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About This Game


Matchy Star is a twist on the classic match 3 game style where playe 5d3b920ae0



Title: Matchy Star
Genre: Casual, Indie, Strategy
Developer:
Silverware Games, Inc.
Publisher:
Silverware Games, Inc.
Franchise:
Matchy Star
Release Date: Warpspeed 2019!


English





Designing the One and Only Matchy : Creating an original character felt like I had to create an entire universe, but really it was just one star. The literal first thing I did on this project was come up with the name Matchy Star. I knew I wanted to do something Sci-Fi, and I knew I wanted a main character that would stand out and really be able to get people behind him. So, the first character I designed was a star shape based on a number of sources. The process for how I did it was complicated: The initial star shape for Matchy was a little off set for its perspective and based on the classic Nintendo star icon shape. I wanted an exuberant face and I always had the old meme emoji Exuberant Bliss stuck in my head, so I sort of fused the two together. The Nintendo star is a bit less expressive because its not supposed to outshine Mario, but for the Matchyverse, Matchy needed to really be an expressive exuberant character that would communicate with players the feelings that the series is supposed to evoke. Next, I added a black outline that was again not perfectly aligned to add some character. This style of cartoony outline was inspired by the sort of offset lines in Angry Birds. For the next iteration I added some hair and a bit of a sense of vanity and ego that comes with having great hair. This could only mean one source of inspiration, Johnny Bravo: Of course, as the creative director, I had intended Matchy to have shades. Later iterations would change them to goggles and remove the hair which was sort of a compromise with the people on the team and Jimp, the artist who did the final designs of Matchy. I dont like being too firm in imposing my creative direction on the team because it sort of becomes more of a creative dictatorship, and I understand that the team has a say in these things too but here is the SHADE version of Matchy: I did a lot of iterations that involved small tweaks to shapes and shading, but idk where the files went even though I intended to save them. Some of the details were so small even we have a hard time noticing them, sometimes the changes were big and obvious. Designing takes a lot of small tweaks and iterations and sadly a lot of those details will be forever lost. To some extent each change almost felt like aliens were contacting me to help me design the character. Sometimes Id make a change and have an itch or hear a noise and it would make me think about modifying that change even more. It was sort of surreal to put together the character and I went through 12 iterations that all had differences. And I suppose no one can escape Simpsons Mania, so I decided to add a nice set of blue pants to complete the look: Of course it would take even more work to get the final versions of everything, but this is how the whole thing started. We eventually hired Jimp from Massive Monster, and he added his own lick of paint. We defined the style of eyes and lines based on some feedback from our mailing list from a bunch of options Jimp presented. We also discussed the idea of making Matchy a wizard or redefining the character, but I added some more references to the list to cement the direction including Sponge Bob, Andy the Mechanic from Advance wars, and other spacey characters to define the final direction as an enthusiastic derpy goofball scientist and as a result we got even more iterations: It really took a phenomenal amount of work to design this character even though it might seem sort of obvious now that Matchy already exists.. MATCHYGOTCHY Z IS HERE! : MatchyGotchy Z is a colorful digital pet game that combines idle clicker elements with a new take on pet-raising simulation: trainable personalities. All the nostalgia of those old virtual pets, fully adapted into a new desktop gaming experience. After months preparing, it is now available on Steam Early Access with a 20% launch discount! You can find MatchyGotchy Z on Steam right here. Join the Matchyverse as we keep up with Early Access updates, community feedback, giveaways on our Silverware Games Discord server [discord.silverwaregames.com] . We are also available on Twitter and Facebook [www.facebook.com] . Although, if social media is not your thing, you can also subscribe to our newsletter [list.silverwaregames.com] or if you would prefer you can follow Silverware Games Steam developer page . Also, last week we launched a Fun Pack DLC for both MatchyGotchy and MatchyGotchy Z! These are wallpaper packs featuring five colorful themes each for you to decorate your desktop with the best Rocket Surgeons of the Galaxy, available for 16:10, 16:9 and 4:3 monitors. By purchasing these, you support us while we continue to build many more casual games for the Matchyverse. You can find MatchyGotchy Fun Pack DLC right here on Steam. And you can check out MatchyGotchy Z Fun Pack DLC on Steam here . Buy MatchyGotchy Z right here on Steam for only $4.79! Special launch discount is available for a limited time only, so dont miss out and join in the Early Access fun -Silverware Games Team. Matchy Star Systems : Matchy Star is a match 3 puzzle game with a Match-Them-All design. We have talked about concept and gameplay so far, now lets revise the design so far for the map. Matchy Star main map is called the Alpha System and there are 11 important areas to explore. Each area has levels, some have few, some have many difficulty varies according to the grid and the specific pathways given. There is also another important factor to consider, that will add to the scenarios which is called Speed. There are three ships to use: Zippy, Skippy and Bob they move from tile to tile collecting matches in each level. The arrows on the grid tell the 3 Ships what direction to move in, they will always follow the directions of the arrows on the grid but on each level it takes different amounts of time for the ships to progress from tile to tile. At the top of the level you can see the speeds for all 3 ships. This speed determines the time it takes for each ship to move 1 tile. I wanted to include the rate at which the ships moved and tweak it on difficulty, for that I came up with a simple math take on this to assign a variable that describes speed. Taking the number 10 as a base number, an even natural number that is easy to utilize becomes the dividend to determine the speed quotient. You divide 10 with a divisor that determines the difficulty, meaning 10/10 will result in 1 second for a ship to move from tile to tile. Something like 10/20 means it will take a half second to move from tile to tile. The formula for calculating how long each tile takes is: 10/Speed = Seconds Needed To Visit Each Tile As an example, if the speed is 15 then it will take 10/15 or 667 milliseconds for the ship to move from one tile to the next. So the numbers you see on each map will explain the speed of the puzzle, it varies at different points. This is the current design of the game. It might change based on player feedback and tweaks! We might revise how to display this information to make it more user friendly in game, but the important thing to take away from this is : the higher the divisor, the faster the ship goes it adds challenge. Matchy Star 11 Star Systems: 1) Alpha System: This is the basic tutorial system with 2 levels based on Earth and Mars. In these levels the breaks are on meaning that the ships will wait until you move a gem to progress making it much easier to think about what move you want to make. Also in these levels only Zoot drops in the bubbles to collect. There are two levels in Alpha System. 2) Starbase: We designed five levels for Starbase. This is the home base of MatchyGotchy and you can still see earth from here. The special tiles in this level affect the ship's speed. Sometimes the tiles slow down the ships and sometimes the tiles speed the ships up. This means you have to get very big matches when the ship is moving slowly and you need to try to survive when the ship is going fast. (The double fast forward arrow speeds up the ship and the line and triangle slow icon slows the ships.) 3) Asteroid: These are three levels in Asteroid, these levels are just changes in the grid and have no special tiles. While this provides interesting paths to deal with for each level, difficultly allows for you to enjoy doing the most matches and hunting for items to collect. 4) Red Giant: This introduces the "Split" tiles which randomly choose between two paths when the ship hits the splitter. This means players will have to plan ahead to deal with the random path in case the ship goes the wrong way. In the image below the split tile is in the middle right with the up and down arrows. When the ship reaches the split it might loop back around the top of the screen or head to the flag at the bottom. Red Giant has five levels. 5) Asteroid II: Another set of levels based on different movement patterns without any special tiles, allowed for a quick rest stop and accumulating matches and items. There are three levels just like Asteroid I, this set of levels has a fast ship speed so you have to set up the matches quickly or get an item to slow your ships down. 6) Black Hole: Black Hole has three levels. These levels involve missing pieces from the game grid and require moving the Stars around the holes so you have to plan how to organize the different paths the Stars take. This will require extra strategy in logical thinking trying organize big matches and harder work to find bonuses. 7) Gemini: In the Gemini system you will find five levels and Zippy, Skippy, and Bob have split into doubles. This means you have to keep two ships fueled through the level at once. The ships move a bit slower here to help deal with the issues of fueling two ships at once. Also if two ships hit a match at the same time they both get the fuel for it and its double score. 8) Nova: When your ships hit a nova tile they collect all the matches that exist on screen even if they aren't near your ship. This means you can get a big score by building matches anywhere for the nova tiles. Pathway and grid design demands for a different strategy in finding ways to clump up your matches. In Nova there are five levels. 9) Constellation: The constellation involves complex paths and requires a very high score to proceed. True test of logistics and strategy - speed will grant you time, but pathway will work against you. Ideally, matches would not be complicated as long as you familiarize with the pathway to optimize your chances. 10) Nebula: The Nebula has a combination of different tiles from the previous systems. Difficulty will peak on speed, making conscious choices of your path important to not run out of fuel. There are five levels in Nebula, and the variations from these make for a different difficulty set to tackle. 11) Xanadu: There are five levels in Xanadu. These levels have combinations of special tiles in the same level. For example, in this one, there are splitters and speed changers meaning there is a random chance the ships will move faster or slower. These levels require a lot of item buffs to be able to do or a ton of skill. Itemization at the end of the game is quite important because it will allow the player to turn these things that might work against them as part of their skills to complete these match 3 puzzles. All of this has been coded in the game already, we are still working on the itemization and system bonuses - also, redefining UI changes to make it easier more user friendly. So expect some changes included in the final build.. MatchyGotchy Feels! : Its been a few months since September big update, I figured it was about time we revisited those big changes. We launched MatchyGotchy back in January, and ever since weve worked on different updates. We have shared seasonal updates like Halloween, and Valentines Day, but these changes are often up for two weeks or so and then theyre gone until next year. However, back in September we did a set of big changes which were fully permanent to the game. From the Big MatchyGotchy Update we revisited a lot of user feedback and decided to tweak things around. Some were technical, and most were entirely aesthetic changes. Lets talk about the most important revisions first. We included notifications. These pop up bubbles show up to help you understand your Star better. At first its supposed to guide you through as a tutorial, actions light up yellow to make it easy to follow. Eventually the popups will appear less frequently only to guide you in the right direction if needed. Party at Xanadu. Some people thought the congratulation screen wasnt enough of a reward at the end of the game, so we decided to include a whole pool party. You can now get a proper score of how well your Stars worked, and also give them a bit of time to relax and have fun after all that hard work. Visiting Xanadu will change the laboratory too, after your visit. Stars leveling pace changed. We tweaked how Stars level. Baby phase only takes three ships and tenage phase takes another six ships this has to do with the whole notification phase. Also, each pet is capable of different productivity skills, meaning some can produce multiple ships at once. As adults the Stars even produce ships of different colors. And last but not least, leveling includes a more visually noticeable animation to let you know your Star is on its way to become a rocket surgeon. Sleep is a bit easier. We heard that this one achievement might have felta bit grindy, so we decided to make it less of a chore to get. Sometimes idle pets will fall asleep when you arent using them for up to 5 sleeps. This makes the sleep achievement a bit easier. These are both visually and technically important, however, there were other changes that were just aesthetic yet, they add more to the game now. Hands animation. The main game from the free build now has hands instead of buttons. You get to choose which hand the heart is hidden, making the game interaction somewhat more enjoyable. Also the first choice you make is a freebie, guaranteed to get you a heart. More roaches. Cleaning just got more colorful, and messier! There are different roaches now. Including a swatter to get them. Stars have different sizes while growing up. It was a minor aesthetic change, but it sure makes baby photos look extra cute now. In other updates, mostly technical, cloud save is now available. Soft and hard reset exist. Soft reset clears stars but not your score, whereas hard reset clears all your stars and your score. A lot of new things became part of the game, and also were intended to improve the game experience. Have you played MatchyGotchy yet? You should! Its fun, its cute and its also entirely free.. Silverware Games Discord : [discord.gg] Hello citizens of the Matchyverse! We are now launching a discord chat to allow players to connect and to help build up the community for Silverware Games. This server will be primarily used to give players beta access to in development games but it will also be a place share screenshots, post derpy art, celebrate the special uniqueness of what youve named your MatchyGotchy pets, and create collaborative spoken word albums. You can join up right here: This will also be leading in to the MatchyGotchy Z beta test. We havent sent out the invites to the beta, but we know some of you have already reached out to Say expressing interest. If you still havent, get in touch with her so we can consider you for the special MatchyGotchy Z beta channel in the Discord.. MatchyGotchy Love : Happy Valentine's Day everyone Reminder that MatchyGotchy Valentine's cuteness is available now! Starting today, all the Valentine's Day specials are free to download, play, and love! Available only for seven days, if you missed out on last year then make sure you don't miss out this year.. MerryGotchy Christmas : We come bearing good tidings of cheer and mirth. To get into the holiday spirit, MatchyGotchy is celebrating Christmas. There is a Christmas selfie screen, holiday food and snacks as well as a little bit of snow because this holiday update is super cool.


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