Title: Unholy Heights
Genre: Indie, Simulation, Strategy
Release Date: 16 Aug, 2013
Fun game that has you managing an apartment complex...as the devil. You fill rooms with different types of creatures(demons, elementals, etc.) to pay you rent while they live their daily lives... until the noble heroes show up to slay the devil(that's you!)! Then you need to send your minions out to protect you! It gets pretty difficult later on, so you have to make your minions mate to have stronger children. It still stays fresh though, it never gets old sending adorable chicks out to their death mwahahahaha.... its a cute game, but cute only gets you so far. the game is repetitive and doesn't get more interesting later on, you will still be doing the same thing you did in the first 5 minutes 7 hours later. clicker games are more dynamic than this, and calling this a tower defence game is an insult.. Really cute and fun little management sim, with an amusing premise.. What did you honestly expect? Let's get the good stuff out of the way. It has some fun music, but it kinda gets old when there's only one track playing all throughout the game. It's got a delightful aesthetic. It's also fun in short bursts, and is a fun, simple game.
Now...It's a tad too simple. And the combat relies on your creatures actually being there, which sometimes they are not, and you're just screwed. And it doesn't even tell you in anyway that they are out or not unless you look into the rooms, which is incredibly inconvenient. Not to mention I think it's impossible when an attack is happening. So, click away and hope they are there. There is a bit of micro managing you can do whilst in combat, but not incredibly so. You can't go full Star Craft, kiting your foes to death without taking any damage. Also, the pacing just seems a bit off. I'm not sure what it is about it. Could be the health regen is incredibly slow, basically meaning you just have to sit there waiting before taking quests...doing nothing... I'm not too sure
It is fun. I certainly don't hate the game, and I don't....neccesarily regret the purchase, but this would be MUCH more at home on a mobile device where you don't have to sit through it for long periods of time.. Great and engaging time killer. It starts out fairly simple: Fill up your apartment complex with powerful monsters who can not only fight, but can pay their rent. Use rent money to buy upgrades to keep the tenants happy and ultimately strong enough to fight off the heroes who want you dead. The heroes get stonger and the games gets pretty challenging, forcing you to strategically room your monsters and try to keep the commplex full. Worth playing. Love it.. A classy little tower defense/rpg hybrid where you're a demon overlord letting minions of your domain live in apartments.... Interested yet?
You get a wide variety of tenants all with their own strengths, weaknesses, and personalities (some have wet dreams and read dirty fanfiction.... relatable yet?)
In all seriousness it's a rather fun little game that at least deserves a try.... it has a NISA feel to it as well so if you've played something like "What did I do to deserve this my lord?" It's the same concept.... Keep the overlord safe from heroes.. So the Devil quit his job as Lord Of All Evil to build an apartment building for monsters, and as its landlord you have to manage the tenants and get them to defend the building against overeager heroes. If that premise sounds Japanese as ♥♥♥♥ to you, then you're right on the money because the monsters are adorable, the heroes are Dragon Questy, and there are erotic cakes. And under all the weirdness and design quirks, there's a pretty good game.
Unholy Heights is a mash-up of management sim and tower defense that's way, way heavier on the management part. You start with four apartments that monsters can apply to live in, and you have full control over the rent and furnishings. That means you can fill it with all sorts of beds, appliances, plants, PCs, board games, exercise gear, and other junk. Your tenants will often request specific things like a desk to study on or smutty wallpaper to stare at, but you can (and should) also furnish empty apartments a specific way to attract certain monsters. From the outset only a handful will want to take a room in your building, but with a little work you can catch the eye of powerful demons, elementals, beasts, and elder beings.
Apartments start as single residences, but your tenants can meet and bring home a spouse, and have a child. You can also add second and third floors after completing certain quests, ultimately giving you 12 apartments of up to 3 monsters each. Monsters have jobs that they'll leave part of the day for (unless they work from home), hobbies they'll indulge, and all sorts of weird statuses throughout like "staring at the wall" and "having a wet dream". They can get sick, they can be evicted, they can lose their jobs and not make rent, and on and on and on. The depth of the sim component honestly approaches something like Tropico with how fleshed-out each resident is.
All of this contributes to the tower defense portion as well, but not always in good ways. Heroes will come to your building in an effort to get to the Devil's office on the roof and steal your money. This can happen randomly, but usually it's triggered by taking a quest. Quests have all sorts of justifications and reward you with money, new monsters, new furnishings, or the ability to expand the building, but they all play out roughly the same. Heroes appear from the right side of the screen and wind their way up towards the Devil's office. You can knock on the doors of your residents to get them out and fighting the good guys. Monsters can be melee, ranged, or magical, with different resistances and speeds to track. They also get bonuses from being content, favorable weather, and so on.
It's a smart and entertaining combination that's only held back by a few gripes. If the heroes reach your office, they steal a bunch of your money and you fail the quest. Quests can be several waves long, so failing on the boss can be pretty discouraging. Losing monsters in battle can be a pretty stiff setback, since you generally don't have time to replace them between waves. You also don't really know what you're getting into until you see the heroes in action, so it's really easy to screw yourself by unknowingly taking a quest you can't win yet.
The absolute worst, though, is getting attacked while your monsters are out. Remember how I said they have jobs and hobbies? Well, when they're out, they're out. And once you start a quest, you don't get to pick when the waves come. So if your key melee tank is waiting tables when the heroes show up, you're screwed. I had one building where every single monster worked the night shift, which made quests almost impossible to complete. I've learned to work around it, and now I have a group with several housewives and home-workers, but it's a big issue you have to look out for.
All that said, I've having a lot of fun with my kooky monsters. I don't even care for tower defense games that much, but the management side is engrossing and the combat doesn't get too in the way of my enjoyment. The learning curve is a little steeper than it should be thanks to some questionable design, but once you get past that it's an adorable little package.. An apartment management tower-defense game about your resident monsters against humans.
While the idea of being a landlord is enticing the tower-defense part can get incredibly tedious & repetitious since there's not a whole lot of strategy to use here from beginning to end.
The idea of the tower-defense is just to stop humans from stealing your money and if they get away with it you only lose your highly expendable tenant should they have died defending the money taken so there's no real fail state. You try and stop the humans by knocking on the room doors of the monsters of your choosing and IF they're home (which most usually are) they'll do their tower-defense thing and help kill the intruders.
As you get further into the game you're able to invite specific higher tier monsters depending on what monster race you've been appealing to or otherwise. To get further into the game & earn faster money though you've got to go do quests from a quest board. While every quest grants you money there are quests that unlock new monsters for you to be able to have in your apartment, quests that unlock a new piece of furniture you can buy for your tenants, and main quests that finally allow you to expand your apartment one floor at a time. The downside to this though is that every quest from side to important are essentially all the same "stop the humans" only with varying wave numbers and a few human types with soon to be higher stats. Whatever strategy you had against weaker humans you can do the exact same thing against the stronger humans with stronger monsters in somewhat bigger numbers because the monsters you get aren't entirely different either aside from the stats when it comes to being useful in defending.
The landlord simulator part is at least more intriguing. The job is primarily housing interested monsters of your choosing and appealing to their tastes by adding or improving things in their apartment, sometimes specifically when needed as some monsters prefer having certain items in the room depending on their race and/or job.
It's a bit more taxing to house monsters when you have a certain race that's disliked by another race living in the same structure. You can still appeal to both but getting them to all be satisfied in their living quarters would take much longer.
There's a maximum of 3 vacancies per room where each vacancy specifically houses one tenant, that tenant's lover, and those two's child. So long as one tenant in a room is satisfied and alive they'll eventually find a lover and conceive a child who will also grow up for you to take money from. If the child dies another child will be conceived by the parents. If a parent dies the other parent will find another lover. If both parents die then the grown-up spawn will eventually find a lover of their own and eventually conceive their own child. I'm not sure what happens if both parents die while the child remains a child. As all the tenants in one room are old enough they usually find jobs of their own which is supposed to be a good incentive for raising their rent.
The room upgrading is incredibly bare & simple which leads to a few questionable things. For example upgrading a two-door fridge apparently grants the room a BBQ set and upgrading that gets it a built-in kitchen. You can buy a tenant a game console and/or a PC tower for their room but I find it a bit odd that you're not exactly buying it for them but for the room itself, and you don't even have to buy them a television for the consoles as far as I've seen.
Depending on how fancy a room is and what the current tenant's job is you can adjust rent to their's and your pleasing. Certain monsters though are less likely to even want to pay rent even if you set it to an incredible low. You can evict them for being deadbeats, wait a bit longer to see if they come up with the money, or wait for them to run away from paying you.
The game itself sounds better off as an idle-game somewhat but unfortunately alt + tabbing even when the game's a small window pauses the entire thing. It was pretty nice trying to be a landlord for monsters but with how tediously bland progress is I can't entirely like the game even for its cheap price.
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Comiket is kicking off with a blast on Steam this week. Check out these Japanese Indie titles that are on sale.
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We are starting this week with a Weekly Sale! Today you'll be able to grab Unholy Heights on sale!
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Dive into and explore new worlds full of wonder, galore and more!
We have also set a lot of our new games on sale, including La-Mulana 2, Hakoniwa Explorer Plus and Ark Noir, which opens up to new, unexplored areas and exciting discoveries.
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Welcome to Unholy Heights, a mashup of Tower Defense and Apartment Management Simulation! The Devil has converted a tenement building into monsters-only housing, and has big plans for the future. Sucker monsters into moving into your building, charge them rent and keep them happy by buying them furniture.
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