Title: Apollo4x
Genre: Action, Adventure, Casual, Indie, RPG, Simulation, Strategy
Developer:
Digital Entertainment
Publisher:
Digital Entertainment
Release Date: 5 May, 2015
Minimum:
English
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The game suffers from a few design decisions which I found personally very frustrating. I have not logged a lot of play time, however I have watched a few tutorial videos and have learned that this is not a gap in my understanding of rules\/controls, but is in fact how the game was designed to be played.
Fundamentally what bothers me about the game is the fact that you are not building consistent trade that develops and grows over time. Instead every turn the resources demanded by planets and the prices are re-rolled, and all your convoys from last turn are removed, and you basically have to plan things from scratch. This is enjoyable for a few turns but quickly becomes tedious, especially with larger empires. It is frustrating to invest five minutes thinking through an excellent trade route, only to have it removed the next turn (and with no way to recreate it). Not only that, but it removes an element of long term strategy from the game as I do not expand based on optimizing my current trade network, but instead expansion is best done through a simple greedy algorithm (grab the best, nearest planet every time), since the world will compleltely change next turn.
I would accept the fact that you basically start each turn from scratch trade-wise if the controls of the game made it very easy to set up new trade (and the only difficulty being thinking through and optimizing things - aka the fun part!). Instead everything from the camera control (the game would honestly be better if they scrapped the whole planetary system thing and replaced it with a board game style system with no third axis of rotation to mess the view up), to the ui\/menus (no way to see what the second resource a corporation wants to trade is - you can only see the resource it wants that turn, you need to zoom in to see text after clicking on a planet, and the tooltips are awful), to setting up trade (watch a tutorial: even the devs have trouble clicking back, and trade, and travel, and figuring out what the hell is going on). The single most frustrating aspect is the system of fleets, which mean that if you are creating a very large trade route, and you have almost finished it, but the last planet you want to visit doesn't have enough fleets (or fuel or whatever) to visit, then you need to undo the ENTIRE trade route, then add fleet to the planet, then redo the entire trade route (being able to add fleet while making a trade route would help here). It feels as though the game was only tested on tiny three planet systems, and the devs didn't bother to see how controls work with larger systems.
My two main issues compound to make the game unplayable for me. While I would personally enjoy creating long term strategies over the turn-by-turn optimiziation the game instead asks for, I understand how this system can also be fun and challenging, and was willing to give it a shot. However with the aweful controls, having to re-think everything turn-by-turn makes the game too frustrating and slow to be playable.
. I think that this game really needs a tutorial, I don't understand the mechanics very well and that's a little bit confuse but could really become an interesting game. I was looking forward to this based on the reviews and write up, but I've given it a fair shot and this really isn't a good game.
Camera controls are all over the place
Tutorial is useless
No real point.. the control is a real butthurt. No tutorial, only help tips. And the concept is not looked good.. Good 4x game.. 1) UI is a mess, camera is horribly broken
2) Trade routes have to be founded each turn from scratch - no long-term development. And it's a pain in the♥♥♥♥♥ because of (1).
Guess if you like to rethink your trading each turn it's an ok game, but if you prefer to build and develop - it's not a game you want.. this is a great game kind of hard great if you want a challenge. This game is a new kind of 4x. My first run beating the game it crashed 0 times! Pretty good for a Steam game these days. If you are into 4x games and dont mind card based battles buy this. Make sure to watch the video and read the manual.
9\/10
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