bad guy.
In any case, this is all handled with beautiful pixel-style art from end-to-end, from presenting you nostalgic mock-ups of popular desktops (WinXP, iOS, etc) to a whole database full of pixel faces of the citizens of wherever you are. In terms of aesthetics, Mainlining really reminded me of Digital A Love Story, and it unfolds in a very similar manner. As you read chat logs and other random files you nab off unsuspecting systems, you'll learn about the inhabitants of this world and the characters found therein. Moreover, there are live chat windows on your screen that dole out large portions of the story and all you ever have are names. You're not told who's who, but it eventually all slots into place.
While I didn't encounter any glaring bugs, the game doesn't give you a lot of options to go off-script, nor does it make any effort throw any red herrings at you so unless you're really trying to find ways to break the game, you likely won't have a problem. At all times, I was patienly waiting for the proverbial Other Shoe, but it never really came. As each day/case passes, you'll be told what you need to find in order to proceed and any previously-learned knowledge usually doesn't work again, so going off the beaten path doesn't really present itself. You either figure out what to do next or you don't.
That being said, I completed the game in about 2 hours or so and never even so much as wished for a hint. All of the challenges in the game are easily met and good segments of the game are just waiting around for some things to happen. I can't really describe more since that would spoil it, but for the most part, it plays a lot like the old standard of cutscene -> gameplay -> cutscene.
All in all, I found Mainlining to be an enjoyable experience and a perfect entry point into the genre since it really does a little of everything. Outside of some proofreading mishaps, the game is solid.. good hacking game, not so much cases.. Was not a fan of this game.
The concept was fairly interesting and that's what captivated me in the first place. Unfortunately, there was a lot of bugs, game logic issues around the "hacking" puzzles which completely turned me off of the game.
This game had so much promise. If only they actually tested out the game and made sure it was polished enough in terms of gameplay and gamer experience before releasing the product.. Mission 1 makes sence, just to read the text and things are pretty clear.
Mission two has you looking at a map and two markers moving and the info is completely irrelevant to anything....
Loved mission one, seemed like I'd have a nice time and then mission 2 happens without any form of proper directions and this means I can't be arsed and it gets a thumbs down. (after first mission I was sure I'd praise the game but how wrong I was...)
If you like logic and clear instructions this is not for you...like it wasn't for me.... Painfully mediocre, with bugs and inconsistencies throughout. It's the kind of game that you really, really want to like, but can't bring yourself to actually recommend to a friend. Maybe the later missions and patches will redeem the game for me, but for now it'll remain a game that isn't worth the time.. This game is great.
It's like unpayed work.
*cough* Internship *cough cough*. Good stuff.
I equate it to hanging out with Tyrion Lannister. It's a little short, yeah, but still it's fun, memorable and worth your time.. Literally the best game I've ever played. Finished in 6 hours.. Awesome point and click adventure game! All i have to say!
Update 1.1 - Released:
Apologies for the delay
Update 1.1 contains the following changes:
- Added music to the main menu & the game world.
- Added more voices.
- You can now pick up a knights sword after killing them.
- Adjusted health of villagers (much weaker)
- Removed "Press R to open Map" Prompt which was always displayed on the bottom of the screen.
- Minor Performance increase - Certain resource demanding assets are now only loaded when you are entering an area.
- Certain bandits now spawn on triggers, depending on direction you approach, so they might not appear to be in an area straight away.
- Multiple bug fixes
Also -
Ambience was added to most of the map when entering forested area's etc. But after much testing it was found to cause multiple other audio glitches, So to not delay the update even furthur ambience as not been added fully as of yet.
There is however an odd area now, for example the graveyard, which contains ambience.
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