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The Marvellous Miss Take Download Winrar

The Marvellous Miss Take Download Winrar


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About This Game



The stealth genre gets turned on its head in The Marvellous Miss Take – the only heist adventure that invites you to steal with style!

Break into 25 unique art galleries as three different thieves in search of the ultimate score, evading guards and using gadgets to get away with your priceless haul. Unlike other stealth games though, there’s no time for waiting in the shadows until the right moment! Wandering guards decide their patrol routes on the fly, security cameras keep watch over everything and even innocent gallery goers just visiting to admire the art might raise the alarm if they see something suspicious. Only quick wits and even quicker reflexes can help you grab the loot and escape unseen – there’s no option for violence and the clock is ticking!

Game features

  • Organised Chaos – More than your typical stealth game, The Marvellous Miss Take is a fluid, high-speed game of cat and mouse! Random guard patterns require players to think on their feet rather than hiding in the shadows, and one false move means escape can be snatched away from you in seconds.
  • Wits, Not Fists – Forget violence, takedowns or picking off guards one by one… distraction's the key to success here! Each stage stays tense from the first step to the last, so put your gadgets to good use to keep out of trouble and pilfer everything you can before someone spots you!
  • The Bigger Picture – Sneak into the 25 multi-floored galleries as one of three different characters, each of which has their own unique skills and goals. Can you escape safely with the maximum amount of loot and grab yourself a perfect ranking?
  • Artfully Accessible – Streamlined, intuitive mouse controls let you explore the colourful world of The Marvellous Miss Take with ease, making the exciting puzzle-cum-stealth action accessible to players of all ages and skills.
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Title: The Marvellous Miss Take
Genre: Action, Casual, Indie
Developer:
Wonderstruck
Publisher:
Rising Star Games
Release Date: 20 Nov, 2014


Minimum:

  • OS: Microsoft® Windows 7
  • Processor: 3.0 GHz Intel Core 2 Duo or better
  • Memory: 2 GB RAM
  • Graphics: Dedicated video card with 256MB of memory (OpenGL 2.1 or above)
  • Storage: 500 MB available space
  • Sound Card: Compatible soundcard
  • Additional Notes: Solid performance at minimum specs requires all graphical options in Options menu to be switched to 'Off'.

English,French,German



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This is a fun game overall. If you like stealth games, it's worth a try, but I do have some gripes as well.

1. Time limits seem counterintuitive for a stealth game.
2. There should be a dedicated reset button.
3. The menu cursor is very hard to see.
4. there's a lot of randomness with the guards.

I certainly had fun and there were some tense moments. I suggest waiting for a sale, though. The game's good, but it's not $20 good.. With a focus on fast-paced heists, The Marvellous Miss Take brings some fresh new ideas to the stealth genre. Miss Take stands out amidst the gloomy atmospheres of other recent stealth games thanks to lighthearted humor and a positive attitude. I like the variety of challenges and the “easy to learn, tough to master” feel that makes it fun to replay the levels.

There are a few spots that could use improvement, though. The focus on aiming for better times is problematic due to the random movements of the guards. Pure luck often makes the difference between a good run and a bad run, and that can feel unfair. I think it would be better to eliminate the clock and focus instead on making larger levels and giving each of them a distinct “flavor,” since all the stages look and sound pretty much the same.

On the whole, I found The Marvellous Miss Take to be a very pleasant surprise. The visual/audio style, themes, and gameplay are very unique and elegantly presented. Fans of stealth games should definitely check this one out.

(Rating: 8/10 “Very Good”)

Notes: The mouse and keyboard controls felt awkward early on, so I switched to an Xbox 360 controller for Windows and never looked back.. Know what you're getting into.

I rate this 7 of 10. This is initially a very good game with great stealth mechanics that, after its first half, actually feels too long and becomes a chore if you want to complete it. The global achievement stats are a testament to that, only 2.6% have completed it (normal "story mode" completion, not with all the extra stuff you can do in the game). That compares to 42.7% who have gotten the first achievement, which is not a trivial one. All this is almost one year after its release. Many people seem to like the game (for good reasons) and play it to a considerable extent, but only very few finish it. (The phenomenon is ofcourse natural and can be seen with other games, too, but much weaker. This game makes most people give up on it, much more than other games.)

  • If you are a normal gamer who doesn't mind abandoning a game at the point where it gets tedious, this is fun for a while.
  • If you are a gamer who likes to at least play to the end, this game drags on and the difficulty is far beyond the nice and friendly game that it seems to be in the beginning. Restarting and hoping for better random conditions will happen alot. The game is good enough to have kept me playing to the end, though.
  • If you like to complete the game with all achievements and extra stuff like beating par times on each level, then be prepared for some frustration over the imprecise controls when things become hectic, the randomness and the lots and lots and lots of restarting a level. I persevered and did even that, but was it fun? Some moments yes, alot of the times no. I feel a little sorry about the amount of time I poured into this, but I didn't want to stop at a 85% finished game. Now I'm glad to uninstall it even though there are some "pro" and "dev" time limits left to beat.
Also I don't like how the game never stays at a smooth frame rate (probably for everyone, check the forums), even though I'm far above the system requirements. I'll have to assume this is due to bad programming and misuse of middleware. When you're running on too many layers of software, performance and timing problems are likely to happen. The slight stuttering doesn't ruin the game though.

Finishing with the positive things, this game has nice stylish graphics, and great music that fits the style. And the gameplay is really nice, the stealth mechanics are well done and you are never unclear about what's going on and why a guard has "caught your scent". The difficulty ramps up smoothly, so the point where it starts to become tedious will depend on your tolerance and skill. But that point will come for most people, so know what you're getting into.. The Marvellous Miss Take

You are playing the fabulous and fashionable Sophia Take and your aim is to take back your aunt art collections.

In each level you have to collect paintings and others art items as fast as you can and without being detected by guards, camera and others. You will have at your disposition gadgets to help you in your heists.

This game is very well presented, great audio (Fabulous) and easy to play but challenging.

You must help Sophia Take! She can’t do it without you.

This game also have achievements and trading cards.

8.5/10

MORE THE_CPT_FROGGY REVIEWS HERE

FOLLOW THE CPT FROGGY CURATOR PAGE HERE. W4MM - Looking to play! Want to chase me around an art gallery with dogs and alarms? (London) <\/b>

You:
  • A bunch of chunky goons; 6ft+ only
    <\/li>
  • Must be radiating a translucent cone from your eyes to indicate your field of vision
    <\/li>
  • Men in uniform with random patrol paths <\/li><\/ul>
    Me:
    • A lithe, classy redhead in a hat (you'll know me when I drop the hat and run when you spot me)
      <\/li>
    • Into toys :) and I will bring them (glue, cat noise makers, teleporters; that's how I like it)
      <\/li>
    • The stealthiest fun you will ever have!<\/li><\/ul>
      ;) Catch me while you can, boys!

      If you're into pure stealth experiences The Marvellous Miss Take certainly knows how to please. I myself am often found crouched in the shadows, stuffing things into my pockets, being the creep that I am. And, as such, I can tell you what makes a great stealth game. An adequate stealth game gives you steady feedback on how visible you are at any given time and makes it clear how alert your opponents are. A good stealth game is all about cunning movement, where actively removing threats is impossible or undesirable. A great stealth game takes all of the above, adds a heap of character, and then does something you've never quite seen before. Miss Take is a great stealth game.

      Like spitting into the hair of a tall guy a couple rows in front of you in a dark and crowded movie theater, The Marvelous Miss Take is a pure stealth experience. You cannot incapacitate guards and your goal is to get the loot and get out without being caught. If you get caught, you lose.

      However, where Miss Take really shines is in its focus on getting into and fleeing from danger. You could take your time on every level and get through the game easily. But if you want to get through well, you'll have to beat the par times for each level. This might sound awful to old stealth hats, but the game doesn't punish you for being seen as long you can get away. And as anyone who has run naked down a public street of a major city knows, that has some veracity (provided you have no obvious tattoos or weird scars). In fact, being seen is a great way to get the guards to stop patrolling near the loot and come stomping to where you decided to give them a show (as most fellows will). At least this is how it plays for two of the characters.

      What!? Multiple characters and playstyles? Take a minute to collect your popped monocle, reader. Yes, Miss Take has three characters that play quite differently. With the eponymous Miss Take you have to collect all the paintings in each level and you are usually given some sort of tool to help: smoke bombs to hide, noise makers to distract guards, a teleporter to move quickly to where you throw it, etc. However, if somebody notices you and you run for it, she'll drop her hat, which you have to get back before you exit, making drastic evasion riskier. Her extra goals are to beat a par time and collect loot behind display cases you have to smash (alerting anyone nearby).

      Your first ally is a more traditional thief, who can't run but has no par time to beat. Your optional goal is to take your time and not be seen. His inclusion was especially nice, since that's the sort of trimming-a-bonzai-tree, patient experience I play stealth games for and lets aficionados of the genre feel like they can ease out of their comfort zone.

      And finally, the third is a teenage pick-pocket who has to get up close to a guard, stay there for long enough to snatch a key and then unlock a safe that will set off a blaring alarm. She has no tools, but she doesn't drop her hat when she springs into action like a kangaroo wearing moon shoes. Once again, the goal is to do it quick (certainly not what she said).

      This plays out over 25 levels, which you will go through once for each character with minor changes for each one. Much like the interiors of our protagonists' purses, it's an impressive amount of content. And the difficulty most certainly rises to meet your mounting skills (oh my!), with later levels adding threats like security cameras, dogs that will pick up your scent, and lasers that will limit your movement. Add these to the basic threat of guards with random movement patterns, and you have yourself a challenge, sir.

      Fortunately, the game also gives you tools to deal with the rising chaos. Miss Take's tools are obvious, but each character can make a sound to draw guards to the area; controlling their movement for a time (and without breaking the stealth bonus for our traditional thief). This is essential, since while random patrols provide a pleasant risk, it would be terrible if you had to wait for them to move into or out of the ideal position for half an hour while the RNG has declared the order of the day is back and forth like the ping pong savants' international tournament for obsessive compulsives.

      And if this extensive love letter to Miss Take isn't enough, the aesthetic of the game is perfectly fitting a game about art and the acquisition thereof. The soundtrack is stellar, with a good selection of lovely hard bop jazz. The models are fairly simple, but the animation is good looking and lively and the use of bright colors make sure Miss Take looks timeless rather than basic. The characterization of our heroes is strong and - despite their seemingly misanthropic profession - they're made quite likable, like a bunch of posh Robin Hoods, in comparison to the completely deplorable villain. The game isn't terribly verbose (unlike me), but the dialogue that is there is often witty and enjoyable.

      Miss Take does have her worts, they're just small and mostly out of sight (like behind the knee or something). Despite the quantity of levels and the small efforts to make differences between them for each of the characters, the setting for every level is the same style of art gallery. Only the layout and time of day changes. Graphics options are pretty solid, but it gets a little funny about the resolution when alt+tabbing out of the game. You can't fine tune the volume controls or rebind keys. I found using pure mouse control to be less than smooth, but using the keyboard to walk fixed that (the 360 controller also works). And the glue tool has some problems. For some reason glued enemies would stay alert and constantly aware of my position until the glue ended, causing some problems. But really, if Miss Take were a painting, the stain of these would only amount to a single drop of coffee from the spit-take at how otherwise amazing it is.

      So, yeah, The Marvelous Miss Take is easily the best stealth game I have played in some time. Worth twenty dollars? Maybe, if you just need your skulking in shadows fix. I'd probably recommend waiting until it goes on sale for ten bucks. But absolutely get it then. If stealth is your thing, you won't be disappointed. If stealth isn't your thing? Well, Miss Take won't go out of her way to court you, but if you meet her halfway, she might provide you a chance to get into it (ba-zing).

      One Last Note:

      I read a couple comments to effect that some people were put off of this game by Feminist Frequency's endorsement of it. I won't jump to any conclusions about those that might feel wary about that. Frankly, if a group that is about a social\/political agenda, even one I was involved with, was pushing a game, I'd probably be concerned that I'd just have to sit through a parade of their memes rather than a game I enjoy. Don't worry about that. The Marvelous Miss Take will appeal to feminists for obvious reasons (and good for Miss Take for hitting that demographic), but it isn't a feminist game. It's a stealth game. A really, really good stealth game. A great stealth game.. The Marvelous Miss Take is one of the best stealth-action game's you've probably never heard of.

      You're quickly introduced to Sophia Take, the main character and find out that your Aunt had passed away and in her will she had left her art collection to Sophia. You then find out that Ralph Blackstock forges a new will and takes Sophia's Aunts entire art collection and your job is to get it back and prove he stole it from you.

      Now the game is split into five chapters and each chapter is composed of five stages, to start with the stages are very basic. There are some cameras and a few guards patrolling the art gallery but as you continue they start using dogs and motion detecting lasers to try and stop you. You'll notice right away that Sophia is just your average thief, nothing too fancy; she can nimbly get away with nothing but her wits and whatever gadget the stage gave to you. As the stages get more complex you'll meet two new characters, Harry the Thief and Daisy the Pickpocket. Eventually these two characters join your party and help Sophia try and get her art collection back. Both of these characters play completely different and also have to complete seperate goals than the other two. Harry the Thief walks with a cane so he's slower than Sophia and Daisy but he can throw his trusty bouncy ball to distract guards and his missions are literal stealth missions; don't get caught at all because he can't escape easily. Daisy the Pickpocket is the fastest of the three and can walk around guards without alerting them, her missions are also drastically different; you have to steal keys from guards to open safes for cash rather than just stealing art and leaving.

      This game definitely builds itself on basic but rock solid stealth mechanics - hiding, running (or walking) and stealing anything that isn't outright nailed down and then applies all of that to its extraordinary level design. On top of that the game has extremely simplistic controls, you can play it with just the mouse if you wanted to; or keyboard for movement and mouse for actions; or even just your controller. One downside is that there are no remapping controls, so if you don't have a controller and the default controls for keyboard & mouse bother you than you are out of luck.

      Graphically there isn't anything to complain about, some might like the cartoony feel while others might hate it. I personally feel that it helps the game stand out amongst other games in the genre usually being dark rather than having that happy yet serious feel. Don't let the bright nature of this game fool you, it will take no mercy on you in the later stages.

      Now the soundtrack for this game was phenomenal, it has that jazzy down to earth feel while you're slyly prowling around an art gallery trying your best not to get caught while you pilfer paintings or other priceless treasures.

      Honestly The Marvelous Miss Take is a perfect example of how a stealth game doesn't need to be slow or tedious; how they can also be fast and lively, in a world of bright colours and memorable characters that don't need to have fifteen times the dialogue introducing them to be remembered. This game is as great as it's very own name states, it's just depressing no one really gives it the chance it deserves.

      If you're into stealth games and have wondered "is this the game for me?" I can probably say without a doubt, yes it is. Highly recommend a purchase at any price; it has enough content to keep you entertained for hours and then some.. It's a light-hearted stealth game, with a remarkable lack of violence, great sense of humour, great music effects and soundtrack that react to your actions, stylish visuals, and a well balanced challenge system.

      The virdict? Jolly good!


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