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TAIKER Activation Code [Xforce Keygen]


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About This Game

Recommended to play this game with a controller!!!

TAIKER is a platformer RPG.
It's a adventure story about female warrior Peggy and her robot assistant Chopy.

They will explore various areas.
Obtain skills and items.
Upgrade ability and skills to grow stronger .
Learn how to use skills to fight efficiently.

The unique marking system.
Make Peggy move ultra-fast to dodge attacks or close to the target.
With the high reward skill combo, make combat fun and exciting.

Each kind of enemy has different ability.
When the enemy hordes appeared.
Combat will become more difficult.

Features
  • Fight with pet
  • Explore various area
  • Upgrade ability and skill
  • Skill combo
  • Interesting Puzzles
  • Challenging BOSS
  • Multiple ending

Are you ready to accept the challenge of TAIKER?

--

This game use following music Licensed under a Creative Commons Attribution (3.0) license.
https://creativecommons.org/licenses/by/3.0/
Thanks for these great musicians.

BoxCat Games : The Hackers RPG Soundtrack
http://freemusicarchive.org/music/boxcat_games/
cdk - Sunday by cdk (c) copyright 2016
http://dig.ccmixter.org/files/cdk/53755
Truth? by onlymeith (c) copyright 2012
http://dig.ccmixter.org/files/onlymeith/38010
Reckless by Dysfunction_AL (c) copyright 2016
http://dig.ccmixter.org/files/destinazione_altrove/54482
Silence Await by cdk (c) copyright 2008
http://dig.ccmixter.org/files/cdk/17432
Sweet Home (rock instrumental) by Ivan Chew (c) copyright 2013
http://dig.ccmixter.org/files/ramblinglibrarian/42129 7aa9394dea



Title: TAIKER
Genre: Action, Adventure, Indie, RPG
Developer:
Team 4U
Publisher:
Team 4U
Release Date: 30 Nov, 2016



English,Simplified Chinese,Traditional Chinese,Japanese



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Taiker feels more akin to Megaman X or Might No 9. An action platformer with some RPG elements mixed in. There hasn't been much backtracking or exploring. That said I'm not complaining about the gameplay, I quite enjoy it, just letting people know what to expect.

- The graphics are alright, nothing really fancy and not a lot of wow moments. The little cutscenes are done pretty well. Soundtrack is repetitive and short.

- Gameplay is really fun and exciting, but my biggest gripe about this game is that the controls can feel unresponsive at times. If they could nail down the responsiveness of using a controller this game out be great.

- The menu system is confusing, once entered into the binding screen you cannot leave until you bind everything. So you can very easily screw up the controls when leaving that screen. For whatever reason I could not bind LT and RT on my 360 controller even though dodge is set to those by default. There is no ingame menu for sound, graphics, or really anything. Graphical and resolution choice is in a pre-menu before the game starts.

Not sure how far into development this game is, but I'm really looking forward to seeing where it goes from here.. I had been quite bored with the games I had been playing, until I went exploring through early access. After some time I found this hidden diamond in the rough, TAIKER may need a little polish, but with some work, a strong community, and plenty of feedback this game can shine, so that everyone may be able to find and play this game.

The combat is fast, fluid, and rewarding, the levels are designed well, and are fun to look around in, I haven't played a lot due to my schedule, but the story seems good. The talking in the beginning can be long, it's not an issue however. This leades to the next part I've used the save\/load system after dying and it pops me back farther then when I saved, I'm not sure if this a bug or not. It can get a bit bothersome. All in all I'd give this game a 7.4\/10. I will revise my review after many more hours of gameplay.. Taiker feels more akin to Megaman X or Might No 9. An action platformer with some RPG elements mixed in. There hasn't been much backtracking or exploring. That said I'm not complaining about the gameplay, I quite enjoy it, just letting people know what to expect.

- The graphics are alright, nothing really fancy and not a lot of wow moments. The little cutscenes are done pretty well. Soundtrack is repetitive and short.

- Gameplay is really fun and exciting, but my biggest gripe about this game is that the controls can feel unresponsive at times. If they could nail down the responsiveness of using a controller this game out be great.

- The menu system is confusing, once entered into the binding screen you cannot leave until you bind everything. So you can very easily screw up the controls when leaving that screen. For whatever reason I could not bind LT and RT on my 360 controller even though dodge is set to those by default. There is no ingame menu for sound, graphics, or really anything. Graphical and resolution choice is in a pre-menu before the game starts.

Not sure how far into development this game is, but I'm really looking forward to seeing where it goes from here.. Well, looks like lots stuff happen after my last edit.

And I'm changing my comment, again.

But this time - NOT RECOMMEND.

According my score right now I don't think it matters but well,
I'm not here to save my score anyway.


There're good parts:

1. Enemies are cute.
2. Metroid style level design.
3. Fighting System is interesting, smooth and satisfying.
4. If you died, you respawn fast and right where you are.
(There's no save room like Super Metroid)
5. They fix bugs pretty quick.

Also some acceptable bad parts:

1. Not friendly keyboard support.
2. Annoying enemy design(for some)
3. And no "recovery time" after you're knock down.

I originaly support the devs because I BELIEVE they'll make TAIKER better.
But after the issues they have in PR, in their game content which violate laws.
One of the devs still showed his\/her "HOSIPITALITY" with his\/her "PERSONALITY".

I lost my faith.

In the end, if you're interest in things I mentioned.
You can buy this sweet piece of pie.
I stll think it's worth a bite.
But not worth waiting, for now.


------(4 Dec @ 12:46pm edited)-----

To my understanding, the developers have some issues in PR.
Also not as careful as I thought they'd be in their game content.
But they respond quick if the situation is urgent.

So yeah, take these into you consideration before and after buying TAIKER.

For me, I STILL RECOMMENDED IT.

Because I believed it has potential, worth trying.

The pros and cons were in the original post, if you're interested.

-----(Original post)-----

Played it for a hour, had ran into deadly bug two times.
About to refund but the devs act quick enough.
I played it again and game work nicely.

I would recommend this sweet piece of pie for the following reasons:

1. Enemies are cute(while main characters aren't as same XD)
2. Metroid style level design.
3. Fighting System is interesting, smooth and satisfying
4. SUPER QUICK RESPAWN, YES.

This game still need some polishing.
Like more friendly keyboard support.
Less annoying enemies design and forgiving combat setups.
Still I believe it got some potential.

Worth a try :D. Despite the fact that both games are of different genres i can't help to compare this excellent metroidvania game with Mighty Number 9,it's easy to see that TAIKER has better platforming,a more solid gameplay and a larger array of more diversified abilities acquired thoughout your journey within it's world.
To top all of this it's price is extremely low,so it's really sad to see how this game has been neglected so far.. For the longest time, this game has just been an enigma to me. Came out on Early Access with no advertising or fanfare, and most curiously almost no gameplay videos to be found. I can't tell if this is because it's so under the radar, or because YouTube autocorrects TAIKER as "trailer". However, now that I've had a chance to actually play the game, I can see it's just a sub-par mediocre platformer.

My first concern came when the launcher showed a lack of widescreen support. Even the most basic pixel art minimalist Unity experiments have widescreen support; why wouldn't a game like this? After that came the controller test, where not only is the A button tied to the "cancel" option with no way to change it, but you can't even do controller rebinding with the controller. You need<\/i> to use the keyboard.

Once I got into the actual gameplay, things weren't much better. The gameplay isn't bad, but by god it's just completely mediocre. Half the game is mindless repetition, hitting the same X button until things die. Yes, there are other attacks as well, but what's the purpose of using them? There's no gameplay mechanic that punishes you for sticking with the X spam, nore is there anything rewarding you for switching things up. Some of the special attacks you learn ask for multi-directional inputs, and I was never able to pull those off naturally, only by wiggling the stick forward and up over and over and hoping for the best. So much of the game was an exercise in mashing X until problems are gone, occasionally dodging or shielding, and then finding out that doesn't make any difference because the giant robots that fire lasers across the screen can turn on a dime while firing.

I want to give the game credit where it's due: the artwork and character design is beautiful, and the main thing that drew me towards this game in the first place. Even just looking at the screenshots, you can see how good everything looks. The combat is dynamic and responsive, even if it is repetitive, and the only real issues I found in gameplay were the aforementioned multi-directional input attacks and some "I totally jumped, why did I just fall" moments. Which is still a problem in itself, but I'm trying to stay positive here.

But even that's difficult. Because even after I've set my other complaints aside, there are still weird issues that break my flow and leave me confused. Why are enemies placed right next to attack-activated switches so that every time I lock one into a combo, I'm turning elevator platforms on and off with each hit? How come enemies respawn when I exit and reenter a room, but unsolved puzzles don't reset themselves? Why does the music just stop playing entirely when I start talking to people? Why is the text so strangely formatted with the large space in between lines?

This isn't a bad game, don't get me wrong. It's just clearly unfinished. And under other circumstances I would say wait for it to leave early access, but here's the thing: it already has. They used early access to correct some glaring translation errors, but they didn't address any other issues with music or text or the general combat system. If I'm lucky, perhaps the developers will see this and work on some of the problems I faced, but unless that happens I just can't see a reason to buy this game over other, more strongly developed titles.

Under normal circumstances, I'd say you should experience the game some other way, such as watching a video playthrough, but you can't even do that, it's so obscure.. I feel like this game needs a bit more polish, especially since people are still getting stuck in walls. Everything I could say about the game so far is in the description of the video I've made here: https:\/\/youtu.be\/TUcE9U0sTpc<\/a>

The controls feel okay, but keyboard users might want more control over what they can rebind them to, as well as customizing graphics ingame (and I mean specific settings, not just presets.) The text looks out of place because it's just a standard font, and really should be changed to fit the aesthetic of the game. (And also quite literally because dialogue will bleed into portraits)

I can't say whether or not I reccomend this game, because while I l...
https:\/\/youtu.be\/TUcE9U0sTpc<\/a>

The controls feel okay, but keyboard users might want more control over what they can rebind them to, as well as customizing graphics ingame (and I mean specific settings, not just presets.) The text looks out of place because it's just a standard font, and really should be changed to fit the aesthetic of the game. (And also quite literally because dialogue will bleed into portraits)

I can't say whether or not I reccomend this game, because while I like where this is going, I think it needs to be cleaned up a bit more. But as I can't post without selecting one or the other.... For the longest time, this game has just been an enigma to me. Came out on Early Access with no advertising or fanfare, and most curiously almost no gameplay videos to be found. I can't tell if this is because it's so under the radar, or because YouTube autocorrects TAIKER as "trailer". However, now that I've had a chance to actually play the game, I can see it's just a sub-par mediocre platformer.

My first concern came when the launcher showed a lack of widescreen support. Even the most basic pixel art minimalist Unity experiments have widescreen support; why wouldn't a game like this? After that came the controller test, where not only is the A button tied to the "cancel" option with no way to change it, but you can't even do controller rebinding with the controller. You need<\/i> to use the keyboard.

Once I got into the actual gameplay, things weren't much better. The gameplay isn't bad, but by god it's just completely mediocre. Half the game is mindless repetition, hitting the same X button until things die. Yes, there are other attacks as well, but what's the purpose of using them? There's no gameplay mechanic that punishes you for sticking with the X spam, nore is there anything rewarding you for switching things up. Some of the special attacks you learn ask for multi-directional inputs, and I was never able to pull those off naturally, only by wiggling the stick forward and up over and over and hoping for the best. So much of the game was an exercise in mashing X until problems are gone, occasionally dodging or shielding, and then finding out that doesn't make any difference because the giant robots that fire lasers across the screen can turn on a dime while firing.

I want to give the game credit where it's due: the artwork and character design is beautiful, and the main thing that drew me towards this game in the first place. Even just looking at the screenshots, you can see how good everything looks. The combat is dynamic and responsive, even if it is repetitive, and the only real issues I found in gameplay were the aforementioned multi-directional input attacks and some "I totally jumped, why did I just fall" moments. Which is still a problem in itself, but I'm trying to stay positive here.

But even that's difficult. Because even after I've set my other complaints aside, there are still weird issues that break my flow and leave me confused. Why are enemies placed right next to attack-activated switches so that every time I lock one into a combo, I'm turning elevator platforms on and off with each hit? How come enemies respawn when I exit and reenter a room, but unsolved puzzles don't reset themselves? Why does the music just stop playing entirely when I start talking to people? Why is the text so strangely formatted with the large space in between lines?

This isn't a bad game, don't get me wrong. It's just clearly unfinished. And under other circumstances I would say wait for it to leave early access, but here's the thing: it already has. They used early access to correct some glaring translation errors, but they didn't address any other issues with music or text or the general combat system. If I'm lucky, perhaps the developers will see this and work on some of the problems I faced, but unless that happens I just can't see a reason to buy this game over other, more strongly developed titles.

Under normal circumstances, I'd say you should experience the game some other way, such as watching a video playthrough, but you can't even do that, it's so obscure.. Awsome side scroller! For that classic retro Feell. Like a female Ninja Gaiden\/ Strider



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