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EverQuest : The Broken Mirror Hack


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About This Content

The Broken Mirror is the 22nd expansion to the game that defined the MMORPG genre, EverQuest!

This expansion has level scaling raids, new zones to explore, and m 5d3b920ae0



Title: EverQuest : The Broken Mirror
Genre: Free to Play, Massively Multiplayer, RPG
Developer:
Daybreak Game Company
Publisher:
Daybreak Game Company
Release Date: 18 Nov, 2015


Minimum:

  • OS: Windows 7
  • Processor:Intel Pentium® 4 / AMD Athlon 64
  • Memory:2 GB RAM

English



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If you don't own TDS yet, then this is worth buying, if you do I wouldn't really bother with getting TBM. You aren't missing anything but repetitive missions, and unoriginal revamped content.. Edit: I activated a second account and purchased this expansion through Steam for it. Even though this review shows 0 hours played it is actually hundreds of hours, as my thousands on the base game shows. I think they did a good job for what budget they had. The hilariously ludicrous 'collector' prices are pretty much tokens of support for the game and cannot be taken seriously. I am not sure if the Steam version offers those. The expansion does have one very unique feature I love quite a bit: a mirror mechanic for two of its zones that links them to allow you to port to the same location in the opposite zone. It is very much like The Legend of Zelda: A Link to the Past (or the newer A Link Between Worlds). The honest truth is this game is old now. It is amazing it is still supported 17 years in. There are some design direction decisions I loathe, such as the many nerfs to fun abilities in September of 2015, however the effort shows and with whatever low resources the development team is given I can tell they try very hard. Little by little old annoying bugs are being fixed, and sometimes there are changes I do like such as the much-needed boost to tanking knights got very recently. I am glad I did not buy through Steam at the expansion's launch because at that time I couldn't have recommended it. It launched in a very bugged state, even unfinished almost. I do not blame the developers for that. I doubt they would have launched in that state if it was their choice, but we'll never know the truth to that. This style of MMORPG is something strange to me. I've been playing for over twelve years now. It is mostly my guild, for which I still play with some people from over a decade ago, that I play. I am also very attached to my bard ho

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