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Dark Fall: Lost Souls Download Link

Dark Fall: Lost Souls Download Link


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About This Game

Some say the old train station and hotel are a 'haunted hotspot', hidden away in the woods, forgotten by some, feared by others. The old hallways and train platforms echo with the ghosts of many eras, all trapped within the very fabric of the place, each hoping for salvation. The dusty old rooms seem possessed, exhibiting 'time slips' as the past becomes the present. You must tread very carefully, or you too many join the Lost Souls forever. So, why are you here?

Amy Haven went missing 5 Years ago. On the anniversary of the child's disappearance you, the Police Inspector who failed to find her, has returned to the Train Station and Hotel one last time. As you attempt to solve the mystery of Amy's disappearance you must face the horrors of your past. Someone, or something, does not want you to solve the mystery, that much is clear. Never turn your back on the darkness....for something hides there; something evil, unknowable and hungry.

Key features:

  • A stand-alone Dark Fall horror adventure.
  • Explore a derelict train station & hotel, abandoned since World War 2.
  • Experience 'timeslips' as the past becomes the present.
  • Communicate with ghosts, the Lost Souls, and attempt to free them from purgatory.
  • A hauntingly creepy score, to chill, alarm and horrify.
  • Explore the memories of the dead, in their own ‘nightmares’.
  • Discover the true identity, and power behind, the Dark Fall itself.
  • Play twisted 'Party Games' including Blind Man's Buff and Statues.
  • Solve a modern urban mystery, 'What Happened To Amy Haven?'
  • Use a Ouijaboard to meet and communicate with ghosts.
  • Survive the night in a realistic, abandoned location full of danger!
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Title: Dark Fall: Lost Souls
Genre: Adventure, Indie
Developer:
Darkling Room
Publisher:
Iceberg Interactive
Release Date: 21 Apr, 2010


Minimum:

  • OS: Windows® XP(SP2/SP3) or Vista
  • Processor: Pentium® IV (or equivalent recommended)
  • Memory: 512 MB RAM
  • Graphics: 128 MB DirectX® 9.0C Compatible 3D accelerated video card

  • DirectX®: DirectX® 9.0C
  • Sound: 16-bit DirectX® 9.0C Sound Card
  • Other Requirements: Mouse, Speakers

English




I took a risk on this since it looked interest, but unfortunately it did not live up to what i hoped for. It is basically a point and click adventure where you have to mostly guess the answers or items to use.

It was interesting, but I quit after I got tired of looking at Walkthroughs each time I got stuck. The answers and locations of items were not logical, so I moved onto another game after 4 hours of playing.. You've been called to point and click your way through a mystery down at the old abandoned hotel and train station. It isn't long though before you're ambushed by G-G-G-GHOSTS?!? Lucky for you, you have a bottle of vodka, a handful of Clozapine and a helpful buddy with a serious texting habit. Your adventure is celebrated by the town by putting on a fireworks display in your honor but can you avoid the spooky skeletons and delerium tremens long enough to yank the mask off old man Withers?

Excellent ambiance, Don't play alone alone in the dark. Bottle of vodka reccomended for player as well as character.. simple storyline, average voice acting, but atmosphere (sound and visual) is spectacularly creepy.

worth playing when on sale. I wanna start out by saying I LOVE old school point and clicks, and the first 2 dark fall games were amazing to me, story, gameplay, environments, etc. They had everything I look for in an adventure game. I cannot say the same for Dark Fall: Lost Souls. It feels like they just handed the location setting to a completely random team, and said "make a ghost story!"

The story is cliche and forgettable. The first 2 titles in the series had very original, deep plotlines that I loved delving into. The lore was awesome, and traveling to different time periods was essential AND fascinating. In Lost Souls, the story is about a ghost girl that is haunting a haunted place. That's literally it. The depth of "malakai" from 2, or the intrigue of the well are completely gone from Lost Souls, and replaced with a snotty-spoiled ghost-child wearing pig tails. A huge let down.

The environments are a GREAT improvment! This game looks amazing compared to the first entries, however it's a huge shame that the improved graphics isn't met with better game design. Instead of being afraid of the story, you will be afraid of the graphics, if you're afraid at all. Something will jump on the screen, you won't find any notes in this game that give you chills to simply read. And I found that to be a huge let down.

Another thing that really bothered me was the padding. It wasn't the content that was padded, but the controls and gameplay itself. It takes a FULL SECOND to just turn your character in a single direction. This sounds negligible, but when you're trying to figure out where to go all of a sudden you realize you've been in the same hallway for nearly 2 minutes doing literally nothing but trying to orientate your character. The game (for no real reason) also allows you to "look" up\/down on every single screen. Despite how this is only used once or twice in puzzles or story exploration, it's ultimately just a trap to spend MORE time looking around slowly and accomplishing nothing.

I know my account shows nearly 30 hours of gameplay\u2014I assure you that is not because I loved it OR because it's that long! I literally fell asleep multiple times playing this game. How uninteresting the story is, how much nothing seems to actually fit into anything, how slow it is to even MOVE, all add up to an incredibly dull game. The most successful thing this game did, was put me to sleep.

EDIT: If you're still reading and want another example of how watered down bad this is compared to the first 2, you remember the "over here!" or "here!" voice mechanics in 1 and 2? That were creepy to hear cuz it meant something creepy was happening? In this game, when you hear "Over here!" it means "HEY TURN YOUR FLASHLIGHT ON, YOU CAN'T SEE!". That's all. It only happens when you need your flashlight out. Because not being able to see wasn't hint enough? Completely ruined a creepy mechanic.

TL;DR
As a standalone game, it's better than most other point and clicks, but still forgettable 6\/10
As a sequel to Dark Fall 1 & 2, it's an utter disappointment 3\/10.
Just play 1 or 2 again, is what I recommend.. I wanna start out by saying I LOVE old school point and clicks, and the first 2 dark fall games were amazing to me, story, gameplay, environments, etc. They had everything I look for in an adventure game. I cannot say the same for Dark Fall: Lost Souls. It feels like they just handed the location setting to a completely random team, and said "make a ghost story!"

The story is cliche and forgettable. The first 2 titles in the series had very original, deep plotlines that I loved delving into. The lore was awesome, and traveling to different time periods was essential AND fascinating. In Lost Souls, the story is about a ghost girl that is haunting a haunted place. That's literally it. The depth of "malakai" from 2, or the intrigue of the well are completely gone from Lost Souls, and replaced with a snotty-spoiled ghost-child wearing pig tails. A huge let down.

The environments are a GREAT improvment! This game looks amazing compared to the first entries, however it's a huge shame that the improved graphics isn't met with better game design. Instead of being afraid of the story, you will be afraid of the graphics, if you're afraid at all. Something will jump on the screen, you won't find any notes in this game that give you chills to simply read. And I found that to be a huge let down.

Another thing that really bothered me was the padding. It wasn't the content that was padded, but the controls and gameplay itself. It takes a FULL SECOND to just turn your character in a single direction. This sounds negligible, but when you're trying to figure out where to go all of a sudden you realize you've been in the same hallway for nearly 2 minutes doing literally nothing but trying to orientate your character. The game (for no real reason) also allows you to "look" up\/down on every single screen. Despite how this is only used once or twice in puzzles or story exploration, it's ultimately just a trap to spend MORE time looking around slowly and accomplishing nothing.

I know my account shows nearly 30 hours of gameplay\u2014I assure you that is not because I loved it OR because it's that long! I literally fell asleep multiple times playing this game. How uninteresting the story is, how much nothing seems to actually fit into anything, how slow it is to even MOVE, all add up to an incredibly dull game. The most successful thing this game did, was put me to sleep.

EDIT: If you're still reading and want another example of how watered down bad this is compared to the first 2, you remember the "over here!" or "here!" voice mechanics in 1 and 2? That were creepy to hear cuz it meant something creepy was happening? In this game, when you hear "Over here!" it means "HEY TURN YOUR FLASHLIGHT ON, YOU CAN'T SEE!". That's all. It only happens when you need your flashlight out. Because not being able to see wasn't hint enough? Completely ruined a creepy mechanic.

TL;DR
As a standalone game, it's better than most other point and clicks, but still forgettable 6\/10
As a sequel to Dark Fall 1 & 2, it's an utter disappointment 3\/10.
Just play 1 or 2 again, is what I recommend.. I had the original Dark Fall on disc back when it came out and it was a great game with interesting characters. This game isn't even 1\/10th the enjoyment I experienced with Dark Fall. This game really sucks. The voice acting is unbearable and the narrator basically has an \u2665\u2665\u2665\u2665\u2665\u2665 every time he's scared (which is so often). The puzzles are dumb and the ghosts look really bad. I tried to give this game a chance, but I want to die every time I play it.



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