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Warhammer 40,000: Space Wolf - Sentry Gun Pack Ativador

Warhammer 40,000: Space Wolf - Sentry Gun Pack Ativador


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About This Content

Arm your squad with new equipment and bring them even more glorious victories in the battles to come!



This pack includes:

  • Tarantula Sentry Guns with Heavy Bolters, perfect in eliminating lightly armoured enemies with deadly efficiency.
  • Tarantula Sentry Guns with Lascannons, capable of halting an enemy assault at the longest distances.
  • Tarantula Sentry Guns with Multi-Meltas, able to incinerate any enemy and turn their armour into piles of molten metal.
  • A new Chain Effect, allowing you to destroy enemy equipment.
  • Two Combat Shields providing your hero with extra protection until the battle ends.
  • Three legendary melee weapons, each with unique combat properties.

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Title: Warhammer 40,000: Space Wolf - Sentry Gun Pack
Genre: Action, Strategy
Developer:
HeroCraft
Publisher:
HeroCraft
Franchise:
Warhammer
Release Date: 21 Jun, 2018


Minimum:

  • OS: Windows 7
  • Processor: 2.4 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: DirectX 11 compatible GPU is required to play the game! Attempts on launching the game on systems which do not meet minimum requirements will cause crashes! Integrated GPUs may cause significant FPS drops! The game is not fully compatible with legacy AMD Radeon HD Video Cards which don't support DirectX 12!

English,French,Italian,German,Russian,Korean,Japanese,Simplified Chinese




A shamelss attempt to let you pay for the content of Wrath of the Damned event twice. Your girlfriend will love the spider thingy, but you know it's useless. None of the cards are essential and you don't want to pay 5 \u20ac to extend your collection by few extra virtual cards, do you?. The Sentry Gun DLC (or \u2665BELOVED TURRET\u2665 as I prefer to call them) is useful to have.

Effectively adding a resummonable turret to your squad that, while not especially deadly in their own right, at least draws the attention of the Enemy AI. Summoning one of these cute little killing machines is often enough to distract the enemy from attacking you and your squad mates for a turn or two. And as we know, an enemy divided is a dead enemy.

The variety of turrets is also good
MultiMelta for removing armour on targets and adding a damage over time
LasCannon for hitting targets are longer ranges, ignoring armour and adding time to the target's move
Heavy Bolter is better at close range and is the only one that can make reactionary overwatch attacks

All are directly controllable by you, but like the Wolf card you can only have one turret active (this limit applies even if you have the Sigurd Ironside DLC). Summoning another turret will cause the previous one to self destruct.

Many of the other non-turret cards in this DLC offer different playstyles for Valgard and the Devastate card is really only useful in the PVP game mode. If you like a more melee focused playstyle the Fenrisian Sol Power Maul is good for slowing down the enemies. I found the shields to be of little value because although they look awesome, they occupy a hand that could be holding an offensive weapon which is a bit of a shame.

In summary

While I wouldn't say this is an essential DLC, I rarely run a scenario without a turret in Valgard's deck now that I have them. The other cards are so-so in my opinion. The value really is in the turrets. Picking this DLC up on offer or as part of a bundle deal is worthwhile.. The Sentry Gun DLC (or \u2665BELOVED TURRET\u2665 as I prefer to call them) is useful to have.

Effectively adding a resummonable turret to your squad that, while not especially deadly in their own right, at least draws the attention of the Enemy AI. Summoning one of these cute little killing machines is often enough to distract the enemy from attacking you and your squad mates for a turn or two. And as we know, an enemy divided is a dead enemy.

The variety of turrets is also good
MultiMelta for removing armour on targets and adding a damage over time
LasCannon for hitting targets are longer ranges, ignoring armour and adding time to the target's move
Heavy Bolter is better at close range and is the only one that can make reactionary overwatch attacks

All are directly controllable by you, but like the Wolf card you can only have one turret active (this limit applies even if you have the Sigurd Ironside DLC). Summoning another turret will cause the previous one to self destruct.

Many of the other non-turret cards in this DLC offer different playstyles for Valgard and the Devastate card is really only useful in the PVP game mode. If you like a more melee focused playstyle the Fenrisian Sol Power Maul is good for slowing down the enemies. I found the shields to be of little value because although they look awesome, they occupy a hand that could be holding an offensive weapon which is a bit of a shame.

In summary

While I wouldn't say this is an essential DLC, I rarely run a scenario without a turret in Valgard's deck now that I have them. The other cards are so-so in my opinion. The value really is in the turrets. Picking this DLC up on offer or as part of a bundle deal is worthwhile.. The Sentry Gun DLC (or \u2665BELOVED TURRET\u2665 as I prefer to call them) is useful to have.

Effectively adding a resummonable turret to your squad that, while not especially deadly in their own right, at least draws the attention of the Enemy AI. Summoning one of these cute little killing machines is often enough to distract the enemy from attacking you and your squad mates for a turn or two. And as we know, an enemy divided is a dead enemy.

The variety of turrets is also good
MultiMelta for removing armour on targets and adding a damage over time
LasCannon for hitting targets are longer ranges, ignoring armour and adding time to the target's move
Heavy Bolter is better at close range and is the only one that can make reactionary overwatch attacks

All are directly controllable by you, but like the Wolf card you can only have one turret active (this limit applies even if you have the Sigurd Ironside DLC). Summoning another turret will cause the previous one to self destruct.

Many of the other non-turret cards in this DLC offer different playstyles for Valgard and the Devastate card is really only useful in the PVP game mode. If you like a more melee focused playstyle the Fenrisian Sol Power Maul is good for slowing down the enemies. I found the shields to be of little value because although they look awesome, they occupy a hand that could be holding an offensive weapon which is a bit of a shame.

In summary

While I wouldn't say this is an essential DLC, I rarely run a scenario without a turret in Valgard's deck now that I have them. The other cards are so-so in my opinion. The value really is in the turrets. Picking this DLC up on offer or as part of a bundle deal is worthwhile.. The Sentry Gun DLC (or \u2665BELOVED TURRET\u2665 as I prefer to call them) is useful to have.

Effectively adding a resummonable turret to your squad that, while not especially deadly in their own right, at least draws the attention of the Enemy AI. Summoning one of these cute little killing machines is often enough to distract the enemy from attacking you and your squad mates for a turn or two. And as we know, an enemy divided is a dead enemy.

The variety of turrets is also good
MultiMelta for removing armour on targets and adding a damage over time
LasCannon for hitting targets are longer ranges, ignoring armour and adding time to the target's move
Heavy Bolter is better at close range and is the only one that can make reactionary overwatch attacks

All are directly controllable by you, but like the Wolf card you can only have one turret active (this limit applies even if you have the Sigurd Ironside DLC). Summoning another turret will cause the previous one to self destruct.

Many of the other non-turret cards in this DLC offer different playstyles for Valgard and the Devastate card is really only useful in the PVP game mode. If you like a more melee focused playstyle the Fenrisian Sol Power Maul is good for slowing down the enemies. I found the shields to be of little value because although they look awesome, they occupy a hand that could be holding an offensive weapon which is a bit of a shame.

In summary

While I wouldn't say this is an essential DLC, I rarely run a scenario without a turret in Valgard's deck now that I have them. The other cards are so-so in my opinion. The value really is in the turrets. Picking this DLC up on offer or as part of a bundle deal is worthwhile.



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