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Super Dungeon Master Ace (Donationware) Addons

Super Dungeon Master Ace (Donationware) Addons


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About This Content

THIS DLC CONTAINS NO SOFTWARE OR EXTRAS.
DLC serves primarily as a banner to the app during sales - reviews are preferred.

PLEASE DO NOT FEEL THE NEED TO DOWNL 5d3b920ae0



Title: Super Dungeon Master Ace (Donationware)
Genre: Action, Adventure, Casual, Free to Play, Indie, RPG, Simulation, Strategy
Developer:
Dave Gumble
Publisher:
Dave Gumble
Fran


Minimum:

  • OS: OS:Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster p


English





v1.3 UPDATE RELEASED! : v1.3 - MAJOR RELEASE, JANUARY 24 2018 - Mr Trivel's improved menus - COMBAT tutorial - improved TUTORIALs - steam achievement announcement improved - dmdnd1972's recommendations: party reduced to leader outside of combat, improved torches, tighter gameplay - animated leader, if flying (Shaz code snippet) - improved HUD - improved artwork - bugfixing and gameplay improvements - gamepad controller fixes: you now can control EVERYTHING fully from gamepad!. Exciting new massssive update! : You have played. You have provided 'constructive' feedback. I have listened! v1.04: WORKING PROJECTILES! - no longer pass through walls [this should not be an amazing feature, but for those who know the original script, am chuffed with this!] MENU IMPROVEMENTS - the default menu was a pain, so streamlined it a bit and introduced 'toggle' keys to quick menu: Pressing '1' to '8' cycles through inventory super quick (bit buggy but WIP) Pressing 'Alt' now minimises bottom HUD, so you get to see more! A.I. - Wizard leading the charge? Followers always charge to their death? Well those with skills and thrown weapons now hang back a bit more. WIP, as archers are a 'bit funny' still. BASIC STUFF - yep, one debug removed, one extra RA Key removed (ooops!) and a lot of tidying up and adding spiffy FX. CHAMPIONS - now unlocked, so you can play the backstories straight away. PRISON - a teaser dungeon. [watch this space.] NEW ART - sorry, original contained some placeholder artwork, my bad. BACKWARDS COMPATIBLE - updated it to work with old saves - so your Archmaster halfling is safe! BIGGER EXPLOSIONS! - vital to any update. REBALANCED GAME! Monster and follower AI improved.. Build 3.02 posted : A modest update: Game assets optimised to improve performance HUD: now when facing DOWN, HUD minimises PARTY: team now chatter to indicate any needs, eg: if hungry or hurting INTRO: extra ghost tutorial at start to set-out basics of NPFW. Balancing of some combat LOOT: previous build - loot was virtually impossible for the unlucky, so boosted.. 3.47 - PERKS and CLASS SKILLS! : NEW FEATURES: PERKS: All restorative skills, magics and mechanics now re-organised into a seperate slot, for easier navigation! CLASSES are now IMPROVED: Each class now has a special move to take down certain enemy types: CLASS SKILLS: FEINT - kills grunt soldier monsters HUNT - kills edible monsters DISPEL - kills magical monsters PHASE - kills elementals EXILE - banishes demons TURN - banishes undead SWAT - kills flying SLAY - slays giants! Wanted to introduce a mechanism that allowed certain classes to easily defeat certain encounters as a wildcard mechanic - let me know what you think. [NB: those loading existing campaigns will need to level-up to see skills appear in their inventory] Build notes: v3.47 - PERKS and CLASS SKILLS - new feature added: classes no have special killer moves! - improved combat artwork - added extra tutorials - improved LEVEL-UP menus - improved item picks. 3.20 update released! : v3.20 - updated light, fogging gone - renamed as SUPER DUNGEON MASTER ACE, as no-one was getting the 'VX' thing. And as it is a trilogy, dropped the Firestaff name too. - all three chapters in-sequence now. - fogging removed to help processing and growing filesaves - improved torchlight - 'sprinting' button reintroduced - rewards now for resting - improvements to HARD mode - improved tutorials - extra signposting at start - can now complete chapters I to III without the need to restart: so DM players can now play in CSB! - CSB updates, but still lacking polish: technically completable. It can however now be accessed. - original colorised artwork restored and re-introduced.. 3.22 - let's talk! : v3.22 - updated audio - improved audio on conversations and incidental - can now edit player backstory - improved combat encounters (potential bug if kill enemy prior to reinforcement arriving) - improved penalties for HARD MODE - improved SPECIAL champions, upstairs in Tavern (go look!) thanks as ever.. Exciting new massssive update! : You have played. You have provided 'constructive' feedback. I have listened! v1.04: WORKING PROJECTILES! - no longer pass through walls [this should not be an amazing feature, but for those who know the original script, am chuffed with this!] MENU IMPROVEMENTS - the default menu was a pain, so streamlined it a bit and introduced 'toggle' keys to quick menu: Pressing '1' to '8' cycles through inventory super quick (bit buggy but WIP) Pressing 'Alt' now minimises bottom HUD, so you get to see more! A.I. - Wizard leading the charge? Followers always charge to their death? Well those with skills and thrown weapons now hang back a bit more. WIP, as archers are a 'bit funny' still. BASIC STUFF - yep, one debug removed, one extra RA Key removed (ooops!) and a lot of tidying up and adding spiffy FX. CHAMPIONS - now unlocked, so you can play the backstories straight away. PRISON - a teaser dungeon. [watch this space.] NEW ART - sorry, original contained some placeholder artwork, my bad. BACKWARDS COMPATIBLE - updated it to work with old saves - so your Archmaster halfling is safe! BIGGER EXPLOSIONS! - vital to any update. REBALANCED GAME! Monster and follower AI improved.. v1.045 - minor update : Minor update published: LIGHT - does not fade so fast now, not-sprinting boosts light, minimum not so claustrophobic FOOD - worms and screamers yield nourishment when killed IMMATERIAL - creates light when disappated TAVERN: all 50-60 player characters can now be grabbed and plonked as one team in one of three places in the main dungeon.. 3.26 - trimmed : noted animations from combat were causing slowdown as game progressed, so simplified, and sped-up combat


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