Title: War of the Human Tanks - Limited Operations
Genre: Adventure, Indie, Strategy
Release Date: 13 Jun, 2016
Just like the original this is an excellent turn based strategy game courtesy of doujin developer Yakiniku Banzai.. The third and the last game of Human Tanks trilogy. Not as good as Alter, but still a nice game.
While the mechanics stay the same, for each mission you have a set amount of tanks to choose from. So there's no more developing tanks and modules for your liking. For like half of the game it's really annoying, since the enemy is always stronger and you don't have access to the quick scouts or assaults tanks which otherwise you could develop in previous game. Because of this, you have to change your strategy for this game. In pevious titles you always wanted to rush in and kill the enemy before he kills you. Here you have to take more cautious approach with multiple scout tanks (no Koharu for you!). Of course, you will still sometimes lose because of random Shock tank blowing up in your face or stray artillery.
Late game and bonus missions are much more interesting - you have better units, although not too many, so you have to plan ahead the deployment, etc.
The addition of Limits and mission ranks is nice, but not really a gamechanger.
Overall, if you liked the previous Human Tanks game, you will almost surely enjoy this one as well.. Decent game. If you're new to the WotHT series, it's great and I highly recommend it but this is the third game in the series so feel free to check out the previous two games first.
If you're a WotHT veteran, this game plays exactly the same as the previous two but with one major twist in resource management. The "Limited" in the title refers to the fact that you aren't able to collect crates and build units as you please any more. You're given a limited supply of units for each mission. You do have two special units (well, one, really) which are Hotaru, who is played up as a powerful unit by the story but turns out to be a bog standard Command unit, and your actual special unit, a Mihari Scout unit, who has exceptional scouting abilities for the start of the game. Then you're given a handful of other units to choose from to deploy as you see fit.
It doesn't seem to be a perma-death scenario, though. I haven't noticed any correlation between the units left over from the previous mission and the ones I start with on the next mission. Considering you can go back and replay missions without directly continuing from the previous one, I think it's safe to assume that's the case.
I can't really say whether the new resource management is good or bad. On the one hand, I liked building up a super powerful squad and crushing my opponent but, on the other hand, it does take the strategy out of the game when you can simply scount the entire map and then level it all in one turn. It's a matter of balance and this time they balanced it for maximum strategy.
Overall, it's still a great game for fans of the series so definately pick it up.. Just like the original this is an excellent turn based strategy game courtesy of doujin developer Yakiniku Banzai.
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