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Mighty Dungeons Crack By Irfan Doggar

Mighty Dungeons Crack By Irfan Doggar


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About This Game

Enjoy this fan-made dungeon crawler crossover between old-school boardgames like Heroquest, Warhammer Quests and good oldies like Diablo I and DungeonMaster.

Wander evil-packed dungeons and battle golems, demons and other soul-less creatures with dozen of hours of gameplay through many campaigns, heroes, a plethora of weapons, armors, potions and magic spells at your disposal.

Released in 2013, the game has greatly evolved in content and quality with help from it's community of early players.

All the game assets, quests and campaigns are available freely in the game folder so that anybody can extend the game if they want to. Submit your extensions and mods to the workshop to share with the community.

Share with your friends and spread the word. The bigger the community, the more content we will all enjoy. 7ad7b8b382



Title: Mighty Dungeons
Genre: Adventure, Casual, Indie, RPG
Developer:
Yohan Launay, Frederic Gaillard
Publisher:
Laylio Games
Release Date: 3 Mar, 2015


Minimum:

  • OS: Vista, 7, 8, 8.1
  • Processor: Pentium III 1.0 GHz or better
  • Memory: 512 MB RAM
  • Graphics: 800x600 resolution or higher | Older Integrated Graphics may not function properly
  • Storage: 80 MB available space

English,French,Italian,German,Hungarian,Polish,Russian




This game sits in my wishlist for a long time but during this summer sale I decided to buy it. Started with a barbarian to learn the mechanics. Made some bad decision but I am able to finish the first 3 campaign easily. So far so good. I gathered enough points to upgrade so I have increased attack speed, attack and defense for my bloodthirsty barbarian. Rushing through Chaos Gods campaign gives me the first surprise: end boss wipes the floor with me. From 2 hits. WTF? OK maybe I missed something so let's get back to Skeltor campaign. End boss kicks my butt. Again. What the hell is going on here?
After reading through the Steam forum (because there is no any in-game or offline manual) I found that this is some kind of difficulty curve, means if you upgrade your character monsters upgraded too. This works fine for thrash mobs, but bosses get CRAZY HIGH stats you never can beat them. Upgrading your character again will upgrade the bosses too and so on, and so on...
I understand the concept but this is silly. Character upgrades should be rewarding not punishing. I have to go back to early levels to farm gold, upgrade my equipment to compensate (!) my character stat upgrades. Or start a new character and completely AVOID ANY CHARACTER UPGRADES which is ridiculous in an rpg game.
As much as I enjoy the game until this point I am so disappointed and can not recommend it.. I know this game is supposed to be nostalgic but it looks like a straight up port of an old Java Game (from old nokia phones). The layout and Interface is confusing, the use of the screen space is just a big miss. The gameplay is too easy and repetitive it gets really boring after a few minutes of playing. There's really nothing much to talk about this game. Overall I wouldn't recommend this game, There are better games out there that will give you a true sense of nostalgia and enjoyment at the same time.. It's been an old school dungeon delving feast of late with the release of Warhammer Quest, Dark
Quest, Runers, Darkest Dungeon, continuous updates of Desktop Dungeons and so many other ways to punch and be punched by monsters it drives a grizzled veteran to glorious distraction. Right before turning last night at 5 AM I decided to check Steam one more time. And what do I fnd but a glorious gem called Mighty Dungeons! As one old wizard once said, "stay awhile and listen." [NOTE: Sorry Blizzard, I'm dead broke so even if you do try to sue me for using a line, you won't get a cent. Besides, I'm protected by the academic fair use clause AND the Malodorous Ring of Power Against Megacorporations so, bite me].

Wow, where to begin? I don't write reviews as a sort of list as I am too addle pated so intead I'll
write a review. [Get on with it! - ed.].What we have here intrepid Steamers is an unabashed love letter to boardgame classics like the legendary Heroquest and that is a Very Good Thing (TM). Veterans know the ropes of course: complete quests by punching monsters and finding Important Stuff (TM). The game comes with 8 campaigns each with 8 to 12 quests per campaign. It's Heroquest mashed together with Dungeonmaster and apologies to you young'uns out there that have the addled notion that Skyrim is the only game in town.

You want heroes? You got 'em with a bucketload of choices from warriors and elves to murderin' maulin' minotaurs (I love alliteration), and if you are feeling especially murderous you can be a demon and almost anything else in between. Each hero has her\/his strengths and weaknesses and because there are so many choices, replayability is high out of the gate. Additionally, you can repeat quests as often as you like but with each repeat the monsters get significantly tougher and the rewards diminish to prevent over farming for gold runs. Of course in gamer speak that means that one MUST repeat quests because the developer has thrown down the proverbial gauntlet. ;)

The game started life in iOS land. But wait, don't run away! This version has been made PC worthy by ramping up the difficulty, full screen resolution support AND the ability to create new content for the game! I should state that there is no level editor per se included but creating content is VERY easy and if you visit mighty-dungeons.com<\/a> you will find all kids of guides. That said, the developer indicated that he is working on uploading some tools to Steam Workshop. I can only imagine what twisted mightiness will emerge from the sick.. errrr.. I mean BRILLIANT minds that haunt Steam.

You can make this game play as you like it. Do you want to play it as a roguelike with all the odds against you an permadeath? Tick off the appropriate boxes and die - a lot. It could be however that you had a really crappy day at work or you want to punch your professor for assigning a 50 page paper on Hegel's Reason in History that's due in two days. Well then, tick off the godlike option and slay all in your path. You won't get your paper done but at least you won't be jailed for trying to faceroll your professor.

Do not let the games iOS looks deceive you. The boardgame style serves a purpose in that it focuses on the most important component in any game, namely, game play.

Quite a long review for a game that only costs a fiver but this game is so very content rich and I haven't even scratched the surface. It costs less than a Starbuck's coffee and you don't have to deal with a cranky barista. The developer is VERY active on the community hub and get this: there was a gamer who couldn't choose between this or Dark Quest. The developer told the gamer to buy Dark Quest to support a fellow indie developer THEN e-mail him and he would give the gamer a free Steam key for Mighty Dungeons.

This my friends is the kind of developer that deserves support. He releases a wonderful game for a song, helps out a competing developer, and a member of the community.

May the fleas of a thousand camels infest your [insert area here] if you don't buy this.. Simple, fun, adictive. More choice of hero and equipement would be nice!. Don't know why its mixed this little game is fun as hell!. Pros:
Addictive
Fun
Active Developer, quick to fix bugs.
Price is reasonable
Does not require a great deal of hard drive space.

Basically just like D&D, Diablo, HeroQuest and other boardgame style rpgs. No complex rules to learn, and you can jump right in. Lots of different characters, spells and weapons. Has an attribute system instead of leveling up, which makes for more challenging play decisions. Game has a blacksmith where you repair and fortify your weapons. Great for a quick game if you are pressed for time, or if you are just waiting around.

Cons:
Still needs some testing, can be buggy.
Mobile port, this version is improved from the mobile.



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