Title: Construct: Escape the System
Genre: Action, Adventure, Indie
Developer:
Oliver Boyce
Publisher:
Immanitas Entertainment
Release Date: 2 Dec, 2016
English,French,Italian,German,Simplified Chinese,Dutch,Russian
construct escape the system walkthrough. construct escape the system steam. construct escape the system
It does one thing -- first-person platformer -- and does it well. It has the float-y feeling that amateur Unity walker games have, but it embraces it, so the last few levels you're hoping to squeeze out just a little more of that float to reach the nearest platform.
If ever you get lost, look around for the "beacon" lights to hint what direction you need to go, and check the "target" rangefinder in the lower-right (though you will have to walk away from the target sometimes to get closer). The landscapes are huge but you don't need to spend five minutes marching anywhere.. Amazing!
Escape From left brain to Right Brain
Oooommmmmmmmm
10\/10. very minimalistic game - logic and jumping puzzle based - very relaxed with nice tronesque aesthetics - i like it cos it just so different from all the other games i play and is very relaxing - most of the time i have no idea what to do but the views in paces are great. Very Nice. Good game. 8 transparent objects out of 10
That being said, I can't wait for Construct 2.0! Hopefully you are allowed a little bit more fast movement early game, yeah? The distances you're expected to cross in the early game are frankly quite ridiculous, however once gaining certain abilities (I'm looking at you Super Boost Orb) the game becomes so freeing and open and it's quite fun to traverse the environment.. It's a fun little game. Very nice platforming and general a e s t h e t i c s.. Pretty good if you're looking for an art piece with first person platformer elements, though it does drag with how far apart things are.. I haven't played too much of this game yet, but what I've played of it is fantastic! The movement feels great, and there are interesting and unique gameplay elements the likes of which I had yet to see. I highly recommend it!
EDIT: After more gameplay, I am still more than thrilled. I plan to eventually figure out an optimal path to the game and start to speedrun it.. First a quick warning - I have did not get far into this game. I'm about to refund, and suggest you make your own mind up (it won't take 2 hours) and actually take a punt if you think this is your kind of game.
I generally like platform/puzzle fps games. Quantum Conundrum? Yup. Portal? Obviously. Antichamber? You bectha. Therefore I was looking forward to something similar but unfortunately the maker of Construct thinks bigger is better and that making everything transparent is a cool look (it's cool for a few seconds, then you realise you can't tell where anything actually is). What wore me down in an amazingly short timeframe is the huge distances involved. Even sprinting the levels are enourmous and mostly empty. The whole game could be 1/10th the size and it woukd be so much less tedious to traverse. Where Portal has densely packed challenge rooms this has enourmous cavernous spaces but with nothing much to do.
Audio is very harsh and digital which also grated.. I haven't played too much of this game yet, but what I've played of it is fantastic! The movement feels great, and there are interesting and unique gameplay elements the likes of which I had yet to see. I highly recommend it!
EDIT: After more gameplay, I am still more than thrilled. I plan to eventually figure out an optimal path to the game and start to speedrun it.
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