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Eternal Card Game Crack By Irfan Doggar

Eternal Card Game Crack By Irfan Doggar


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About This Game

The Game Has Changed

Six-guns and sorcery collide in Eternal, the strategy card game of unlimited choices and unbelievable fun! Eternal offers the best of both worlds:
  • Rich, deep strategic gameplay and counterplay with fast-spells and tactical combat!
  • Next-gen mobile-friendly digital design with quick, smooth and intuitive gameplay!
…all wrapped up with exciting digital mechanics and the most generous game economy out there!

Play What You Want

Eternal is the most truly, generously free-to-play digital card game you can find. We’re committed to giving players the cards they need and the creative freedom to build any deck you can imagine.
  • Every card and every game mode in Eternal can be played for free, without ever paying a dime.
  • The only limits are your imagination – Eternal has no restrictions on which cards can be played together in your deck!

Play How You Want

Eternal has a variety of game modes to suit any player:
  • Tournaments – Test your mettle in competitive play with cash prizes!
  • Events – Frequent events introduce fun new twists and temporary rules!
  • Ranked – Grab your favorite constructed decks and battle for the top spot on month-long Leaderboards!
  • Casual – Pull off wacky combos in fun pick up games. Jank welcome!
  • Draft – Build a deck on the fly from 48 cards passed by other players, and keep what you Draft!
  • Sealed League – Crack 14 packs and build your way to victory in a month-long Sealed League!
  • Promo Quests – Each month introduces a new card that can be earned for free during special Promo Quests!
  • Campaign – Join the battle for the Eternal Throne in story-driven PVE campaigns that introduce new cards to the game!
  • Forge – Level up your game against the AI in Forge! Pick cards for your deck from sets of three, and see how far you can go!
  • Gauntlet – Learn new tricks in the Gauntlet! Test your constructed deck against AI opponents and wild Boss Powers designed by the best professional TCG players in the world!

Play When You Want

Eternal’s cross-platform play brings your decks and your collection anywhere you want to be. Your account goes with you to just about anywhere, so there’s always time for a lightning-fast game!

Eternal is available on:

  • PC on Steam
  • Xbox One & Microsoft Store
  • Android Phones and Tablets
  • iOS Phones and Tablets
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Title: Eternal Card Game
Genre: Casual, Free to Play, Massively Multiplayer, Strategy
Developer:
Dire Wolf Digital
Publisher:
Dire Wolf Digital
Release Date: 15 Nov, 2018


Minimum:

  • OS: Windows Vista, Windows 7, Windows 8.1, Windows 10
  • Processor: Intel Pentium D or AMD Athlon 64 X2
  • Memory: 2 GB RAM
  • Graphics: Graphics card with DX10 or OpenGL 3.x capabilities
  • Network: Broadband Internet connection
  • Storage: 3 GB available space

English,French,Italian,German,Greek,Simplified Chinese,Turkish,Portuguese,Traditional Chinese



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Great game if you enjoy CCG's or TCG's like Magic, Hearthstone, Pokemon, Hex, etc. Free to play is very fair and access to competitive decks should take less than 10 hours of gameplay..

  • Enjoyable CCG with some flaws.
    <\/li>
  • Borrows UI, visual design, and quality of life features from Hearthstone while moving the design space forward in satisfying ways.
    <\/li>
  • Card combinations can be very powerful allowing for more interesting deck building options.
    <\/li>
  • Single player options are interesting, but lacking long-term replayability opting instead to drive players to PvP battles. (While this makes sense when considering the genre, there is unmined opportunity that Eternal seems primed to exploit. Upcoming expansions look ready to offer more single player options.)
    <\/li>
  • Suffers from resource randomness.<\/li><\/ul>
    The big challenge in Eternal is the very poor system governing resource draw. Resource cards are included and then drawn from your deck (like Magic, Hex, etc.), and there seems to be something wrong with Eternal's deck randomization system. It is common to encounter resource glut, sometimes drawing nothing but resource cards during a single match. While a hand redraw guarantees two resource cards, resource drought is also common. While I understand the wish of the design team to stay true to their Magic roots, the competitive, digital CCG space demands design systems that optimize the player experience. And while Hearthstone's steady resource gain system seems to take some of the life out of the CCG experience, it balances the competitive experience in a critical way. Imagine, for example, if Eternal had a steady resource gain mechanic with a 'random' color draw that could determine the type of the resource drawn. This random draw could still be based on a number of resources included during deck building while helping mitigate the game-breaking randomness of resource draw.

    While the resource issue is enough to keep me from spending a ton of money on Eternal, I have enjoyed the rest of the game. If you're looking for a game with a strong MtG feel but with a mostly modern design approach to the digital CCG genre, I think Eternal is a good choice.. Eternal Card Game initially comes across as being quite a solid redo of Magic the Gathering. It has some very interesting mechanics that build upon previous concepts from other card games, and has made some effort to reduce the common issue of variance. Eternal uses a number of mechanics seen in MtG and hearthstone (such as trample, flying, death-touch etc), as well as a very similar mana system and turn structure. Eternal moves on from there though with a slightly different take on hearthstones weapon system, and some interesting mechanics that make good use of the digital format.
    Unfortunately I cannot recommend this game, and instead recommend 'Magic Duels' instead. There are some flaws that hinder Eternals current potential, and 'Magic Duels' is simply a more balanced and newcomer-friendly environment. To explain, I will list the pros and cons below.

    Pros:

    - Eternal makes good use of being a digital card game. There are a number of mechanics and unique card abilities (namely 'echo' and 'crown of possibilities') that are fun, reasonably powerful, and also very difficult to replicate in a paper format.

    - Eternal is somewhat balanced. Some cards are great, some are not, and no cards (from what I have seen at any rate) are game-breakingly poweful. Ranked (Standard) definitely has tiered deck lists (ie, some decks are better than others), but budget or janky decks can still participate with an expectation to pull off a few wins

    - Eternal is free to play, paying simply speeds up the process. All formats can be played with the in-game currency (gold), and all of the cards can be obtained through earning and using gold. Gold is also not too difficult to obtain, as you can complete quests, battle players, or battle AI to earn gold. Participating in drafts or sealed formats also awards gold and cards\/packs, and doing well in draft will either cover the entire cost (winning 6 games and losing 3) or will earn more gold than what you paid (7 wins, 2 or fewer losses)

    - Eternal is reasonably solid with very few bugs or systematic issues. It doesn't play well with certain GFX settings or GFX cards, but the only real issue I encountered was that certain parts of the UI might black out (while still being usable).

    Cons:

    - Biggest first: variance. A lot of people will say "variance is in all card games, it's part of the game", and I will agree with them. However, when playing Eternal in any of its formats, there are far too many "non-games" - games where you have drawn too many sigils (lands), or too few, or are missing a colour entirely; games where you have drawn poorly and\/or the opponent has drawn perfectly; games that are not really games, because either you, or your opponent, did not really participate.
    Eternal is very much a 'value' game rather than a 'combo' game, 2-for-1'ing your opponent is always what you play to, and often what you lose to. While out-valuing your opponent can be fun, often a single 'out-value' moment can snowball into victory. Why? Deck size requirements are too high (45 for sealed, 75 for draft), you can only mulligan once, and games are a 'best of 1', which means that consistency is regularly quite low. With this, even the best decks can easily lose repeatedly to lower tier decks, even if the match-up is favourable.

    Also, this issue of variance practically doubles in draft. The limited format is decent, and the card design makes it clear that MtG professionals have assisted with creating the set. However, the drafting stage takes place with AI bots (draft with bots, play against live players), and the AI often make strange choices that lead into odd drafting signals. Packs also have extremely poor variance, often only containing one card of a particular colour. Due to this, it's quite often that you will be passed a pack where there are literally no good picks for your colour(s) (even at pick 2), and even pack-1-pick-1 can be extremely poor. These issues exacerbate the previously mentioned variance issues, often leading to a bad draft experience.

    In all, there are an alarmingly high number of "non-game"s, and be rare to experience actual games. Non-games are less likely in ranked, but even then the rate seems (purely based on experience, not at all researched) to be approximately 50-50.

    - Eternal is not newcomer friendly. There is a tutorial, and you do get to play a relatively easy and straightforward campaign. 'Forge' (sealed) is also relatively easy, and can be a good way for new players to spend gold and learn pick order basics. However, there are a few mechanics that are not explained well, and a number of interactions that are not particularly intuitive. Good examples of this are 'Aegis' and 'Exhaust', as neither are explained fully by the in-game rules description. Thankfully this issue isn't too uncommon, but (without some prior research) you will likely lose a few games (some of which you may have paid for, like draft) due to not fully understanding a particular mechanic.

    - Certain cards and mechanics are unbalanced. Anything that provides card advantage, and any mechanic that provides an easy and\/or immediate 2-for-1 (eg. warcry and echo) are notably more powerful than other effects. While this would be fine normally (as you do need certain cards\/effects to be pushed), the issue of consistency and variance makes this a bit more unbalanced.
    I did say earlier that Eternal is "somewhat balanced" as a 'pro', and overall the game is good in that regard. The colours all do fine in limited, and nothing is game-breakingly powerful. However, you will experience more 'non-game's the moment you don't run some form of deck-thinning\/card advantage\/inherent 2-for-1s, as variance will simply punish you more often.

    To conclude, variance is painful, and "non-game"s are the worst. The game is fun in a lot of ways, but sadly the sheer number of "non-game"s detract a little too much from the overall experience.
    The game is still in development, and it still holds a lot of potential, and hopefully the developers will work toward some better solutions for the current issues. For now though, I suggest finding another game.. Great CCG. Can be thought of as a Hearthstone++.

    Major differences from Hearthstone:
    - Combat happens in a similar way to Magic: you choose the attackers and then your opponent chooses which creatures blocks which.
    - Damage from combat is NOT permanent.
    - Uses the concept of lands (called sigils in this game)
    - Multicolor decks
    - Less focus on RNG
    - Fast spells (spells that you can cast when your opponent declares an attack \/ ends the turn)

    They took Hearthstone and then tried to make it feel a little bit more like Magic. While the changes may look small, they truly improve the gameplay.. I wish the reviews had a neutral option. The game has so much potential and with a few tweaks could be the top CCG. It by far has the best single player & AI of any game in the genre. There is a very fun and free single player mode vs the ai that gives you lots of cards \/ gold. They are very generous and make the collection building much easier than other games. The ranked system is actually very well done. You need 100 points to rank up and every win gives you some points and a loss takes some away. You gain more points for wins than points loss for losing.

    I have a few key issues with this game which is the main reason I only really play to do daily quest now and instead play Elder Scrolls Legends with most of my time. Elder Scrolls Legends is by far the bes CCG available and it's a shame nobody has heard of. It's kind of funny that Dire Wolf is also doing Elder Scrolls, but yet that game blows away Eternal. Anyway, let's get into the actual problem.

    The decks are just too large with 70 cards, but they do allow for up to 4 copies of each card. Carrying 4 copies of each with 70 cards is NOT the same as having a 35 card deck with 2 copies of each. Your extra copies or even all of the copies of 1 card can and often do end up in the latter 2\/3rds of the deck which never see play. There are just too many total cards to be able to have very consistent gameplay. I have spent a little over half of my time playing ranked matches and I have had only a couple of games that actually felt like good solid games on both sides. Just for a comparison, Elder Scrolls has almost every game feel like a good close game with the winner being determined based on skill more than rng. The other 99% of games were just blowout wins or losses. Too often the game is decided in the opening hand. Whoever wins or loses is more often a question of which player gets a better distribution of their sigils rather than who actually played better or had a better constructed deck.

    You put 50 cards into the deck and then you are forced to put at least 25 Sigil cards. If you want to play a 1 cost unit then you must first play 1 sigil. To play a 2 cost unit requires you to have played 2 total sigils and you can only play 1 sigil per turn. In theory this is a good idea, but their system needs some serious tweaking to make the gameplay feel balanced. 90% of the games end with 50+ cards left into the deck. Too often you will have cards in your hand, but then can't play them because you draw a sigil for 6 turns in a row. The other thing that happens is that you only draw minions \/ spells, but no sigils. I hate winning a game for no reason other than my opponent drew sigils for 6 straight turns while I bashed his face in. I also equally hate losing for this same reason. The mulligan system will allow you to either keep or replace all of your cards which does not help these things from happening.

    If the developers will fix the sigil issue and cut the size of the deck by about 10 cards then would be a perfect game. The way the game is right now I would recommend it if you like Magic as it's really close in gameplay or hate the other CCGs you're currently playing. You would be better off checking out Elder Scrolls Legends because until this game is more balanced, ESL is just a better game all around.. I've played Magic on and off my whole life and spent at least 1000 hours playing Hearthstone. I had MTGO since the very beginning, and Hearthstone since open beta. Eternal is the best online card game I've ever played. It combines the best aspects of Magic's strategic depth and Hearthstone's fast-paced accessibility while avoiding their flaws.

    PS:Though the mulligan will always drive you crazy,but I love this game indeed.

    F2P<\/u>

    Magic will always be expensive because it's a tradable CCG with a reserve list of cards that can't be reprinted and expensive booster packs. Most cards lose tons of value when they rotate out of standard. MTGO is less expensive and more liquid than physical cards, but still expensive. Recently, Wizards have added features similar to other digital CCGs like treasure chests.

    Hearthstone is "F2P" in name only. New players need to spend lots of money or time to earn a viable deck. Otherwise, enjoy scraping out wins with a crappy pile at rank 17. Rewards for winning games are meager. You can get big payoffs in Arena (where you don't get to keep the cards you draft)...if you're already an experienced player and\/or lucky. Arena costs 1.5 packs to play with cards you don't own and win at least 1 pack of value. You don't keep the cards. New Arena players get trashed.

    Eternal is truly F2P. The spoils of victory are frequent and generous. Each win either gives a treasure chest with gold and a card, or more gold and a better card, or even more gold holy\u2665\u2665\u2665\u2665\u2665\u2665and a booster pack. Each treasure chest has a chance of becoming a better treasure chest full of even better rewards. Single-player Gauntlet mode lets you face the AI for free to win big rewards. Forge and Draft are more expensive than HS Arena (2.5 and 5x pack price vs. 1.5x pack price), but you get to keep all the cards you draft in Forge and Draft modes while still winning big payoffs for playing well.

    Magic is pay to play, try to recoup your losses later. Hearthstone is an evil slot machine that reluctantly hands out the goods. Eternal is a slot machine that always gives you something, but sometimes gives you something better, and occasionally gives you an all-expenses-paid trip to Hawaii.

    Winner: Eternal

    Gameplay and RNG<\/u>

    Magic is the deepest, most complicated, most strategically interesting CCG ever. Almost every type of card, zone and resource can be interacted with, during both players' turns. The mana system rewards intelligent deck building and decision making skills. However, the mana system has also been a constant thorn in its side. Mana screw and flood as well as color screw are a necessary evil of the game's design, and consistently ruin the experience and decide high-level matches. The mulligan system punishes you further for the crime of being unlucky. Magic Online makes no use of any digital-only design space (except Momir Basic) and the relief from shuffling physical cards. The metagame gets patched several times a year whenever the physical Banned and Restricted list is updated.

    Hearthstone sidesteps resource problems with its mana system, but has different issues instead. It's a simplistic "My turn, your turn" game with a hard limit to how interesting and interactive it can be. The mana system means that instead of getting mana-screwed, you get tempo-screwed if you don't draw a 2 on turn 2, a 3 on turn 3, and so on. It's called Curvestone for a reason. Being able to attack anything directly means that losing the board first usually means losing the game. The mulligan system is good. Hearthstone explores digital design space, but leans overwhelmingly on random effects. The RNG is so hilariously pervasive that even top-level players meme about it on a constant basis. Omnipresent powerful random effects make situations that are impossible to play around. It's one thing to get outplayed, but it feels awful to get outlucked. HS is the game of getting outlucked. Also, the meta is prone to getting extremely stale as Team 5 moves very slowly to nerf problem cards and very rarely buffs weaker ones.

    Eternal simplifies the essence of Magic's strategic, interactive gameplay. You can still interact on your opponents' turns and there's plenty of powerful spot and mass removal (at common and uncommon, even!) to deal with tall and wide boards. The mana and combat systems are similar to Magic's. Eternal mitigates bad opening hands by allowing you to redraw a 7 card hand with between 2-5 mana cards, guaranteed. Flood and screw are still possible, but not nearly as frequently as in Magic. The combat system is much more interesting less blatantly aggressive than Hearthstone's, with different advantages given for attackers and defenders. Eternal makes excellent use of digital design space. You can affect cards in any zone, some cards make copies of themselves when drawn, and card attributes will persist across different zones, resulting in creative combos. As far as the metagame, in the last few months Dire Wolf Digital has shown a willingness to alter cards and tune up the meta in a timely manner when certain strategies are revealed to be too oppressive or lacking in counterplay.

    Winner: Magic for overall depth, Eternal for elegance and creativity with digital space.

    Polish and Features<\/u>

    Magic Online is the laughingstock of the digital games world. However, it has many more features than HS, with a huge variety of formats available, a full-featured collection and deck manager, and the ability to trade tickets cards with bots other players.
    Hearthstone is a beautiful experience with compelling graphics, music, animations and voice acting. However, it possesses a few game modes (casual, ranked, arena, tavern brawl) with only two formats for now (wild and tavern brawl). It possesses extremely few features despite its obscene profitability and years post-release. There is no tournament mode and the deck and collection managers are very weak.

    Eternal's art direction, sound design and graphical effects are better than Magic Online (like every other game) and worse than Hearthstone's (like every other game), but far closer to Hearthstone than to Magic Online. It only has two single player and two multiplayer modes. It has an intuitive, full-featured collection manager and deckbuilder with analytic tools to help guide deckbuilding.

    Winner: Hearthstone for polish, Eternal for features.

    Verdict<\/u>

    On the whole, Eternal refines and simplifies Magic's gameplay and creatively explores new design space while avoiding the egregious errors of Hearthstone. The gameplay finely balances a majority focus on skill with a pinch of luck. There is a wealth of interactions and strategies to explore. The online experience is elegant, enjoyable and full-featured. The game is generous with its rewards. You should stop reading this and install it right now. Why are you still reading this? Go away. Go play Eternal.. A UI as good as Hearthstone with cards and a resource system more similar to MTG and a surprisingly competent AI makes going through the long tutorial worth it. As of writing this review game is very generous giving out commons and uncommons for simply completing quests and building up enough f2p coins to draft doesn't take very long either. I would say Eternal has the most consumer friendly model on the CCG market.. This game is Early Access. And it already wins out on its competitors.

    As someone who has played Hearthstone, Magic (digital and non-digital), Spellweaver, and that random Might and Magic card game that really didn't do it for a lot of people, I can safely say that this game has taken the features I have loved the most about those games, and mashed them all together into something that is very clearly a winner for me.

    But you know what? It's done something that I haven't seen in any of those other online card games, and that is the FREE Gauntlet. I don't think I have played a game where you can continuously fight with the AI, not a real person, and still find it (sometimes) challenging and always rewarding. Most games in this genre don't reward players who dislike playing real people, and put Versus AI mode as a practice mode with relatively few gains. I am aware Hearthstone has limited rewards for singleplayer challenges, but Eternal offers you packs, singles, and gold each time you challenge. That is probably the most redeeming feature for me, because in the end, it makes free-to-play really feel like free-to-play.

    TL;DR: Congratulations to a development team who have done a bang-up job of sticking to their idea of "generously Free to Play".. The power flooding\/screwing, how you mulligan, and how inconsistent your decks play ruins what is a competent online CCG.

    Magic the Gathering is already an exercise in frustration with its 60 card decks. Eternal has 75 card decks -- Why?! This just increases the odds of drawing a streak of cards you can't utilize resulting in many games where you literally lose the game without playing a unit. This, combined with the game's harsh mulliganing where you can only mulligan once to which you have to dump your whole hand, results in a crap shoot that often ends up with these wildly polarizing hands.

    If you somehow manage to make a game more inconsistent than Magic the Gathering, then you're doing something very wrong. It's really fun when you get a reasonably balanced hand, but too often your options are to draw power for 10 turns in a row or not draw power for 10 turns in a row.


    Cage of the Succubi by Ason!:


    Hello everyone!

    We're excited to announce that we will be working with Ason to bring you Cage of the Succubi!

    https://store.steampowered.com/app/1065950/Cage_of_the_Succubi/

    Having had a spell cast on him, our hero awakens in a mysterious castle. His only options are to serve the castle's lord as a slave, or with some help and hard work, escape.


    Don't forget that Marle: The Labyrinth of the Black Sea will be available May 10th!

    https://store.steampowered.com/app/985400/Marle_The_Labyrinth_of_th...

    Please check out our other upcoming games!

    https://store.steampowered.com/app/1015800/Ordeal_of_Princess_Eris/
    https://store.steampowered.com/app/1015720/Alternate_DiMansion_Diary/
    https://store.steampowered.com/app/1011940/Ideology_in_Friction/
    https://store.steampowered.com/app/1012030/Detective_Girl_of_the_St...
    https://store.steampowered.com/app/1015770/Tina_Swordswoman_of_the_...

    Thank you for all of your support and we hope you'll enjoy our upcoming releases!

    ________________________________________


    Publisher Page: https://store.steampowered.com/developer/Kagura

    Group Page: https://steamcommunity.com/groups/kaguragames

    Catalogue: https://store.steampowered.com/developer/Kagura/list/35076

    Twitter: https://twitter.com/KaguraGaming

    Facebook: http://facebook.com/kaguragames

    Discord: https://discordapp.com/invite/8Qsn5en

    Website: https://www.kaguragames.com. Country Girl Keiko by Ota Guchi Field!:


    Hello everyone!

    We're excited to announce that we will be working with Ota Guchi Field to release Country Girl Keiko later this year!

    https://store.steampowered.com/app/1065940/Country_Girl_Keiko/

    Keiko lives in a small countryside village named Kokko. Here she attends the local agricultural university. This university is very strict, and she is asked by a professor to help get some troublesome students to stop skipping classes. However, Keiko is socially awkward, and needs to learn how to interact with others.

    Also, don't forget that Reign of the Succubus will be available on April 26th!

    https://store.steampowered.com/app/893500/Reign_of_the_Succubus/

    Please check out our other upcoming games!

    https://store.steampowered.com/app/985400/Marle_The_Labyrinth_of_th...
    https://store.steampowered.com/app/1015800/Ordeal_of_Princess_Eris/
    https://store.steampowered.com/app/1015720/Alternate_DiMansion_Diary/
    https://store.steampowered.com/app/1011940/Ideology_in_Friction/
    https://store.steampowered.com/app/1012030/Detective_Girl_of_the_St...

    Thank you for all of your support and we hope you'll enjoy our upcoming releases!

    ________________________________________


    Publisher Page: https://store.steampowered.com/developer/Kagura

    Group Page: https://steamcommunity.com/groups/kaguragames

    Catalogue: https://store.steampowered.com/developer/Kagura/list/35076

    Twitter: https://twitter.com/KaguraGaming

    Facebook: http://facebook.com/kaguragames

    Discord: https://discordapp.com/invite/8Qsn5en

    Website: https://www.kaguragames.com. Demon Queen Melissa by Acerola!:


    Hello everyone!

    We’re excited to officially announce that we will be releasing Demon Queen Melissa developed by Acerola in Q3 of this year! After living alongside humans for so long, the new demon queen, Melissa, tries to rule the land in a more peaceful way. Despite this, a holy curse is cast upon her while a hero is visiting. Now Melissa has to regain her full power.

    https://store.steampowered.com/app/1042600/Demon_Queen_Melissa/

    We hope you've been enjoying our latest release, Leanna's Slice of Life! Don't miss out on the launch discount and don't forget to take a look at our most recent bundle addition, the Acerola Bundle. It includes all of the games we've published that were developed by Acerola!

    Acerola Bundle: https://store.steampowered.com/bundle/9476/Acerola_Bundle/

    https://store.steampowered.com/app/1013870/Leannas_Slice_of_Life/

    Please check out our other upcoming games!

    https://store.steampowered.com/app/1015790/Dark_Hero_Party/
    https://store.steampowered.com/app/1015770/Tina_Swordswoman_of_the_...
    https://store.steampowered.com/app/1015750/Escape_from_Fortress_Lug...
    https://store.steampowered.com/app/1015730/Apostle/
    https://store.steampowered.com/app/1015720/Alternate_DiMansion_Diary/
    https://store.steampowered.com/app/1015710/Holy_Road/
    https://store.steampowered.com/app/1012030/Detective_Girl_of_the_St...
    https://store.steampowered.com/app/1011940/Ideology_in_Friction/

    Thank you for all of your support and we hope you'll enjoy our upcoming releases!

    ________________________________________


    Publisher Page: https://store.steampowered.com/developer/Kagura

    Group Page: https://steamcommunity.com/groups/kaguragames

    Our Game Catalogue: https://store.steampowered.com/developer/Kagura/list/35076

    Twitter: https://twitter.com/KaguraGaming

    Facebook: http://facebook.com/kaguragames

    Discord: https://discordapp.com/invite/8Qsn5en

    Website: https://www.kaguragames.com. Ruins Seeker by Nupuryu no sato!:


    Hello everyone!

    We're excited to announce that we will be working with Nupuryu no sato to bring, Ruins Seeker!

    https://store.steampowered.com/app/1078280/Ruins_Seeker/

    An adventurer named Quem is the first person to step foot inside "Heaven's Ladder" in 500 years. But not long after, she's cursed by a strange, shadowy monster. Now she must reach the top of Heaven's Ladder, and hopefully, break the spell.

    Thank you for all of your support and we hope you'll enjoy our upcoming releases!

    https://store.steampowered.com/app/1015800/Ordeal_of_Princess_Eris/
    https://store.steampowered.com/app/1011940/Ideology_in_Friction/
    https://store.steampowered.com/app/1012030/Detective_Girl_of_the_St...
    https://store.steampowered.com/app/1015770/Tina_Swordswoman_of_the_...
    https://store.steampowered.com/app/1071490/Miss_Lisettes_Assassin_M...

    ________________________________________


    Publisher Page: https://store.steampowered.com/developer/Kagura

    Group Page: https://steamcommunity.com/groups/kaguragames

    Catalogue: https://store.steampowered.com/developer/Kagura/list/35076

    Twitter: https://twitter.com/KaguraGaming

    Facebook: http://facebook.com/kaguragames

    Discord: https://discordapp.com/invite/8Qsn5en

    Website: https://www.kaguragames.com. Miss Lisette's Assassin Maid by Hasoyua!:


    Hello everyone!

    We're excited to announce that we will be working with Hasoyua to bring you Miss Lisette's Assassin Maid!

    https://store.steampowered.com/app/1071490/Miss_Lisettes_Assassin_M...

    After being classified as a demon by the church, Lisette Blanchar is abducted by a mysterious group of thieves. Believing the abduction was a ploy to hide Lisette, the church executes the head of the Blanchar family. In response, the family's maid, Forty, a retired assassin, once again takes up her blade in order to rescue Lisette, and prove her innocence.

    This is our second game from Hasoyua and if you haven't played Seed of Evil yet, please give it a try!

    https://store.steampowered.com/app/892760/Seed_of_Evil/

    Please check out our other upcoming games!

    https://store.steampowered.com/app/985400/Marle_The_Labyrinth_of_th...
    https://store.steampowered.com/app/1015800/Ordeal_of_Princess_Eris/
    https://store.steampowered.com/app/1015720/Alternate_DiMansion_Diary/
    https://store.steampowered.com/app/1011940/Ideology_in_Friction/
    https://store.steampowered.com/app/1012030/Detective_Girl_of_the_St...

    Thank you for all of your support and we hope you'll enjoy our upcoming releases!

    ________________________________________


    Publisher Page: https://store.steampowered.com/developer/Kagura

    Group Page: https://steamcommunity.com/groups/kaguragames

    Catalogue: https://store.steampowered.com/developer/Kagura/list/35076

    Twitter: https://twitter.com/KaguraGaming

    Facebook: http://facebook.com/kaguragames

    Discord: https://discordapp.com/invite/8Qsn5en

    Website: https://www.kaguragames.com. Ideology in Friction will be released on June 14th!:


    Hey everyone!

    We are excited to announce that Ideology in Friction will be available June 14th! We know many of you have been anxiously waiting to get this game and we couldn't be happier now that we are this close to making it available for you all.

    https://store.steampowered.com/app/1011940/Ideology_in_Friction/

    Don't forget that we've just released Alternate DiMansion Diary, which is a surprisingly fun pixel art game that is definitely worth a try.

    https://store.steampowered.com/app/1015720/Alternate_DiMansion_Diary/

    Thank you for your continued support and stay tuned to our steam announcements for our upcoming games.

    https://store.steampowered.com/app/1015800/Ordeal_of_Princess_Eris/
    https://store.steampowered.com/app/1011940/Ideology_in_Friction/
    https://store.steampowered.com/app/1012030/Detective_Girl_of_the_St...
    https://store.steampowered.com/app/1015770/Tina_Swordswoman_of_the_...
    https://store.steampowered.com/app/1071490/Miss_Lisettes_Assassin_M...

    ________________________________________


    Publisher Page: https://store.steampowered.com/developer/Kagura

    Group Page: https://steamcommunity.com/groups/kaguragames

    Catalogue: https://store.steampowered.com/developer/Kagura/list/35076

    Twitter: https://twitter.com/KaguraGaming

    Facebook: http://facebook.com/kaguragames

    Discord: https://discordapp.com/invite/8Qsn5en

    Website: https://www.kaguragames.com


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