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VR: Vacate The Room (Virtual Reality Escape) Activation Code Free

VR: Vacate The Room (Virtual Reality Escape) Activation Code Free


Download ->>> DOWNLOAD (Mirror #1)


About This Game

VR: Vacate the Room is a short Escape the Room game.

It is a VR Experience where you need to find clues to solve puzzles and find your way out of the Room. There are some items that can be grabbed and carried around. With some items you can interact (such as switches and numpads).

Part two can be found here: VR2: Vacate 2 Rooms

Please notice:
  • It currently only supports the HTC Vive.
  • Medium room size is recommended, but small size should be alright as well.
  • Please make sure that you can reach at least a height of 2.10 meters.
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Title: VR: Vacate the Room (Virtual Reality Escape)
Genre: Adventure, Indie
Developer:
hOSHI
Publisher:
hOSHI
Franchise:
VR: Vacate the Room
Release Date: 15 Jul, 2016


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 SP1, Windows 8.1 or Windows 10
  • Processor: Intel® i5-4590, AMD FX 8350 equivalent or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce® GTX 970, AMD Radeon™ R9 290 equivalent or better, Video Output: HDMI 1.4, DisplayPort 1.2 or newer
  • Storage: 250 MB available space
  • Additional Notes: 1x USB 2.0 or better port also required

English,French,German,Simplified Chinese,Traditional Chinese




Pretty good escape the room game, but it's really short.



. Played on a Acer WMR, VR: Vacate the Room is a very good escape the room game with some minor gripes.

Most of the puzzles are \u201creasonably\u201d logical. The design is made for room scale. This is certainly very immersive, i found myself huddle on the floor looking for clues and peaking around objects. There's reason to reach for the games ceiling, this is a problem. For some people you may not be tall enough, for me I pushed my hand in my ceiling fan while it was running. No harm, but some thing to consider when playing.

The game is immersive to a fault. It stick to room scale \u201crealistic\u201d style of game play. There is no teleport to move or joystick support. There is no inventory, everything needs to be physically placed in the room. As far as i can tell there's no saving to come back later. So it lacks in convenience but due to the brevity of play time it's honestly not that bad.

Overall it's a fun experience, the issues are minor in context.
. Like more people are saying: why are there not more VR escape rooms? This one is a good example of how it can work. I liked the interactions and simple things like the flashlight. I was stuck one time because I'm an egg. Bit short, but who can complain for \u20ac1,48 in the sale. The end is.. interesting...
But I would like to see more of the developer in the future, good work.



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