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Metaloid : Origin Password


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About This Game


Metaloid: Origin is an fast-paced gun’n run 2D platformer. Take o 5d3b920ae0



Title: Metaloid : Origin
Genre: Action, Indie
Developer:
RetroRevolution
Publisher:
RetroRevolution
Release Date: 28 Mar, 2019


Minimum:

  • OS: Microsoft 64bit Windows 7
  • Processor: 64-bit processor and operating system
  • Memory: 2 GB


English,Italian,French,German,Dutch,Portuguese



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I got this on impulse. It popped up and I grabbed it. It's definitely worth the price. If you want a decent platformer and want to relive the Mega Man experience, this is perfect. The controls are great and the levels are fun and challenging. The only real downside is the grammar, it can really distract when you're learning the controls in the beginning. All in all, 7/10.. This is a game I have been waiting for, for quite awhile I might add. The controls are very tight and that allows for all your deaths to be your fault. The difficulty ramps up fast and forces you to get better or get wrecked. The upgrades allow for a good amount of variation and the upgrades allow you to control the level of difficulty some. There is a good amount of achievements to unlock and multiple characters are there so replay-ability is decent. So far I've played with one character, but even so there is so much variation and exploring is encouraged with abilities and other goodies hidden throughout each level. The boss characters have decent characterization and when their health is low you can see their desperation through their attack patterns changing. This has taken what I've seen in the demo and improved what was already fun and really expanded upon it. I can totally recommend this game, especially at this price. It is a great bang for your buck game which if you want to play through it, shouldn't be too long, but if you want it, it offers a lot to do.. I've only played an hour so far but i can already see how this game is definitely very good. Controls are spot on, the art design is great and the level design is interesting enough, incorporating a lot of verticality along with the usual horizontal scrolling.


Patch 05.26.2019 Update English and add new language. : [New] - Fix English spell and grammar in some dialog. - Add new language in pause menu options French , German , Spanish , Dutch , Portuguese. (New player also can choose language when launch the game at first time) - Improve SFX on some area. - Fix several glitch base on community feedback.. Patch 04.18.2019 Rework ladder control, Improve info dialog! : [Major Change] - Rework ladder control function. Pressing direction key will no longer detach player from ladder, player can detach from ladder by pressing Jump, Holding direction key will extend your jump distance (ladder Jump). - Rework Tutorial Info , Weapons/Abilities Info make it easier to understand. - Redesign Secret room in sewer level prevent player from soft lock themselves. [Minor Change] - All key relate to game menu now set as hard code and no longer affect by key configuration prevent player from mess up menu button after assign new input. - Re adjust position of title screen menu. - Player can no longer select item in pause menu with Analog. (this change might only temporary) [Gameplay Balance] - Magnetron Dyna wall slide attack no longer cause EMP effect on player. - Magnetron Dyna Launch barrier no longer shoot EMP bullet in Normal difficult. - Recovery power no longer benefit from Soulrium Safe bonus. - Recovery cost now +5 Cr for each activation. - Add "Cure" in result screen which tell player how many time they use Recovery power when finish level. [Glitches/Fix] - Fix Auto ladder which able to push player off the floor in some area of the game. - Fix the pits in several area of the game that fail to instakill player. - Now player can select Save&Continue in g-pad configuration menu. - Neva no longer invincible while using Beam/Mega cannon until collect Ogre drive. Thank to all player who report glitches to us and hard work of our tester. We apologize for the inconvenience.. Patch 04.04.2019 Improve Erika Ember kick and fix several other glitches . : [04.04.2019 Fix] - Erika Ember kick can no longer bounce off wall and allow player to grab ladder, However kick on enemies still make her bouncing back use it with your own condition! - Now player can assign space bar in key config. - Fix glitches when player drop iron crate over themselves while standing on passable platform which have a chance to pushing player off the room. (if you try to do this now it'll only knock player down to platform below) - Fix soft lock possibility in forest room 2 and sewer secret puzzle room. - Fix Heavy gunner glitches (Forest Boss) where he have a chance to stuck in move pattern where player unable to defeat him. - Fix conveyor belt in Armory level where player can use it to force themselves into the wall which could lead to other serious glitches. - Fix Mastodon (AT-AT) glitch which cause his animation break apart while he moving backward. (now he will just stop moving instead) - Neva Beam Cannon now can get interrupt by enemy until player collect Ogre Drive. - Fix Aeon dash attack glitches. **This's not all glitches we have found the in game and more fix will follow in the future** [About Ladder Control] After watching several playthrough video on youtube we've found many player have problem with ladder jump, Make us decide to rework this mechanic in the future. But for now all we can do is give you some advice how to use current ladder property. - Player can detach themselve from ladder by pressing forward key. - Press jump key (without holding direction) to perfrom long jump from ladder, longer you hold jump button more distance you can reach. **Do not press both button at same time it will only confuse you** At moment the game play the best with Dpad than Analog stick (specialize ladder control and pause menu) but we will see what we can do to improve analog experiance. Thank to all player who report glitches to us and hard work of our tester. We apologize for the inconvenience.


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