Title: Super Dungeon Master Ace (Donationware)
Genre: Action, Adventure, Casual, Free to Play, Indie, RPG, Simulation, Strategy
Developer:
Dave Gumble
Publisher:
Dave Gumble
Franchise:
Dungeon Master
Release Date: 13 Jun, 2018
Minimum:
English
v1.06 - Super Dungeon Master: Revamp:
Finally here, the long-awaited graphical update.
Featuring:
NEW ARTWORK - shadows and lighting re-done
NEW MENUS - more accessible combat menus
NEW FEATURES - better balancing, more AI, followers more deadly, better pacing
EXTRA HELP - on-screen text now helps, can be disabled
STILL BACKWARDS COMPATIBLE - aside from a vital end-of-game change, old saves will continue to work.
. VERSION 2.0 RELEASED!:
After six months of rework, it is finally here:
GONE:
The controls, the old-combat system, the old ending.
Please, try the new version: keen to know if it is now better.
Your feedback has made me radically redesign this.
NEW:
New combat: action-turn-based! Your party dynamic means combat can happen in so many new and exciting ways.
Larger Tavern: go there to play the Tutorial now. And it's more quest-y.
Controls: arrow keys, 'Enter', 'A', 'Esc' - that's it. Imagine that!
Improved menus, use arrow keys to rotate through party.
Lots of new extras: inventory handling, more party choices, scoring system
Rebalanced - but am keen to know what you all think.
More great music from more wonderful artists!
Even more unique artwork, (as it's still me making it).
Thanks to everyone who has continued to show support - you are bound to be in the credits somewhere!
So, here we go again... (why do I do this to myself?)
Dave. v1.2 released - controller support, simplified interface:
In response to criticism the game is clunky and unintuitive when it comes to controls;
- have pared down controls,
- provided a help-text display to indicate controls,
- added option to turn off this help-text (!),
- added controller support (fully customisable via F1)
- ...and a link to the DM resource website.
- +3 Steam Achievements - there are now 35 Achievements to go and get!
Updates to intro as well.. to give it more 'epic'
Phew...
I hope you like this version: it might be controversial, but looking forward to your feedback!
Thanks everyone!. v1.1 released:
Thanks to the feedback of several contributors,
GAMEPLAY
- more intuitive controls
- now faster and payoffs more immediate than before.
--improved animations and artwork.
- re-balanced combat: enemies less likely to be stunned now...
- thirst and starvation increased: seems dungeoneers were getting too fat.
TUTORIAL
- a proper set of instructional screens for the very sophisticated control system.
BUGFIXES
- a few clangers removed
this build is finally feeling like something I'm proud of: the gameplay is more fluid and comes together more - however I suspect it is now a mite easier...
...but you be sure to let me know. right... back to CSB... x
. 2.76 Version launched!:
"By far the greatest version yet!", said Todd Howard*
If AAA Fallout 76 can go live with known bugs, then I am dedicating this build in the spirit of that game! (Although I hope we fare better here!)
You didn't realise you were waiting for it, but a new version is available!
~~~
Faster Furious Fights!
Super Satisfying 'Sploring!
~~~
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