Title: Gunman Tales
Genre: Action, Adventure, Indie, RPG
Developer:
FobTi interactive
Publisher:
FobTi interactive
Release Date: 1 Aug, 2018
Minimum:
English
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I feel as though this game couild be fuin, but the movement is just a little too slow, when i purchased this game, i was expecting a game that felt kinda like wildguns mixed with a game like risk. if the movement was a little more refined (i.e. maknig the dodge roll work on the press of the button instead of needing to hold it and change directions) then it could make this game a little more fun.. It's an okay game at the 7.99 pricepoint. I was very optimistic about this one, but now I've soured. The game feels very incomplete and has almost no replay value. The dev put in an achievement you can only get from finishing the game like 20 times. But there's no real reason to play this game past 1 week. There's only 1 boss and he's too easy. You can't even remap controller buttons despite this being a day1 thing for any videogame. Also the game is way too easy - I perfected it on the hardest difficulty in a very short time.
Kinda feel cheated now buying it at full price.. Controls are whack.. It's an okay game at the 7.99 pricepoint. I was very optimistic about this one, but now I've soured. The game feels very incomplete and has almost no replay value. The dev put in an achievement you can only get from finishing the game like 20 times. But there's no real reason to play this game past 1 week. There's only 1 boss and he's too easy. You can't even remap controller buttons despite this being a day1 thing for any videogame. Also the game is way too easy - I perfected it on the hardest difficulty in a very short time.
Kinda feel cheated now buying it at full price.. Controls are whack.. I feel as though this game couild be fuin, but the movement is just a little too slow, when i purchased this game, i was expecting a game that felt kinda like wildguns mixed with a game like risk. if the movement was a little more refined (i.e. maknig the dodge roll work on the press of the button instead of needing to hold it and change directions) then it could make this game a little more fun.. Gunman Tales is like one of those awesome arcade games in the corner of your favorite childhood pizza shop - only with truly beautiful pixel art, modern RPG-lite elements, and fantastic couch co-op action.<\/b> I went in thinking that the best part would be the artwork, but I was wrong. There is some really fun gameplay and mechanics in here. Now, mind you, it's definitely on the arcade end of the spectrum, but overall this is great.
Essentially, you play against three other cowboys on the same single-screen map to see who outlives all the others.<\/i> They can be AI or IRL players, and either way works well. You take turns cruising around the map gaining gear and leveling up. You can play a fun little card game to make a quick buck, buy new weapons, get healed, or trade with Native Americans. When you are ready to take down another player, you bump into them and go into a quick-draw sequence. It works very well. There is a final boss as well, to my delight.
Pros:<\/b>
+While it's great in single player, this would be *crazy* fun in local play with 4 players
+The powerups all feel satisfying
+Simple to learn, and it keeps me coming back in short bursts
+The price point is good
+Definitely a fun achievement hunting game
+The pixel art is beyond gorgeous
Cons:<\/b>
-It takes a little bit to get the feel for moving the cowboy and shooting; it looks twin-stick, but it's not
Great little indie arcade game.<\/b> If you find yourself interested at the retro cowboy and Indian theme, give it a go.. I feel as though this game couild be fuin, but the movement is just a little too slow, when i purchased this game, i was expecting a game that felt kinda like wildguns mixed with a game like risk. if the movement was a little more refined (i.e. maknig the dodge roll work on the press of the button instead of needing to hold it and change directions) then it could make this game a little more fun.
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