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Left-Hand Path Addons


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About This Game

"One of the most interesting and promising experiments in making large, complex games I've seen on the Vive." - Many A True Nerd



Title: Left-Hand Path
Genre: Adventure, Indie, RPG
Developer:
Strange Company
Publisher:
Strange Company
Release Date: 10 Nov, 2017



English



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PROS - This game is a new and refreshing experience, albeit a terrifying one at times. First VR where you get to BE a dark wizard type, referencing your tome of spells and casting against evil dead things. Beware the wraith screams, will make blood curdle. CONS - A little glitchy at times, but easy to get used to.. I've been using VR for over two years, and this is my favorite VR game so far. I love the gestural magic system, where you have to learn specific hand movements to cast particular spells--this gives me much more of a sense of immersion and embodiment. I appreciate that the game has a "Low-Terror" mode, as horror games are often too scary for me in VR, and this tones it down just enough. The "Arachnophobe" mode is particularly awesome, as the game would otherwise be unplayable for me in a certain very spidery section. With Arachnophobe mode on the spiders are replaced with a different type of creepy monster that (mostly) does not activate my arachnophobia. I have quibbles with Left-Hand Path; it is rough around the edges in some ways, e.g. you can sometimes teleport into areas you should not be able to go into, and things can look rather strange in places. That said, I find the game quite aesthetically pleasing with a good creepy atmosphere. The visual and other strangeness actually fits into the lore of the game in my opinion, if I look at it a certain way: I like to think that you can teleport into "wrong" places and sometimes see things you "shouldn't" be able to see because there are more than three spatial dimensions in this strange realm I'm exploring. In any case this is a delightful, quirky indie game developed by one person, not a AAA game from a major studio. I find the narrative element of the game quite compelling, and I love the way it unfolds as the game progresses. The developer has been extremely responsive to feedback from people, which I very much appreciate. I see lots of responses from him here in Steam and elsewhere the game is discussed, and he has made substantial changes to the game in response to feedback (for example, that's how the "Low-Terror" mode came to be). I've written to him several times about the game and he has always been prompt and helpful in his replies. I recommend this game very highly, and I'm quite interested to see what the developer comes up with next.. I've just completed what is available in the current early access release. Without getting into the details and spoiling specific encounters, the game can be very creepy at times! Definitely a reccomendation from me, and the relatively low price compared to other similar Vive games right now is a big plus. There's a few hours of content, and the dev seems like he or she really has a plan for the story and game mechanics as more content is added. Additionally, the dev is open to community feedback and suggestions, which shows that he or she actually cares about making this a great Vive experience. I won't get into the details of the mechanics or anything, as some research could explain most of it, but it's unique from what I've seen of other VR titles.. This game is a bit early to play properly, the zombies just run at you immediately there is very little skill involved, im sure with proper time this could be quite good, I had no problem with the darkness that most people report about, it seemed normally lit for me. but the game play was nto what i would call a game yet.. If you like tense, thrilling escapism in a Lovecraftian horror-esque atmosphere, this is your bread and butter. The Experience: Rather than focusing on jumpscares, LHP utilizes ambiance, sound and creepy locales to build tension, with the story slowly unraveling as you find notes, books and characters in-game. With only a dim arcane light to illuminate your surroundings, you find yourself peering around corners and keeping something solid at your back as you strain to spot shuffling movement or glowing eyes in the darkness beyond the comfort of your small pool of light. Later in the game, you upgrade your arcane light spell and much of the tension is relieved with knowing where your enemies lie. The Dev cleverly circumvents this and brings the tension roaring back in a crescendo with truly terrifying creatures visible only out of the corner of your eye. Locomotion: Several locomotion options are available to accomodate those who prefer teleportation systems, as well as those with iron stomachs who favor slide locomotion for a truly immersive experience. There is even a room extender option that translates small movements inside your play area into exaggerated character movement in-game, allowing even small play areas to be used for physical exploration. Spell System: The spell system is very well done, and while you have little health and no regeneration, careful preparation and skill allows for very rewarding combat without ever making you feel too powerful for the enemies you face. Similar to Dark Souls combat, as you progress you become more proficient at dispatching enemies, but a single slip-up still costs you dearly. Combat: Game mechanics allow for different playstyles and strategies as well. You can teleport to keep enemies at bay, cast defensive spells or even dodge and duck to avoid taking damage. The Room Extender function synergizes well with this tactic, allowing you to dodge just out of an attack's reach. Once you've mastered dodging it can be a supremely satisfying experience. The Dev is very involved with the community and open to feedback as development of this VR gem progresses.. If you like Dark Souls or Nioh, you'll like this game aswell. Casting Magic works quite good.. This game is still early in development, and as such I recommend this game with caveats. In Left Hand Path, the player navigates a dark, foreboding realm casting spells and discovering the world. In particular, the spellcasting system is a delight to use, and prompted me to buy it in the first place. By holding the trigger on your off hand, your in-game finger leaves a trail of wispy light, which you can use to draw out runes in the air. These runes will cast spells, varying from bolts of colorful energy to conjuring flame, and even complex rune rituals which require drawing different runes in different compass directions. I would play a game just for these mechanics, and they're done well here. On the whole, the mechanics of spellcasting are combined with a more challenge-oriented combat system, and shadowy, meancing world. A concise summary of Left Hand Path is basically three words: "Dark Souls VR." This is a game that does not shy away from killing the player. It is most rewarding to those who are patient, careful, and plan ahead. Many first encounters will undoubtedly prove lethal, and death will be a familiar friend to those who forge their way through the 2-3 hours of content. VR brings the punishing difficulty and survival horror tension to a whole new level. I legitimately jumped when I met my first few enemies, and jumped again when enemies I thought I had seen before turned out to be new, faster versions of themselves. In a room with four torches to light, I found myself terrified of lighting all four torches, since everyone knows lighting all four torches means something's about to happen, and in Left Hand Path, "something" is frequently "monsters." The game's teleportation mechanic has a cooldown between movements, so even though I could blink across a room at any moment, I practically felt like a character in a horror movie trying to start their car as the shambling horrors approached. I like feeling scared, and I really like how well Left Hand Path scared me. So! Should you, proud fellow Vive owner, purchase this game? Depending on who you are, my answer is "Yes" or "Yes, but later." I'll explain. Are you a Dark Souls fan? Does dying early and often please you? Do you memorize attack patterns, enemy locations, and plan out each encounter, including escape plans if things don't work quite right? Is a game too easy if it's not trying to rip your face off and ridicule your inexperience? Then Left-Hand Path is for you. Even in its early access form it's packing enough combat and enough exploration to be worth $15.00. The VR experience transforms deadly combat with enormous enemies into spine-chilling encounters with monsters your eyes are convinced are inches away. And the developer is working hard to make the game fairer, so each death feels warranted, and each kill feels earned. It's a great game now, and I expect it to be a fantastic game soon. Are you more of a Vanishing Realms fan? Do you like exploration, fantasy magic, and adventure? Does reading intricate lore and learning to cast new spells motivate your every move? If so, this game has what you're looking for, but you may need to develop some fierce VR spellcasting skills to get to them. If you're not frustrated by trial-and-error style progression, where knowing isn't half, it's pretty much all the battle, the world of Left Hand Path is a fascinating and enjoyable romp. As more content is added and death feels fairer, I think this game will go from being "fun, but hard" to "fun and hard." I can't predict the future, of course. This game will feel a little rough around the edges, particularly in the way items are picked up and the experience between play (menus, death) are handled, but the core gameplay is fun. Drawing spells in the air feels glorious. And in my opinion, the game is only going to get better.. Its sadly just super unpolished. Enemies don't react to projectiles missing them by half a meter as long as you are far enough away, the shadow mapping easily falls apart, enemies walk through solid objects, can't progress at certain parts of the levels w/o teleportation, mountains rendered in the distance are super subjective to that looking Unity LOD pop in, books other than the grimoire are still oriented wrongly. I really tried to love that title and surprisingly the lore, text and even the one man (?) voice overs are fine and in parts really good. It is certainly a labor of love and the developer is really nice. Ultimately though, its just way to unfinished to recommend it.. This is one of the nerdiest things I've ever done and it's fantastic! I feel like I'm wearing a wizard cape and beard whenever I'm playing this and just compleatly check out of reality.. It is sooo hard! Maybe I'm lame player, but when monster gets close? Not only I die, but also I have to change my pants. So scary.



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