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About This Game



"Arguing that you don't care about the right to privacy because you have nothing to hide is no different than saying you don't care about free speech because you have nothing to say." - Edward Snowden



Mainlining is a thrilling point and click hacking adventure that mixes dark and dry humour with a gripping narrative that will have you hooked from the very first case. Following the government's introduction of the BLU Pill Act and the Secret Intelligence Service's reintroduction of MI7, all online personal data is accessible by the powers that be. Mainlining questions techno-ethics and whether it is acceptable for an organisation to have the power to look at personal data. What if someone else got the key to that?



Mainlining and its BLU Pill Act mirrors what's happening in our own world. On November 4th 2015 the The Draft Investigatory Powers Bill was discussed in the British Parliament's House of Commons for the very first time. It’s likely that the bill will be passed sometime in 2016, meaning that domestic mobile and broadband providers will be forced to assist authorities with gathering data and storing it for a year. The police and security services will have access to the top line of the UK’s population browsing history, as well as knowing what apps have been used.

Referred to in the popular media as “the Snooper’s Charter” and opposed by a number of civil and human rights organisations, the Investigatory Powers Bill is positioned to aid security forces in tracking terrorists and serious cyber criminals who use increasingly sophisticated online methods. 



Mainlining is a refreshing take on the traditional point and click adventure. The entire game takes place on the simulated desktop of the protagonist’s computer. Assuming the role of a newly recruited MI7 agent and working within the remit of the Blu Pill Act, the player must use their skill, judgement and cunningness to gather evidence by hacking suspects’ computers and phones.

As a MI7 operative your primary objectives are to ensure the perpetrator’s arrest and that the courts have sufficient evidence to hand out the longest custodial sentences possible. However, you’ll also have to make judgements on whether the case you're working on is complete. Move in too quickly and you may miss leads linking your case to much higher profile cyber-criminals. Act too slowly and your suspect may detect you and escape.

In excess of five hundred known criminals are known to operate within your jurisdiction, who will you investigate?



The driving force behind Rebelephant is British-born developer and designer, Sam Read. Highlighted by internationally renowned publication Develop as one of the 30-under-30 to watch out for, Sam has already tasted success as a key member of the HyperSloth team and their critically acclaimed first-person adventure, Dream. Owner of Rebelephant, Sam is responsible for the design, direction and coding of Mainlining.



To fit in with the game's 2009, feel Rebelephant has called upon the artistic talents of Dave Grey who, in his own words, "Makes things with pixels. Like games and stories and things". Dave's previous collaborations include Microsoft and HBO.



Mainlining relies heavily on an energetic narrative that draws the player into the game, blurring the lines between reality and the imaginary world of MI7. Rebelephant wasted no time and called upon one of the best scriptwriters in the business, Canadian novelist Jill Murray. Jill was nominated for Writers Guild Award for Outstanding Video Game Writing for her work on Assassin's Creed IV: Black Flag and won the award for scriptwriting on Assassin’s Creed III: Liberation.



For the final part of the jigsaw Rebelephant has drafted in the sublime audio talents of Jared Emerson­-Johnson. BAFTA nominated, Jared's scores include Telltale Games' Sam & Max series, The Walking Dead, The Wolf Among Us, Tales From the Borderlands and Game of Thrones.



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Title: Mainlining
Genre: Adventure, Indie, Simulation
Developer:
Rebelephant
Publisher:
Merge Games
Release Date: 26 Jan, 2017



English



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Better than Orwell. This is a pretty well-done implementation of a cool idea. You're on a Windows 95-analogue machine, trying to track down criminals with a very limited interface. Come for the nostalgic dial tone, stay for the detective work of following down leads.. The game last me for 7 hours but the total time I spent was a bit more than that thanks to the bugs/crashes in this game. Casual and streamlined experience of similar hacking game.

Not polished enough for a full price imo.. creative concept
- interesting storyline
- pixel style, PERFECT!!
- nice game and hope to have a new series :). Mainlining is a nifty little adventure game with a hacking theme that, unlike other hacking games available on steam, eschews the nitty gritty of command-line interface wizardry in favor of telling a succint story well within its means. That is to say, if you've avoided other hacking games because they emulate real-world operating systems all too closely, you can relax - Mainlining's CLI is quite simple and doesn't require any foreknowledge of how command-line operating systems work.

Instead of bringing the hardcore keyboard thunder, Mainlining opts for funtional aesthetics. When you first start up the game, you'll be looking at a pixelated mock-up of a WinXP-like desktop. Though typing away in the CLI is a big part of the game, you'll only ever need three or four commands, all of which are easy to remember. The rest is as you would normally navigate a desktop OS these days - with a mouse. Throughout the game, you will load applications onto your start bar, read files on your desktop notepad, and browse a well-realized fake web, all the while using information you find to remotely hack into other systems. Throughout several cases, you will follow a bread-crumb trail that will eventually unravel to reveal a story.

That story being you work for MI7, a sister org to the famous MI5, only its main focus is online activity facilitating real-world crimes, and the backdrop of all this is a new act simply called the BLU Pill. While it never gets into specifics, BLU Pill basically enables the gov't to break into systems legally in order to fight crime. Naturally, this angers a few people and they organize themselves into a secret hacking group to counter MI7's efforts. The game makes no hard stance on the politics of such a law, but throughout the game, you're never quite sure if you're the good guy or the bad guy.

In any case, this is all handled with beautiful pixel-style art from end-to-end, from presenting you nostalgic mock-ups of popular desktops (WinXP, iOS, etc) to a whole database full of pixel faces of the citizens of wherever you are. In terms of aesthetics, Mainlining really reminded me of Digital A Love Story, and it unfolds in a very similar manner. As you read chat logs and other random files you nab off unsuspecting systems, you'll learn about the inhabitants of this world and the characters found therein. Moreover, there are live chat windows on your screen that dole out large portions of the story and all you ever have are names. You're not told who's who, but it eventually all slots into place.

While I didn't encounter any glaring bugs, the game doesn't give you a lot of options to go off-script, nor does it make any effort throw any red herrings at you so unless you're really trying to find ways to break the game, you likely won't have a problem. At all times, I was patienly waiting for the proverbial Other Shoe, but it never really came. As each day/case passes, you'll be told what you need to find in order to proceed and any previously-learned knowledge usually doesn't work again, so going off the beaten path doesn't really present itself. You either figure out what to do next or you don't.

That being said, I completed the game in about 2 hours or so and never even so much as wished for a hint. All of the challenges in the game are easily met and good segments of the game are just waiting around for some things to happen. I can't really describe more since that would spoil it, but for the most part, it plays a lot like the old standard of cutscene -> gameplay -> cutscene.

All in all, I found Mainlining to be an enjoyable experience and a perfect entry point into the genre since it really does a little of everything. Outside of some proofreading mishaps, the game is solid.. Thumbs up. Lots of fun. Good length. Satisfactory conclusion. The free demo lets you play the first 2 cases in their entirety. If you like the demo, you'll love the game so try it out. Minor glitches and a few (unintentional) spelling errors don't dampen the experience. Refreshingly unique and very entertaining.. Nice game with great storyline and atmosphere :)
Thumb up.

http://www.youtube.com/watch?v=Az9xpx35HIg. Mission 1 makes sence, just to read the text and things are pretty clear.
Mission two has you looking at a map and two markers moving and the info is completely irrelevant to anything....

Loved mission one, seemed like I'd have a nice time and then mission 2 happens without any form of proper directions and this means I can't be arsed and it gets a thumbs down. (after first mission I was sure I'd praise the game but how wrong I was...)

If you like logic and clear instructions this is not for you...like it wasn't for me...


Whats Next? - 1.2:
The next update will not be for a few weeks, but just letting you all know The Life Of Greather is still being worked on.

As it stands now the next update will contain the following -

- Save/load feature
- Improved Npc's, responses from being attacked etc
- Optimization
- Ambience (audio) across all of the world

Its very possible it will contain more, but this is just as it stands at this exact moment.
. Update 1.1.5 - Released:
The original idea was to update The Life Of Greather via a newer engine version.

That update however is not ready.(Update 1.2 that i previously posted)

I decided it was best to bring out an update now.

Update 1.1.5 - Contains the following:

- Weapons balanced (No more Overpowered dagger/Knife)
- Enemies now become tougher as you progress requiring you to obtain a better weapon.
- Enemies wearing an helmet can no longer be killed with 1 hit to the head.
- You now look the correct direction when entering and leaving buildings.
- Signs now added to use in conjuction with map to help navigate the game world.
- Triggers re-adjusted to stop enemies visibly spawning.
- Black squares no longer appear when hitting building floors and rocks.
- Occasional bug when you opened a gate but got stuck by an invisible wall now fixed.
- Floating objects fixed.
- Minor enviroment Re-texturing/tweaks
. Update - 1.1 - Coming soon:
Thanks to those of you who have purchased The Life Of Greather and to those who have contacted me with suggestions and bug reports.

The game will be updated in the next few days;

-Scene ambience & music will be added.
-Additional Greather and npc voices added.
-Reported bugs will be fixed.


EDIT - Update -

Apologies for the delay, update 1.1 is still being worked on. More changes than originally intended.

Complete change list will be posted when released. 1.1 will be with you asap.. Update 1.1 - Released:
Apologies for the delay

Update 1.1 contains the following changes:

- Added music to the main menu & the game world.
- Added more voices.
- You can now pick up a knights sword after killing them.
- Adjusted health of villagers (much weaker)
- Removed "Press R to open Map" Prompt which was always displayed on the bottom of the screen.
- Minor Performance increase - Certain resource demanding assets are now only loaded when you are entering an area.
- Certain bandits now spawn on triggers, depending on direction you approach, so they might not appear to be in an area straight away.
- Multiple bug fixes

Also -
Ambience was added to most of the map when entering forested area's etc. But after much testing it was found to cause multiple other audio glitches, So to not delay the update even furthur ambience as not been added fully as of yet.

There is however an odd area now, for example the graveyard, which contains ambience.
.

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