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TorqueL Download Without License Key

TorqueL Download Without License Key


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About This Game

TorqueL is a unique 2D "rolling" & "extend" platformer/action/puzzle game.
Including total 50 chambers, 7 basic routes, and 1 secret route.

Interactive music of product version composed by sanodg(Nobuyoshi Sano).

Recommended playing with Xbox 360 gamepad.
*Win10 + Xbox One Controller problems was fixed on Anniversary Updat...

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Title: TorqueL
Genre: Action, Indie
Developer:
Nanmo (Takayuki Yanagihara) @ FullPowerSideAttack.com, sanodg (Nobuyoshi Sano), FullPowerSideAttack.com
Publisher:
AGM PLAYISM
Franchise:
PLAYISM
Release Date: 22 Jan, 2015



English




So, you think you're pretty good with a controller, do you? Here's your chance to prove it. "TorqueL" is a "controller ONLY" game, and while it's a simple game for anyone to play successfully, to exceed one must be a controller MASTER!

The goal is simple, and common, enough. Move yourself, a figure in a small, box, from point A to point B. (I haven't played much over an hour or so, and I presume the game becomes far more complex that what I will have the experience to describe.) The box can roll by means of the left stick. But the box can also be launched in any direction. And not just four directions, but conceivable ANY of 360 degrees. Each side of the box has a color which corresponds to a controller button. Pressing that button rapidly shoots out a "rod", sending the box in the opposite direction. But should you desire, any combination or number of the four buttons can be pressed. This allows an average (or less) player such as myself the option to suspend the box in space in potentially dangerous locations, allowing me to plan and act slowly and with caution.

Dangerous, I said? Yes, since every "pool" (maybe not, since they can also be on the ceiling) of red is deadly, and any contact will cause instant death, and make the level restart automatically. Fortunately, the button-generated rods can be held, freezing them in an extended position. A Controller Master can no doubt FLY across a layout, never pressing any but THE perfect button as they roll and fly. I can't, so I'll press all buttons as necessary, and carefully control the buttons and the stick to slowly move the box into the best, next position. But apparently time is tracked, cumulatively, so speed is very much a factor.

But there's more to "TorqueL"! There are also areas that change the direction of gravity (more like "Super Goo Goo" than "Gravity Error", both very worthwhile games.) Not necessarily just up and down reversals, but horizontal as well. And several of these areas can be alongside each other, creating a situation requiring great skill indeed!

I notice on the Store Page trailer that at a further point a family element is added to the box, so I presume some form of story may be involved. The Store Page references 50 levels, seven basic routes and one secret route.

TorqueL IS a fun game, and I learn something about control on pretty much every level. Once I gain comfort with the controller (which I intend to) I should be better able to play other controller games as well. I got TorqueL at discount, about $7US, and even that was a bit high. As much fun as this game is, I fear most players would feel $10US is quite high, compared to similar arcade\/puzzle games. (I say "similar, but nothing is "comparable".) The choice is yours.. Great balance between skill, luck, and silly! I got it on PS Plus but bought it again on steam because it is a fun game to zone out or listen to a podcast. The developer is also very responsive if you have questions.. Simple consept however controls are difficult to get used to. Lacks polish and the game just doesn't look good. In "TorqueL" you control a man in a square in a 2D platformer environment.

The design is very minimalistic, but not necessarily in a good way. It feels like dev art, honestly; not like "Hero Core"-style well-done minimalism that still looks pleasant.

The controls are \u2026 just bad. You have four colored buttons and four faces of the square; pressing the respective button extends the side into a pillar. A modification that helps you reach high places and traverse pits of lava. But you're also rotating the square \u2013 and thus, those faces as well \u2013 as you move forward, so you never know when "up" \/ yellow is down or right or what. The devs should have considered absolute directions rather than relative ones, to give the player more control, and thus, more fun.

I think this game is unplayable because succeeding is based on luck, not skill. If there is any finesse about, I dunno, shifting weight or propelling oneself, then those techniques are definitely not tutorialized well.

It's probably fun as a party game when everybody is drunk and in loss of control anyway.

The chiptune music is kinda nice.

3.5\/1o.o. This is a fun, very overlooked game. The graphics are very plain, but if you can look past that there is interesting gameplay beneath. It can be pretty frustrating sometimes; it's definitely not for everyone, but if you enjoy physics-based games and having to adapt to a unique movement system - it's worth a shot. You might want to use a controller though - whlie the game is fully beatable with a keyboard, you (probably) aren't able to press all 4 extend buttons at the same time, which could prove useful in certain situations.
I find myself coming back to this game - once I understood how the movement works (to a degree) it became really enjoyable to speed through levels.



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