Title: Fate of the World
Genre: Casual, Indie, Simulation, Strategy
Developer:
Red Redemption
Publisher:
Red Redemption
Release Date: 28 Feb, 2011
Minimum:
English,Dutch,German
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With the Unofficial Patch it becomes the game it should have been in the first place, a deep strategic card game at XCOM difficulty levels.. I love complex simulation games, and I am somewhat interested in the subject matter, so I thought this game would be a perfect fit for me. Sadly, I was wrong. Yes, the underlying climate simulation engine may have been written by actual climate scientists, but its presentation is obtuse, and the game built around it is simplistic in the extreme. The game is simplistic because you enact policies based on a one line summary of pros and cons, pay an implementation cost that is fixed irrespective of the particulars of the respective region (are you seriously saying that an eduction program for 300 million Africans will cost the same as for 1500 million Indians?), can not change the intensity of the policy (am I really taxing carbon without knowing the tax rate?) The presentation is obtuse, because you are simply shown a set of measurements connected by glowing lines, but the meaning of the measurements, and the nature of their connection, is not communicated to the player. For instance, what is that "capital index" affecting "agricultural production"? How can "electricity produced" be 20% lower than "electricity consumed"? What is "uranium take", and why am I experiencing uranium shortages while still having untapped uranium deposits
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