Title: Omega One
Genre: Action, Indie
Developer:
StarSystemStudios™, Jaryd Brad Spann
Publisher:
StarSystemStudios™
Release Date: 1 Feb, 2017
Minimum:
English
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nice game when you figure out what you are doing lol..btw this game needs a controller..keyboard..you need to really learn to coordinate.. Explosions - check.
Colorful - check.
Addictive - check.
I have to say, if you like Galaga but wished you could move around really awkwardly across the screen then you may like this. It is insanely colorful and exciting looking. The incessantly up-beat techno\/edm does sorta start a small little tiny headache right about the eyebrows, but all in all fitting for the setting. You can't have that many explosions in space without that type of music.
The biggest con I'm seeing right now are the keyboard controls - you cannot use the mouse and it gets a little strenuous trying to move and fire at the same time. Especially because I didn't know if I was about to go forward or backward on the screen for half of it.
Either way, still enjoy the game, would recommend. Might post screenshots later on :). Omega One is an asteroid's styled shump.
Fans of old school leaderboard type games will enjoy this, but the game play otherwise is incredibly mediocre. The bosses are bland and samey, there's an over-reliance on power-ups (I've defeated bosses without seeing them by just picking up a bunch of nukes).
The Good
+ Particle Effects and explosions make you feel incredibly strong.
+ Opponent ships have fun effects that show they are losing health.
+ Split screen multiplayer - Awesome feature, I lament the demise of split screen play. Wish it was expanded to PvE instead of just PvP.
The Bad
- Tank controls with added strafe (that you will likely not use)
- Opponent ships move as fast if not faster than you, if you're moving in opposite directions they will crash into you. (The game gives you a fairly generous amount of health to offset this effectively unavoidable damage)
- The game adds an additional green overlay on top of your window. This makes dodging enemies incredibly difficult as your sight of incoming ships is extremely limited. (Changing the resolution does not help)
- Insane amount of screen shake towards later waves, its nonstop due to the amount of explosions.
- Too much reliance on power-up's. Towards wave 20+ game play becomes jumping from shield power up to shield power up as without it you will die. The game start's spawning enemies everywhere, power-ups that you pick up will destroy those enemies, causing more power-ups to drop. Shooting doesn't even become necessary if you can just keep picking up power ups.
- Screenshot's don't really work properly, using Print Screen Lags the game.. Decent little indie shmup. The controls feel a little weird at first but once you use them for a little while you get used to them. The game is pretty tough after a while because it feels like there's just shots and enemies coming from every direction and there's no real good way to avoid most of it, but thankfully there's a lot of powerups, health pickups and shields flying around.. 11\/10 so new and original
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