Title: Galactineers
Genre: Adventure, Indie, Simulation, Strategy
Developer:
LInsoDeTeh
Publisher:
LInsoDeTeh
Release Date: 26 Feb, 2019
Minimum:
English,German
While I have not got to the possibly exiting part of the game, it has serveral problems.
-The UI is terrible; The core-concept of this game is building your own ships, but the controls in the ship-building are so bad its no fun. (rightclick to build works different depending on what kind of block you want to build, and leftclick to remove seems to only works if you are about "to place" blocks; also there are "fog" blocks to build your ship from, which are transparent in building mode, but opaque if the ship has been build.)
-It crashes very often.
I can't (yet) recommend this game, while it does have potential; and I'm keeping an eye for its developement.. I found this game to be unplayable, as I was unable to continue beyond the start of the tutorial, because the ship construction locked up. I admit that voxel games aren't really my thing, but I found this user-unfriendly behaviour most unsatisfactory.
The tutorial is either bugged or very badly designed. I cannot comment on the full game, as my experience of the tutorial left me not inclined to proceed further with the game.
I have therefore requested a refund. As the game was for sale at 90% off, it only cost me \u00a30.69, but it's the principle of the thing.
I do NOT recommend this game,. I find the concept of this game to be promising; at this early stage its hard to tell if it will be great or if it just could have that feel of how it could have been great; The biggest drawback i have had is the initial learning curve its very hard to understand how to do simple tasks and the tutorial such as it is is next to useless.
But with time and refinement this game concept could become amazing.
I recommend the developers take a look at a space RTS game like Homeworld and give some thought to how they may integrate these concepts in a true 3D space environment rather than a pseudo 3D - 2D one as they have now.
I wait eager to see the direction you take this game as it grows.. This game has never worked. I've had it over a year and waited, hoping things would be fixed. The tutorial screen loads and I can hear the lady talking, but the screen is solid purple and never displays anything. I have tried everything I can think of and I cannot get this game to work.. This game has never worked. I've had it over a year and waited, hoping things would be fixed. The tutorial screen loads and I can hear the lady talking, but the screen is solid purple and never displays anything. I have tried everything I can think of and I cannot get this game to work.. Crashes consistently on running tutorial or starting new game in full screen mode.
"XNA Framework Reach profile supports a maximum Texture2D size of 2048."
If you switch to windowed mode it works, but then apparently the button for returning to the main menu isn't wired up?
Also holy dithering Batman.. While I have not got to the possibly exiting part of the game, it has serveral problems.
-The UI is terrible; The core-concept of this game is building your own ships, but the controls in the ship-building are so bad its no fun. (rightclick to build works different depending on what kind of block you want to build, and leftclick to remove seems to only works if you are about "to place" blocks; also there are "fog" blocks to build your ship from, which are transparent in building mode, but opaque if the ship has been build.)
-It crashes very often.
I can't (yet) recommend this game, while it does have potential; and I'm keeping an eye for its developement.. I find the concept of this game to be promising; at this early stage its hard to tell if it will be great or if it just could have that feel of how it could have been great; The biggest drawback i have had is the initial learning curve its very hard to understand how to do simple tasks and the tutorial such as it is is next to useless.
But with time and refinement this game concept could become amazing.
I recommend the developers take a look at a space RTS game like Homeworld and give some thought to how they may integrate these concepts in a true 3D space environment rather than a pseudo 3D - 2D one as they have now.
I wait eager to see the direction you take this game as it grows.. I found this game to be unplayable, as I was unable to continue beyond the start of the tutorial, because the ship construction locked up. I admit that voxel games aren't really my thing, but I found this user-unfriendly behaviour most unsatisfactory.
The tutorial is either bugged or very badly designed. I cannot comment on the full game, as my experience of the tutorial left me not inclined to proceed further with the game.
I have therefore requested a refund. As the game was for sale at 90% off, it only cost me \u00a30.69, but it's the principle of the thing.
I do NOT recommend this game,. Crashes consistently on running tutorial or starting new game in full screen mode.
"XNA Framework Reach profile supports a maximum Texture2D size of 2048."
If you switch to windowed mode it works, but then apparently the button for returning to the main menu isn't wired up?
Also holy dithering Batman.
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