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Avorion License


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About This Game

Avorion is currently in Early Access, and under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.< 5d3b920ae0



Title: Avorion
Genre: Action, Indie, Simulation, Early Access
Developer:
Boxelware
Publisher:
Boxelware
Release Date: 23 Jan, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 or higher
  • Processor: Dual Core CPU

English,German



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Beta Branch Patch 0.16.1 Patchnotes : Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.. Happy New Year! : A lot has happened this last year and as the year draws to a close, wed like to take the chance to make a review of the year in Avorion! A big thank you to everyone helping us, without this wonderful community this wouldnt have been possible. Lets start at the beginning of the year. Last year in December 2017 we released the Economy Update and due to your feedback we spent most of January working out the last kinks and add in a few more things. The Economy Update brought player stations into the game, an improved economy and AI docking. Another exciting part of the update were cargo shuttles! The first way to let your stations directly deliver and fetch goods to and from other stations. The first big update in 2018 was the Combat Update I in February. With switching to a sector the first easy fast travel was introduced. No endless flying through multiple sectors if all you want to do is see why that mining ship back home isnt mining anymore! Another feature of this update brought us a lot of heat with you guys: Torpedoes. We introduced torpedoes as a new ammunition based weapon with high damage. Torpedoes were also used by Persecutors, which we introduced to make progression into the galaxy a little more difficult. If you were a player back then, you know that we were a bit over-enthusiastic with the damage these things dealt and in the following patches we toned it down considerably without damaging their effectiveness. By now torpedoes have their rightful place as a very strong weapon type, but are no longer over-powered. In April we introduced a smaller update containing UI improvements. A big part of that was the changes to the server browser, now featuring a server history, the possibility to favorite servers and more filters. Additionally we implemented automated crash reports, and got a ton of information on crashes. That made it possible for us to hugely improve server stability! Thank you for everyone who took part :) After that update we continued work on Combat Update II and released a first version of it in June. With this update we introduced player designed turrets, complete with an all new build mode just for that! And were overwhelmed by the amount of cool designs that we had just three days after release of the update! You guys blew us away with you enthusiasm :D In August we had the wonderful opportunity to go to Gamescom in Germany. It was our first ever time showing Avorion and it was amazing. We met so many fans and new players, got a ton of feedback and were genuinely surprised how many people liked Avorion! It was a huge boost to our motivation to continue the work on Avorion! Thank you to all who stopped by, we had a blast! Right after Gamescom we threw ourselves back into work. The System Upgrade Update contained a rework of our upgrade system. Making them more consistent and also introducing permanent installation for nice extra perks. And while we were busy reworking the upgrades, the Xsotan artifacts got some more love as well. Every artifact has now specific perks that are dependent on the boss that drops them. And last, but not least: The AI & Map Commands Update that were testing right now on the beta branch. It gives you the means to command your ships via the galaxy map, even if youre half a galaxy away! And not just to send them mining or patrolling. Youre now able to enchain orders and send ships on trade routes with multiple stops. A big pet peeve of our community was the AI behavior. And with this update we tackle that: AI is now able to boost, path finding calculation is done much quicker and those escort ships dont struggle to keep up with you anymore! And now its today, the last day of this wonderful and productive year.. Multithreading Update Hotfix : Hotfix 0.13.0. News: Dev Progress : Hey guys, just wanted to let you all know what we are currently working on. When developing a game, there is a lot of internal work, that players don't see directly but which still benefits them indirectly. For example, we have recently added a better crash detection and automated reboot to our test server, which will help us speed up debugging and free up resources that were previously spent on manual reboot (both time and mental energy of developers) that can now be invested in more important tasks. Something new we've been working on are asynchronous calculations of ship stats to increase the performance of the game when ships lose parts in a fight or are changed in build mode. So far this would cause stuttering when large ships were involved because recalculating the stats takes longer the larger the ship is. In the future, this calculation will take place in a separate thread, updating the stats as soon as the calculations are done. Using this method, we were able to reduce the time it takes to place a block on a large ship of more than 75 000 blocks from roughly 800 ms (> 50 frames) to about 70 ms ( 4 frames). We're also adding two new types of factories for producing raw oil and coal respectively to complete the production chain for turret crafting (sorry for the oversight!). So far these goods needed to be obtained by trading but soon you can be self sufficient when building turrets for your empire! While the Economy Update is on the Beta Branch, bug fixing and testing takes up a large portion of our time right now.. Dev Progress: Multithreading Update : Hey guys, we've been working on several server improvements concerning multithreading! This post will get a little technical again, so brace yourselves! The reason why the update is taking so long, even though we promised otherwise (we know, sorry for that!) is that multithreading is a very complex issue that can easily introduce bugs when not done correctly.. Beta Branch Patch 0.16.7 Patchnotes : Balancing


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