Title: XLR
Genre: Action, Indie, Simulation, Strategy, Early Access
Developer:
Metaware Limited, LLC
Publisher:
Metaware Limited, LLC
Release Date: 5 Apr, 2016
Minimum:
English
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No updates since august... Well it was cheap but it still feels like a mistake.
There's not much to do ingame in solo other than trying the locomotion methods and testing all the weapons on the small spidey bombs. It gets boring after 20-ish minutes.... great tower defence cant wait to see what gets added.. great tower defence cant wait to see what gets added.. Tried this one with a few friends last fall and I was frankly not impressed. I don't know if the game was having a particularly bad day - worse than its average, but everything went wrong, from losing ability to reload, to spawning miles *above* the map, to losing connection to players or host. We wanted to play a few quick matches and ended up just retartings the game three or four times, through a one hour session maybe clocking in 5 minutes of actual gameplay.
Not even worth two dollars IMO. There are better things out there for your cash, more functional especially; even for two bucks. The lack of updates probably seal the deal on XLR. Unfinished, unpolished, barely functional.. Changed review THIS GAME IS A GRAVEYARD. After the update, it's a new game. Still WIP now (buggy too) but is going to support lot of features missing in other multiplayer shooters for Vive: a better locomotion (it seems comfortable too), a better weapon management (inspired by H3VR), classess of soldiers, a better graphics.. Honestly, this game isnt good. The weapons lag behind your hands so far that it is difficult to be accurate, but with the way guns operate, im not even sure the developer wants you to be accurate. Using the grips to pick up\/drop everything feels sloppy to me, but thats more of a preferance really. The way you open your inventory and teleport is just bad. Text lags behind movement and blur, so if you want to read it you have to be perfectly still.
I wanted to do a Pro\/Con system for this review.... but I honestly cant think of any pros! I've owned the game for a month and I haven't seen a single improvement. Can't recommend this game until MAJOR changes are made.
Edit: 7\/23\/16
Well they have made major changes to the game and it's so much worse now. They have made it into a multiplayer arena shooter, that no one plays.. Note: This is an Early Access review.
I've always been a fan of tower defense games, and have played the crap out of them ever since I discovered them in WC3. As soon as I got my Vive, I made it my mission to check out XLR as soon as I could.
My initial impression was that it was pretty good. It is really a combination of a FPS and a TD, and it combines the two well. The game starts with you in a central command room, and you are given moments to assess your environment in a globe that lets you peer in and out of, before waves of enemies start approaching your location.
You can either start building towers from the overview, or teleport right into the action by twisting your controllers 90% to a side and pulling the trigger. You are equipped with a building tool that lets you drop towers where you are pointing, and also a gun \u2013 something you will almost certainly need to use as the game starts. There is also an option to dual wield, by dropping your controllers to your waste and hitting the grip button to switch between the building tool and your gun \u2013 something I found very satisfying!
Unfortunately, and somewhat understandably so as this is in early access, the gameplay is somewhat flat and there isn\u2019t too much to do beyond trying to survive the waves of enemies. The game can get somewhat strenuous on the eyes thanks to the dark environment and the repeated flashing of flying plasma, from your towers, enemies, and even your own guns. I actually found myself having to remove the HMD when the flashing got a little intense. The sound also tended to be quite repetitive, particularly as you repeatedly spam-firing your gun at the enemies in the distance. When you lose, the game also dumps you back into the main menu rather unceremoniously, without any real indication that you\u2019ve lost.
There is a co-operative aspect to the game that I rather enjoyed, however \u2013 it was pretty satisfying to focus on taking down enemies while your friends focused on building towers and defences around you. It was also pretty cool being able to see your friends out in the field when you\u2019re looking through the overview, and I did retreat to this view when I got a little tired from the repetitive audio and flashing lights.
All in all, the game is pretty flat at the moment. But given that the fact that the game has barely been officially out for a week, I think there is plenty of room to improve, which is why I'm recommending this game. I rather enjoy TD type games, and am pretty excited to see how VR will give us a taste of tower defences \u2013 and so I will definitely be keeping my eye on XLR.
. Changed review THIS GAME IS A GRAVEYARD. Honestly, this game isnt good. The weapons lag behind your hands so far that it is difficult to be accurate, but with the way guns operate, im not even sure the developer wants you to be accurate. Using the grips to pick up\/drop everything feels sloppy to me, but thats more of a preferance really. The way you open your inventory and teleport is just bad. Text lags behind movement and blur, so if you want to read it you have to be perfectly still.
I wanted to do a Pro\/Con system for this review.... but I honestly cant think of any pros! I've owned the game for a month and I haven't seen a single improvement. Can't recommend this game until MAJOR changes are made.
Edit: 7\/23\/16
Well they have made major changes to the game and it's so much worse now. They have made it into a multiplayer arena shooter, that no one plays.
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