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About This Game

Trapped inside an ancient labyrinth, chased by the mythical Minotaur. Will you reach the center? And if so, what will you discover about yourself there, in the dark?

There is but one enemy...
But it is the unbeatable Minotaur. Only by exploring the maze of the Labyrinth can you hope to discover how to defeat this immortal monster. The great maze has many tools, many rewards, and many secrets just waiting for you to find them. But you can’t waste your precious time, for the Minotaur is getting ever closer.

Dark Flavour
The game is inspired by the Greek myth of the labyrinth and the fight between Theseus and the Minotaur. The dark theme is visually expressed by retro pixel art, enriched by voice acting and metaphorical storytelling, creating (we hope) a thrilling atmosphere.

The Labyrinth
The journey has 6 chapters - each with its own specific challenges, patterns, and rewards. A total of 42 stages, 5 skill upgrades - each with 3 levels, 3 hidden upgrades, 2 unique upgrades, secret passages and Easter eggs. And, why not ? a custom map editor that will challenge your creativity (and patience), where you can unlock more content based on your progress in the main story.

Fair Warning
This game is not a rogue-like dungeon crawler, but rather an experience which will ultimately give you the answer to the question: dare you know yourself? Of course, you can simply see it as a guilty pleasure arcade game, just take note: permadeath is unforgiving.

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Title: TAURONOS
Genre: Adventure, Indie
Developer:
conradproteus, cavalie_ro, S.C. 16 BIT NIGHTS S.R.L.
Publisher:
S.C. 16 BIT NIGHTS S.R.L.
Release Date: 4 Aug, 2017


Minimum:

  • OS: Windows 7
  • Processor: Intel Celeron @ 1.80GHz
  • Memory: 2 GB RAM
  • DirectX: Version 11
  • Storage: 700 MB available space
  • Additional Notes: XBox 360 controller supported

English,German,Romanian,Russian,Japanese,Korean,Simplified Chinese,Traditional Chinese




A game where you play as Theseus as he navigates the Labyrinth to defeat the Minotaur. I found it to be really dull, frustrating, and poorly designed. You are essentially on a time limit in every level, as the Minotaur becomes progressively faster over time until it\u2019s impossible to outrun. Despite this, areas are open-ended and you\u2019re meant to explore every nook and cranny to find secrets and upgrades. This wouldn\u2019t be too frustrating under normal circumstances \u2014 I initially thought the idea was that casual players could just rush to the exit while completionists would slowly map out the area, taking the deaths as they came until they found the optimal route.

\u2026Except the game also uses a lives system, and if you run out you have to restart the entire game from the beginning. So you really cannot afford to explore, because there is no safe way to do so and lives are a precious resource. Compounding this is that the areas are not intuitive at all; there are hazards that trigger with no warning, including obstacles that block your route back. So if you didn\u2019t bother to explore absolutely everything before going down that unmarked one-way corridor, sucks to be you! It basically all just comes down to luck of the draw; you have to pick a path at random and hope you don\u2019t charge down a blind alley. Even more frustratingly, the game tells you what powerups are in a level, but only after you complete it, and you cannot return to previous levels. It all seems designed on roguelike principles, except the point of roguelikes is that every run is different so it doesn\u2019t feel like you\u2019re just bashing your head against the same wall until you memorize the perfect way forward.

Also, the dialogue and voice actor are ridiculously melodramatic. The atmosphere would have been a thousand times stronger with a silent protagonist.. A game where you play as Theseus as he navigates the Labyrinth to defeat the Minotaur. I found it to be really dull, frustrating, and poorly designed. You are essentially on a time limit in every level, as the Minotaur becomes progressively faster over time until it\u2019s impossible to outrun. Despite this, areas are open-ended and you\u2019re meant to explore every nook and cranny to find secrets and upgrades. This wouldn\u2019t be too frustrating under normal circumstances \u2014 I initially thought the idea was that casual players could just rush to the exit while completionists would slowly map out the area, taking the deaths as they came until they found the optimal route.

\u2026Except the game also uses a lives system, and if you run out you have to restart the entire game from the beginning. So you really cannot afford to explore, because there is no safe way to do so and lives are a precious resource. Compounding this is that the areas are not intuitive at all; there are hazards that trigger with no warning, including obstacles that block your route back. So if you didn\u2019t bother to explore absolutely everything before going down that unmarked one-way corridor, sucks to be you! It basically all just comes down to luck of the draw; you have to pick a path at random and hope you don\u2019t charge down a blind alley. Even more frustratingly, the game tells you what powerups are in a level, but only after you complete it, and you cannot return to previous levels. It all seems designed on roguelike principles, except the point of roguelikes is that every run is different so it doesn\u2019t feel like you\u2019re just bashing your head against the same wall until you memorize the perfect way forward.

Also, the dialogue and voice actor are ridiculously melodramatic. The atmosphere would have been a thousand times stronger with a silent protagonist.



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