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About This Game

Reconquest is a real-time strategy base building game. After World War III, mankind got close to extinction. You have to reconquer Earth by making better strategic decisions than your opponents. The most valuable resource that still exists is radioactive shale gas, and its possession will determine the outcome of battles.

The game can be played in 3 game modes:
- In campaign mode you can choose from the two sides: the urban forces and the outlaw clan. Both sides has 10 individual story missions where comics connects the story line between the missions.
- In skirmish mode you can compete with 3 AIs at maximum on 8 different maps.
- In trapped mode you can choose between 8 preset challenges.

Inspired by

  • Command And Conquer
  • Factorio
  • Hearts of Iron IV
  • Civilization
  • Banished
  • 8-Bit Armies
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Title: reconquest
Genre: Strategy
Developer:
StormCube Games
Publisher:
StormCube Games
Release Date: 16 Dec, 2016



English,German,Russian,Japanese,Simplified Chinese



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I am personally enjoying this title. The AI is a little easy and predictable but it is good enough to keep you coming back for more. Being a huge RTS fan, here are the Pros and Cons of what I liked about the game:

Pros:<\/b>

  • Base Building
    <\/li>
  • Resource collection (using a system somwhere inbetween CnC 3 and Red Alert 3).
    <\/li>
  • Well balanced tanks
    <\/li>
  • Graphics (the graphics are very clean and particle effects are quite beautiful)
    <\/li>
  • Bug free (I haven't come across a single game breaking bug on my PC)
    <\/li>
  • Good audio and voice acting (it never gets tedious or over bearing)
    <\/li>
  • Clever implementation of a story using comic book style cutscenes
    <\/li>
  • Clean GUI<\/li><\/ul>
    Cons:<\/b>
    • Infantry feel too weak and useless. I only used them on the first mission or two.
      <\/li>
    • Only one environment to play in. It would have been nice if there were more variety to the maps.
      <\/li>
    • No multiplayer
      <\/li>
    • Two factions feel too similar. Seen as though this is a single player game only, I really wish the factions had more diversity in units.
      <\/li>
    • Too easy to turtle. The game would be more fun if it forced you to leave your starting position.<\/li><\/ul>
      All in all a good game with some solid RTS mechanics. I feel all it's short comings are due to budget restrictions. They've done wonders considering the small Indie team and I have to recommend this to RTS fans who want a simple, traditional take on RTS.
      . Well to be very honest. I played like 25mins with are (from my point of view) enough to tell that this is sadly not going to work to revive the base building RTS genre. And i was actually quite looking forward to this release.
      The vehicles are unbalanced, riflemans are cannon fodder just like the low tier vehicles. A pile of "defenders" & tanks will do the job if its correctly done while some Turrets (with an insane OP build range) will keep your base defended quite decent.

      The setting, the 2 factions and the basic ingame build menue are sort of C&C RedAlert, Tiberium style which is a nice thing actually and the soundtrack also sounds a bit like a RedAlert game. But its missing the seperate windows for units and the unit shortcuts.

      Graphics are ok for beeing a game that builds on the unity engine.
      Problems are: pathfinding, initial base placement on the start of a skirmish game, terrain collisions (some rocks seem to not have any colliders and rockets are just going through them)


      It is sad that C&C died and the base building RTS with it. reconquest is a small flag at the end of the horizon but... Its not good for an actual release. I dont know if it would be better to be released as an early access but as it is as an actual released game. It just does not work.. Cool indie game! Graphics are nice and the game brings back a lot of C&C memories. Base building RTS games are not dead yet!. This game is easy to pick up and fun to play, with a little more work it could even be awesome. My main issues are lack of hotkeys, control groups and multiplayer. The latter especially is a shame, because multiplayer capability is what it would need to make the game popular. The UI also could do with the refinement. All that said, I am really enjoying it. So for the price I say it is worth it.. Too fast paced. I believed the reviews that said it was like Dune 2000 or the old C&C games. Well it's not. If you like losing units with 1-2 shots and do the same to the enemy and not thinking about tactics or anything like that just keep building units and sending them to the enemy base, then go for it. If you can get it on a sale. If you want something like the old fashioned RTS titles then stay away from this game.. I love RTS games. My history with them started with Warcraft I, and then I played pretty much all RTSes out there. As others pointed out Reconquest is trying to back to the basis and it is doing for good and also the bad. Trailers showing very cool game but it might be a bit deceiving.

      Reconquer is a game of heavy contradictions, created by experienced but very few devs. I am not sure if list of flaws below is a result of a few devs or speedy development, but what we can buy right now is more like ab advanced proof of concept or Early Access than well-finished game. It is possible that the game was a vision of a team members without much of a leadership and product-owning, which would help to go out of developer box and see the problematic areas (it is hard especially within small teams so I understand the pain of it).

      I won't ask for refund as I believe it has potential, and I will gladly re-review after a while. But now, let's go to the meat:

      The good:
      1. I like the graphic, A LOT. It is not too fancy, it doesn't have bilions of lights, it's atmospheric, well toned and with nice effects. It's not overwhealming the gameplay but it's not painful to watch.
      2. I love the climate. It reminds me a lot of another C&C copy: KK'n'D, and SunAge. It's excellent setting to do something good.
      3. I like the unit design (vehicles). It's not too fancy, it's solid. There is no some strange energy weaponry, just solid machinegun, cannon and rockets. I like that a lot.
      4. Game loads very fast and work decently.
      5. Main menu music :)
      6. You can manouver units to ditch enemy shots \/ rockets, and shots back.

      The bad:
      1. UI is very rought and uninformative is some cases, for example I haven't found a way to know how much gas left in extraction point or if it's infinite
      2. The gas collectors has issues if you put refineries too close to extractor points. Also icons for an order to start extraction is far to small to see difference from normal one.
      3. Both factions seems too similar to each other (rocket buggy, tank, heavy tank, mammoth tank etc) and still units seems to have balance issues.
      4. Infantry animation is weird
      5. Mission briefs shown as a poorly made comic stripes with text with basic white font... VERY unattractive approach. It'll be better just to give a text mission summary if not deciding to put something better
      6. When you can manouver with your units, AI tends to simply stand at one place which makes them easy target. Their numbers are the only advantage in that case.
      7. During campaing, in menu I can start new skirmish, but I cannot restart campaign mission, seriously?
      8. During campaign you can see all units and buildings, even if you won't have an access to them during mission. It's a small flaw, but annoying.
      9. VERY annoying way of repairing. You have to click a building and then icon of repairing separalery.

      The worst:
      1. Infantry is expensive and useless. I know it's the sin of the most base-building RTSes (especially from past), but nowadays it'll be cool to find them more useul, or at least cheaper\/fast produced if we want them to die so massively.
      2. Campaign is just spamfest and there is no selection of difficulty. I doubt there is any AI involved, probably just scripted loops. I know I will beat it after a while, but some newcomers to the RTS will find it hard.
      3. Game is hurt by typical "Creator knows it all" and assumptions that any player knows the mechanics of the game. I am not talking about tutorial even, but game in general. The game has been played \/ tested by very limited amount of players, potentially the creators themselves only.
      4. RTS without even LAN or TCP\/IP multiplayer? Hopefully it'll be added in the close future.

      In summary, at this stage I cannot recommend the game. It has too many flaws to call it finished. It's much more early access kind of stage than full product. But if the team can keep work on it, brush up the issues, it can be a very strong product in the very silent universe of RTSes.


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