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Swords And Sandals Pirates Download] [Ativador]

Swords And Sandals Pirates Download] [Ativador]

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About This Game

You have been a knight. You have been a gladiator. Now, for the first time in Swords and Sandals, you are a PIRATE!

Join us on the grandest adventure of all in Swords and Sandals Pirates the latest epic chapter in the hugely popular game series! The Four Oceans War is upon us, and it is time to board a ship, set sail and claim your stake of the Tritonian Oceans.

This is a pirate themed RPG / strategy unlike any other. One part Civilization, one part Ancient Art of War, one part Monkey Island, S&S Pirates sees you control one of ten famous sea captains, compete for islands, build ships, fight battles on land and sea, duel in arenas and on masts, search for treasure and try to avoid mutinous crews on your quest to gain control of Tritonia's massive oceans.

Swords and Sandals Pirates is by far the biggest and most tactical of all the S&S games. For fans of 2008's S&S Crusader, you'll love this spiritual sequel to the classic wargame. For newcomers to the series or fans of pirate games in general, you'll find this game sometimes fun, sometimes hilarious, sometimes challenging bout always infinitely replayable!

What are you waiting for? Your ship is waiting for you, the time has come to lay your claim to the Four Oceans and become the greatest pirate captain of all.

Game features
  • Choose from one of 10 famous captains from Swords and Sandals history, including heroes like Belgrave and Wolfgang and villains such as HeChaos and Antares!
  • Sail a top down ocean with over 50 islands, brimming with secrets, angry natives, treasures to discover and adventures to be had
  • Navigate whirlpools, dangerous storms, seductive mermaids and more as you cross the vast four oceans of Tritonia.
  • Build and upgrade your ship's sails, cannons, hull armour and more as you construct a galleon to strike fear into your enemies
  • Forage, fish, mine, even dig for treasure as you search for valuable resources to fuel your faction
  • Fight tactical squad battles with a crew of up to 50 sailors. Cast powerful magics to heal your crew or call lightning down upon foes
  • Turn based ship to ship combat - blast your foes with cannons or attempt to board their ship and seize control
  • Gladiator style dueling in arenas and on ships as you do battle against enemy captains in turn based combat
  • Fight giant monsters on land and at sea, legendary creatures such as the Dragon Turtle and the Great Kong.
  • Over 50 Choose your own adventure style mini quests, from fleeing cannibals to getting into tavern brawls with drunken sailors
  • A Swords and Sandals IV style awards ceremony at the end of the game will decide the pirate worthy of winning the war!
  • Survival mode - take on each enemy faction one at a time in a special, winner takes all battle royale!

Title: Swords and Sandals Pirates
Genre: Adventure, RPG, Strategy
Whiskeybarrel Studios
Swords and Sandals
Release Date: 30 Nov, 2018


  • OS: 2000
  • Processor: 500 MHZ
  • Memory: 1 GB RAM
  • Storage: 200 MB available space


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First off, this is my first time with a Swords & Sandals game.

I guess I'd describe it as a very simplified game regarding all mechanics, fighting, gathering of materials and so on, it's all only a click away mostly. (combat has a bit of Ghostlords and similar Battle RPG's feel to it)

Sailing around the seas reminds me of Sunless Sea, again it's a simplified version as you don't shoot at anything you just run into it and grab loot or talk to the captain. (which makes it possible to trade, duel or full on attack)

At the same time absolutely everything is very hardcore RNG based, how much you find when searching for resources and so on but you can decrease it by getting the skills for fishing/exploring for instance.

If you don't like instant failure state due to losing a roll of the dice then this game is not for you as you might die due to eating that eel, you can avoid this mostly by never clicking "adventure". (which of course will mean you'll miss very nice loot...)

Keeping morale up is quite hard, they're very easily bored apparently, a game mechanic I know but it seems a bit "off" - not sure if different crews (viking compared to X) crave different things or if it just drops X points per X. (it's not properly explained)

That is really the thing for me TBH, few things are explained, I'm not asking for someone to hold my hand through it but some things are a bit trial'n'error like what resources you'll get when gathering resources, maybe add a small icon of the game's icon. (resources comes in materials for instance, maybe a small icon showing which potential resources you can get from each "actions"?)

Outside of that I've enjoyed my time with the game, fairly silly and nice humour, simple it is but in a good way.

Extra thumbs up for a developer that clearly listens as well, always an extra plus.. Needs bug fixes badly, had multiple instances of crashes and times when the UI just disappeared alltogether making me have to quit out.

The concept is good, just needs to leave alpha state.. I think it's pretty good, It's a little bit of S&S Crusader and a tiny bit of the regular S&S. There is definitly a lot of strategy involved in this game.. Fantastic, i love it. Big fan of the series ever since I played the flash game as a kid.
This however falls way too short for a positive review. It's 1 hour and you're done with virtually no replayability.
Maybe with some updates and content addons it could be good, but until then, don't buy.

Patch 1.0.2 is live!:
Yarr! Greetings Pirates, here's what's new in the latest version of Swords and Sandals Pirates.

  • Fixed a bug where ships belonging to eliminated captains still appeared on the oceans
  • Fixed a bug where sometimes captains who did not level up overnight could not visit shops
  • Troop pics in survival upgrade screen now actually look like your soldiers
  • After you have chosen all your upgrades in Survival, the upgrade panel resets so you can choose more!
  • Added the Swords and Sandals 2 town sounds for when you enter a town !
  • New music for sea monster battles
  • Fixed the timing on the narrator saying "You have gained a new island" until after the battle
  • Boss monsters in survival now have a lot less health to take into account your army is generally decimated by the time you reach them
  • Heavy troops now have 3 attack value instead of 2, making them hit more often in battle
  • Fixed a bug where reflections in battles sometimes caused a crash
  • Potential fix for disappearing buttons on island menu (let me know if this still happens in your game!)
  • Minor typos fixed across the game
  • Added a new Fullscreen toggle button on the main menu
  • Removed 'maximize' button on the app title bar ( this never worked, to run the game full screen, toggle the button from the settings page or main menu! )
  • Added "Ultratus Mode" to logo - the game is also coming out on Mobile and I wanted Steam users to know the version they are playing is the Ultratus ( or "Ultimate!" ) version of the game.
. Patch 1.0.1 is live:
v 1.0.1 Changelog

  • Removed the number on the d20 die. The dice rolling was apparently causing some confusing as some players believed it to be skill based. It's actually luck based, and is usually a 50/50 chance to have a good outcome. By removing the number until you click 'roll', this should clear up the confusion.
  • Added a 'Declare War' button to the parley panel. When you declare war on other ships, you can choose to duel with the captain instead of attacking ship to ship automatically.
  • Added a praying option on the Test your luck panel. Praying decreases morale by 25 , but improves your chances of a successful adventure roll. (Adventure only, not for mutinies)
  • Fixed an issue where player ships could sometimes not flee from battle against other ships
  • Added more helpful tips in the Survival loading screen
  • Fixed a bug where the crystal ball panel would sometimes appear behind other panels
  • Fixed a bug where the 'Offscreen Arrow' text still appeared on screen after player death
  • Sea monsters have more health
  • Increased the amount of materials and gold gained from killing sea monsters
  • You can only fight each island sentinel once per game now (once it is destroyed, it is gone)
  • Fixed a bug where dying in permadeath mode would take you to the pirate council

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