Title: TAURONOS
Genre: Adventure, Indie
Developer:
conradproteus, cavalie_ro, S.C. 16 BIT NIGHTS S.R.L.
Publisher:
S.C. 16 BIT NIGHTS S.R.L.
Release Date: 4 Aug, 2017
Minimum:
English,German,Romanian,Russian,Japanese,Korean,Simplified Chinese,Traditional Chinese
A game where you play as Theseus as he navigates the Labyrinth to defeat the Minotaur. I found it to be really dull, frustrating, and poorly designed. You are essentially on a time limit in every level, as the Minotaur becomes progressively faster over time until it\u2019s impossible to outrun. Despite this, areas are open-ended and you\u2019re meant to explore every nook and cranny to find secrets and upgrades. This wouldn\u2019t be too frustrating under normal circumstances \u2014 I initially thought the idea was that casual players could just rush to the exit while completionists would slowly map out the area, taking the deaths as they came until they found the optimal route.
\u2026Except the game also uses a lives system, and if you run out you have to restart the entire game from the beginning. So you really cannot afford to explore, because there is no safe way to do so and lives are a precious resource. Compounding this is that the areas are not intuitive at all; there are hazards that trigger with no warning, including obstacles that block your route back. So if you didn\u2019t bother to explore absolutely everything before going down that unmarked one-way corridor, sucks to be you! It basically all just comes down to luck of the draw; you have to pick a path at random and hope you don\u2019t charge down a blind alley. Even more frustratingly, the game tells you what powerups are in a level, but only after you complete it, and you cannot return to previous levels. It all seems designed on roguelike principles, except the point of roguelikes is that every run is different so it doesn\u2019t feel like you\u2019re just bashing your head against the same wall until you memorize the perfect way forward.
Also, the dialogue and voice actor are ridiculously melodramatic. The atmosphere would have been a thousand times stronger with a silent protagonist.. A game where you play as Theseus as he navigates the Labyrinth to defeat the Minotaur. I found it to be really dull, frustrating, and poorly designed. You are essentially on a time limit in every level, as the Minotaur becomes progressively faster over time until it\u2019s impossible to outrun. Despite this, areas are open-ended and you\u2019re meant to explore every nook and cranny to find secrets and upgrades. This wouldn\u2019t be too frustrating under normal circumstances \u2014 I initially thought the idea was that casual players could just rush to the exit while completionists would slowly map out the area, taking the deaths as they came until they found the optimal route.
\u2026Except the game also uses a lives system, and if you run out you have to restart the entire game from the beginning. So you really cannot afford to explore, because there is no safe way to do so and lives are a precious resource. Compounding this is that the areas are not intuitive at all; there are hazards that trigger with no warning, including obstacles that block your route back. So if you didn\u2019t bother to explore absolutely everything before going down that unmarked one-way corridor, sucks to be you! It basically all just comes down to luck of the draw; you have to pick a path at random and hope you don\u2019t charge down a blind alley. Even more frustratingly, the game tells you what powerups are in a level, but only after you complete it, and you cannot return to previous levels. It all seems designed on roguelike principles, except the point of roguelikes is that every run is different so it doesn\u2019t feel like you\u2019re just bashing your head against the same wall until you memorize the perfect way forward.
Also, the dialogue and voice actor are ridiculously melodramatic. The atmosphere would have been a thousand times stronger with a silent protagonist.
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