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Tales From Candlekeep: Tomb Of Annihilation

Tales From Candlekeep: Tomb Of Annihilation


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About This Game

Tales from Candlekeep: Tomb of Annihilation, a turn-based dungeon-crawling game based on the Dungeons & Dragons Adventure System board games.



Title: Tales from Candlekeep: Tomb of Annihilation
Genre: Adventure, RPG, Strategy
Developer:
BKOM Studios
Publisher:
BKOM Studios
Release Date: 11 Oct, 2017



English,French,German,Russian,Simplified Chinese



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As a fan of the D&D Adventure System board games, I recommend this. It's a fun and engaging game. The only issue I have, which is an issue I have with the D&D Adventure System as a whole, is that the encounters can sometimes feel a little unfair. Having to trigger one every time you don't reveal a new tile seems a little excessive at times, and is the reason that I tend to play D&D Adventure System board games with custom rules.. Will definitely keep a seasoned player entertained yet still accessible to newer players, this is no small feat and they managed it beautifully. Intuitive elaborate menus, easy to get your hands on for a newcomer like me.. The devs have called this D&D X-Com. pfffttt! In their dreams. This game has been built on an extremely tight budget, and unfortunately it shows. Every mission starts on exactly the same tile. Crafting and upgrading your gear does nothing visual to your character. It's just invisible +1 maths in the background. No character creation. You get 5 pregen with zero background or story. No voice over. No creature sound effects. A single battle music track that gets old fast. Normal is far too easy. Hard is just outright unfair. Boss battles are for the most part just meatier, but lack a need for any different strategy. And then there's the luck factor. Everything is a dice roll: Who goes first. Which means who must explore and perhaps run into 3 mobs who immediately attack and wipe your wizard just because he threw a high initiative. AH you made it to a tile edge and explore to avoid the random encounter, only to find the tile you explored ALSO has a random encounter AND a monster. Great stuff. You go for the chest, which means you're getting nailed with a random encounter for a pouch of copper. Whoop-de-doo.To get that chest you either flew there on wings, tried to dodge through it, passed without a trace once in the session, or laboriously disarmed the trap and suffered the move-disarm-encounter-move-search-encounter cost. Then there's the d20 attack roll, I seem to roll better on normal difficulty - why would that be I wonder. Avoiding a trap is a straight 50% chance no matter if you're the bard or the wizard. In one game I just lost. I had people alive, and although the Yuan-ti was kicking my proverbial, I had rallied and then it just said you failed and took me back to the map screen. No explanation. You hit the mission requirements and boom you're done instantly, whether there are enemies or chests. It don't matter. Being downed doesn't seem to matter, and if it does the game hasn't explained it. You just pop right up with a healing surge. Don't see a count of these anywhere, but then maybe i'm blind. There is zero customisation. You get XP. but for what purpose? All the characters have all their powers unlocked right from the start. So, it's not like you're dudes actually get more options. Sure they get a hp here and there, but it all scales with the world. Health potions restore 20%, which is means your 7hp mage drinks one and restores 1hp. awesome! Plus you can drink or ise as many items as you like. which is weird in a turn based action game. You can swap gear amongst your party in a crappy little pop up window. You have to memorise the icons because it won't tell you what you're actually trading. If they put that into the main screen where you can see you inventory, it'd be better and expected. Line of sight is never revealed and you cannot undo. So, you move thinking "I'm going to use Melfs Acid Arrow on that Vegepygmy" only to discover, "nope. cannot see him from here, although there are no line of sight blockers". And this is either due to terrain you cannot tell is blokcing your shot, OR because you're one square in from the corner of a tile, and as tiles are the long range measuring device, your can be 3 squares away from a mob and not hit them because there is a whole tile between the one you're on and the one the mob is on. Not very clear. The move-action mechanic is also flawed, because you cannot split your move. You move once, and then that's it. There is a speed number, but this only matters for maximum distance in one click. This makes the traps at the edge of a tile really bothersome, because you have to move up to them, take a 50% chance to disarm them, taking damage if you fail which sometimes removes the trap but not always, and then because you're not on the edge of the map, get hit with a random encounter (and as there are about 10 of these, they get boring right quick), and then next turn you move 1 square (if the trap blew up, or try disarm again on a 50% roll) and have to end your turn to explore. The new tile may have 3 monsters and hit you with ANOTHER random encounter, amd all 3 mobs get to immediately go. So, your characters full turn consisted of a move of 1 square (regardless of speed) and being hit in the face 3 times, and to add insult to injury the only reasn you're pressing the map edge to explore is to NOT get a random encounter, and so they just add a random encounter to mess with you. There is an adrenalin gauae which can mitigate random encounters, and the precious crystal ball, and these help for sure. But you kinda need them alot to have any real expectation of how the turn is going to go. It's just far to swingy and luck based. They've practically removed nearly all player agency out of the game. Move to edge. Have bad stuff happen. Have monsters attack. Try and move to another edge while still having Art is "okay", but it gets old fast, Character and monster design is subpar. The liazrdman hero is especially weird looking. Animations are "fine". Very disappointing, and a complete waste of my scheckles. It's not strategic. There is no story. There's no RP. There are dozens of better games in this specific genre alone. Go find them.. It's a decent port of a board game (style at least, I've never seen this specific set of tiles and monsters). Fun and simple. It could use better tutorial or a manual. **Edit** This has been on my pc for a bit now as my alternate game. It fits well into that slot, devs seem to be committed to improving the game. They added some DLC, but it is far from mandatory and the game itself is cheap. I'm all for it if it keeps the dev making new content.. First off, I do not think this game is a in-depth representation of D&D - It is NOT a dialogue rpg. BUT it has a very nice take on a dungeon crawler, which doesn't require any onhand knowledge of the D&D systems. So I will review it as a "plug&play dungeaon crawler" I have played it by myself and with a friend where we controlled two characters each, and honestly I enjoyed playing it in "hotseat" more than the solo experience. The game itself has a few downsides with the mechanics, but they aren't bugs - just oddities, from the mechanics of D&D rules being simplified and the game not telling you much about the actual limitations of the character abilities. Like not being able to use haste on the active character, refresh your skill and use it again in the same turn. But all in all - a nice dungeaon crawler, but not an in-depth isometric rpg as some had hoped for.. I was enjoying this game. had planned to give it a positive review, then the developer decided it was a good idea that your 5th party slot can *only* be filled if you buy a DLC to unlock an additional character. In other words, with the base game you're stuck with 4/5 units max on all maps. That's some pay-to-win BS right there. Not happy.. I was intrigued at first by that game as I've never played the board game. I've jumped in and I've really enjoyed it! It's that type of game which require that you think before taking an action.. This is game has been really fun so far. The graphics are good and seems to run pretty smoothly. I am a huge D&D fan and was really looking forward to this title. It did not disappoint. I do wish that you did see a physical dice when you made the rolls. It would just help bring me closer to the board game experience. Also woud love to see this system to continue to expand in the future.



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