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Samurai Wish Key Serial Number


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About This Game

CONCEPT

Based on the japanese folklore of the "wish trees",
you will have to grant the wish(moral or not) of an 5d3b920ae0



Title: Samurai Wish
Genre: Action, Indie
Developer:
Gregory Joerger
Publisher:
Grégory Joerger
Release Date: 12 Sep, 2018



English



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If you liked Hotline Miami, this is totally like it. All the blood, all the fun and even more techniques such as a dash to escape enemies or their bullets.great game!. If you liked Hotline Miami, this is totally like it. All the blood, all the fun and even more techniques such as a dash to escape enemies or their bullets.great game!. It's actually pretty fun. Chaining kills with the batto skill, deflecting bullets, throwing shurikens or just slicing through enemies with your sword. When you can string all of these moves together without dying everything just feels right and is quite satisfying. Throw in a pretty decent soul sounding soundtrack and you'll have yourself a good time. I guess I'll name some notable problems too: - The game is kinda easy. You can use a bait tactic with the enemies that have guns, just find a corner and wait for them. Killing them by deflecting their bullets back at them is one of the more satisfying things to do in this game but you'll find the cheap tactic is more effective and less risky. - Enemies also get stuck on objects and walls, this doesn't happen all of the the time but it does happen more than it should. - Another problem I have with the game is a lot of the character models blend in with the backround, so when you're trying to find that last guy you may pass him a few times. This is an issue with the overall art, which looks like it was done with microsoft paint. - No restart button, if you plan on trying to 100% a level. You'll need to constantly go back to the main menu and continue from your last save because a requirement to get an achievement/hat is to not die during the level. - Lastly, the hats. There's a lot of them but unfortunately they don't do anything. They're just purely cosmetic. I haven't unlocked all of them yet but I haven't found any reason to change your hat. If each hat gave you a new ability or different weapon, I think this game would be SO much better and give the player a reason to unlock them. Overall, I think they nailed the feeling of playing as a samurai in this pretty niche sub-genre. There's a lot more room for improvement and If they do make a sequel I hope the hats each have their own movesets and weapons. I'd recommend only buying it on sale.. If you liked Hotline Miami, this is totally like it. All the blood, all the fun and even more techniques such as a dash to escape enemies or their bullets.great game!. It's actually pretty fun. Chaining kills with the batto skill, deflecting bullets, throwing shurikens or just slicing through enemies with your sword. When you can string all of these moves together without dying everything just feels right and is quite satisfying. Throw in a pretty decent soul sounding soundtrack and you'll have yourself a good time. I guess I'll name some notable problems too: - The game is kinda easy. You can use a bait tactic with the enemies that have guns, just find a corner and wait for them. Killing them by deflecting their bullets back at them is one of the more satisfying things to do in this game but you'll find the cheap tactic is more effective and less risky. - Enemies also get stuck on objects and walls, this doesn't happen all of the the time but it does happen more than it should. - Another problem I have with the game is a lot of the character models blend in with the backround, so when you're trying to find that last guy you may pass him a few times. This is an issue with the overall art, which looks like it was done with microsoft paint. - No restart button, if you plan on trying to 100% a level. You'll need to constantly go back to the main menu and continue from your last save because a requirement to get an achievement/hat is to not die during the level. - Lastly, the hats. There's a lot of them but unfortunately they don't do anything. They're just purely cosmetic. I haven't unlocked all of them yet but I haven't found any reason to change your hat. If each hat gave you a new ability or different weapon, I think this game would be SO much better and give the player a reason to unlock them. Overall, I think they nailed the feeling of playing as a samurai in this pretty niche sub-genre. There's a lot more room for improvement and If they do make a sequel I hope the hats each have their own movesets and weapons. I'd recommend only buying it on sale.. It's actually pretty fun. Chaining kills with the batto skill, deflecting bullets, throwing shurikens or just slicing through enemies with your sword. When you can string all of these moves together without dying everything just feels right and is quite satisfying. Throw in a pretty decent soul sounding soundtrack and you'll have yourself a good time. I guess I'll name some notable problems too: - The game is kinda easy. You can use a bait tactic with the enemies that have guns, just find a corner and wait for them. Killing them by deflecting their bullets back at them is one of the more satisfying things to do in this game but you'll find the cheap tactic is more effective and less risky. - Enemies also get stuck on objects and walls, this doesn't happen all of the the time but it does happen more than it should. - Another problem I have with the game is a lot of the character models blend in with the backround, so when you're trying to find that last guy you may pass him a few times. This is an issue with the overall art, which looks like it was done with microsoft paint. - No restart button, if you plan on trying to 100% a level. You'll need to constantly go back to the main menu and continue from your last save because a requirement to get an achievement/hat is to not die during the level. - Lastly, the hats. There's a lot of them but unfortunately they don't do anything. They're just purely cosmetic. I haven't unlocked all of them yet but I haven't found any reason to change your hat. If each hat gave you a new ability or different weapon, I think this game would be SO much better and give the player a reason to unlock them. Overall, I think they nailed the feeling of playing as a samurai in this pretty niche sub-genre. There's a lot more room for improvement and If they do make a sequel I hope the hats each have their own movesets and weapons. I'd recommend only buying it on sale.. It's actually pretty fun. Chaining kills with the batto skill, deflecting bullets, throwing shurikens or just slicing through enemies with your sword. When you can string all of these moves together without dying everything just feels right and is quite satisfying. Throw in a pretty decent soul sounding soundtrack and you'll have yourself a good time. I guess I'll name some notable problems too: - The game is kinda easy. You can use a bait tactic with the enemies that have guns, just find a corner and wait for them. Killing them by deflecting their bullets back at them is one of the more satisfying things to do in this game but you'll find the cheap tactic is more effective and less risky. - Enemies also get stuck on objects and walls, this doesn't happen all of the the time but it does happen more than it should. - Another problem I have with the game is a lot of the character models blend in with the backround, so when you're trying to find that last guy you may pass him a few times. This is an issue with the overall art, which looks like it was done with microsoft paint. - No restart button, if you plan on trying to 100% a level. You'll need to constantly go back to the main menu and continue from your last save because a requirement to get an achievement/hat is to not die during the level. - Lastly, the hats. There's a lot of them but unfortunately they don't do anything. They're just purely cosmetic. I haven't unlocked all of them yet but I haven't found any reason to change your hat. If each hat gave you a new ability or different weapon, I think this game would be SO much better and give the player a reason to unlock them. Overall, I think they nailed the feeling of playing as a samurai in this pretty niche sub-genre. There's a lot more room for improvement and If they do make a sequel I hope the hats each have their own movesets and weapons. I'd recommend only buying it on sale.. If you liked Hotline Miami, this is totally like it. All the blood, all the fun and even more techniques such as a dash to escape enemies or their bullets.great game!



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