Title: Super Dungeon Master Ace (Donationware)
Genre: Action, Adventure, Casual, Free to Play, Indie, RPG, Simulation, Strategy
Developer:
Dave Gumble
Publisher:
Dave Gumble
Franchise:
Dungeon Master
Release Date: 13 Jun, 2018
Minimum:
English
Minor update:
Thanks to Sophia and Sera for the feedback - amended minor glitch in most recent version... re-posting!. 3.26 - trimmed:
noted animations from combat were causing slowdown as game progressed, so simplified, and sped-up combat
. v1.045 - minor update:
Minor update published:
LIGHT - does not fade so fast now, not-sprinting boosts light, minimum not so claustrophobic
FOOD - worms and screamers yield nourishment when killed
IMMATERIAL - creates light when disappated
TAVERN: all 50-60 player characters can now be grabbed and plonked as one team in one of three places in the main dungeon...
POISON - not so lethal no-more: those Wasps were killers!
. Build 3.02 posted:
A modest update:
Game assets optimised to improve performance
HUD: now when facing DOWN, HUD minimises
PARTY: team now chatter to indicate any needs, eg: if hungry or hurting
INTRO: extra ghost tutorial at start to set-out basics of NPFW.
Balancing of some combat
LOOT: previous build - loot was virtually impossible for the unlucky, so boosted.
Thanks for the QA and feedback dudes!
Dave. 3.20 update released!:
v3.20 - updated light, fogging gone
- renamed as SUPER DUNGEON MASTER ACE, as no-one was getting the 'VX' thing. And as it is a trilogy, dropped the Firestaff name too.
- all three chapters in-sequence now.
- fogging removed to help processing and growing filesaves
- improved torchlight
- 'sprinting' button reintroduced - rewards now for resting
- improvements to HARD mode
- improved tutorials
- extra signposting at start
- can now complete chapters I to III without the need to restart: so DM players can now play in CSB!
- CSB updates, but still lacking polish: technically completable. It can however now be accesse
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