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SPACE HUNT Download Computer


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About This Game

SPACE HUNT - is a new cooperative shooter for two players in the style of sci fi. You are in a locked laboratory and you have no chance to get out... So grab your weapons and fight off waves of enemies! Single and cooperative game up to two people and endless gameplay! 1075eedd30



Title: SPACE HUNT
Genre: Action, Indie
Developer:
EncoderX
Publisher:
EncoderX
Release Date: 22 Jun, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 x64 or higher
  • Processor: Intel Core 2 duo +
  • Memory: 8 GB RAM
  • Graphics: integrated graphics card
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: Windows compatible

English




SPACE HUNT is a nice wave based FPS.

The game looks good, plays well and is worth the price, IMO.

Fun and simple.. In space, shooting mutants randomly without an ending, being able to team up and shoot together, not too bad of a game.

Still very early to say anything about the game however, for what you have its not bad, Just add instructions regarding picking up a new gun or ammo as the game only told me how to change my weapons around but that was it.

If you want a better explanation, just watch my review below lol:

https:\/\/youtu.be\/FqD14op2znQ<\/a>
. So, my dad and I sank 2 hours into the Co-Op and made it to Round 21. I put 1 hour into the single player on my own and the remainder is just me leaving the game running after food showed up.

Pros:<\/u>
- It's as advertised, a (seemingly) endless wave shooter with pretty standard mechanics. More mobs show up as you progress through the waves and the mobs in the waves progressively chunk more of your health off per hit.
- It's got Co-Op. I love me some Co-Op action

Cons:<\/u>
- There's only 1 mob skin (at least between Round 1-21, there may be something later)
- The revive timer for a person dying in Co-Op doesn't seem to count down. It always says 20 seconds remaining
- The in-game shop has a lot of problems including but not limited to:

  • guns, once spawned, are hard to pick up. Often you may have to fiddle with approaching the guns from different angles until you get the prompt to pick it up
    <\/li>
  • Choosing the $3,000 sniper rifle doesn't spawn anything. It just takes your money
    <\/li>
  • Sometimes you purchase a gun and it gives you a gun with 0 ammo (Curse you shotgun). I also had a similar bug where when I switched guns it took away all of the ammo in my "rifle with scope" gun
    <\/li>
  • In Co-Op it seems that the shop doesn't work period for the person not hosting the game. My dad couldn't get guns to spawn even though the shop would take his money. When the guns did spawn, they weren't able to be picked up
    <\/li>
  • There's no option to just "buy ammo\/refill ammo". You have to buy an entirely new gun that's evidently prefilled with ammo and leave the old\/empty gun laying around
    <\/li>
  • There's virtually no time at all between rounds to go shopping. In Co-Op one person would run the final mob of the wave around while the other person shopped and in single player I would just sprint down the hallway and circle back to the shop. The problem with that is shopping has to occur fast (have some idea of what you plan on buying, buy it and then fiddle with picking it up before you get cracked in the back of the head by a zombie). This is a big problem the further you get into the rounds. Failure to move quickly enough in later waves really chunks your health and there is no way to refill lost health. . .<\/li><\/ul>- There doesn't seem to be any ability to change controls from within the game or to view the default controls. Some of the controls are listed once you load into the game but the rest you get a crash course in figuring out. For example, we didn't find out that there was a way to sprint\/run until 3 hours into the game (it's the "shift" key, by the way. Pretty standard I guess but still would have been nice to know)
    - In Co-Op there's no round counter on the top right of the screen for the person not hosting the game
    - There's only 1 map and it's tiny. There's also no real substance to the map, it feels and looks very empty for a "laboratory"

    Overall, I recommend the game for a bit of fun. The game has replayability due to the nature of endless wave based games but looking at the same monster model for too long will become stale. My dad and I picked this up on a steam sale for 50 cents ($1 total) and got our money's worth out of it. The general verdict is that you get what you pay for.. you need to read this. space hunter is ok if you just want to kill zombies. 1 map all the weapons feel ok.
    +++
    i was able to run at 60 fps no drops on max setting without meeting the recommended requirments
    feels like nazi zombies
    co-op
    quick games. starts getting hard at lvl 6
    ___
    to pick up weapons . u have to buy it then walk back a bit then forward while spamming e. only way i could pick up weapon.
    the sniper rifle does not spawn so do not spend the 3k on it.
    a glitch where you buy the gun and it gives you no ammo for it. very rare this happens but it sucks when it does.

    overall i will play this time to time when i want.
    . This game is weird. Hopefully some of the bugs I've experienced will have passed after the first few updates. This is not a bad game. It is very bland and cookie cutter though. You are without a doubt getting what you paid for here. Its not the worse game I ever played, it Is definitely not the best either. I made a video about the game so you guys can see what it is actually like. www.youtube.com\/watch?v=ECNlVV-_pcA&feature=youtu.be\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=ECNlVV-_pcA&feature=youtu.be<\/a>. It was 50 cents. I played for 20 minutes. I could have instead gotten a snickers for two dollars and spent three minutes eating it. Worth? Nah.. It was 50 cents. I played for 20 minutes. I could have instead gotten a snickers for two dollars and spent three minutes eating it. Worth? Nah.. So, my dad and I sank 2 hours into the Co-Op and made it to Round 21. I put 1 hour into the single player on my own and the remainder is just me leaving the game running after food showed up.

    Pros:<\/u>
    - It's as advertised, a (seemingly) endless wave shooter with pretty standard mechanics. More mobs show up as you progress through the waves and the mobs in the waves progressively chunk more of your health off per hit.
    - It's got Co-Op. I love me some Co-Op action

    Cons:<\/u>
    - There's only 1 mob skin (at least between Round 1-21, there may be something later)
    - The revive timer for a person dying in Co-Op doesn't seem to count down. It always says 20 seconds remaining
    - The in-game shop has a lot of problems including but not limited to:
    • guns, once spawned, are hard to pick up. Often you may have to fiddle with approaching the guns from different angles until you get the prompt to pick it up
      <\/li>
    • Choosing the $3,000 sniper rifle doesn't spawn anything. It just takes your money
      <\/li>
    • Sometimes you purchase a gun and it gives you a gun with 0 ammo (Curse you shotgun). I also had a similar bug where when I switched guns it took away all of the ammo in my "rifle with scope" gun
      <\/li>
    • In Co-Op it seems that the shop doesn't work period for the person not hosting the game. My dad couldn't get guns to spawn even though the shop would take his money. When the guns did spawn, they weren't able to be picked up
      <\/li>
    • There's no option to just "buy ammo\/refill ammo". You have to buy an entirely new gun that's evidently prefilled with ammo and leave the old\/empty gun laying around
      <\/li>
    • There's virtually no time at all between rounds to go shopping. In Co-Op one person would run the final mob of the wave around while the other person shopped and in single player I would just sprint down the hallway and circle back to the shop. The problem with that is shopping has to occur fast (have some idea of what you plan on buying, buy it and then fiddle with picking it up before you get cracked in the back of the head by a zombie). This is a big problem the further you get into the rounds. Failure to move quickly enough in later waves really chunks your health and there is no way to refill lost health. . .<\/li><\/ul>- There doesn't seem to be any ability to change controls from within the game or to view the default controls. Some of the controls are listed once you load into the game but the rest you get a crash course in figuring out. For example, we didn't find out that there was a way to sprint\/run until 3 hours into the game (it's the "shift" key, by the way. Pretty standard I guess but still would have been nice to know)
      - In Co-Op there's no round counter on the top right of the screen for the person not hosting the game
      - There's only 1 map and it's tiny. There's also no real substance to the map, it feels and looks very empty for a "laboratory"

      Overall, I recommend the game for a bit of fun. The game has replayability due to the nature of endless wave based games but looking at the same monster model for too long will become stale. My dad and I picked this up on a steam sale for 50 cents ($1 total) and got our money's worth out of it. The general verdict is that you get what you pay for.. This game is weird. Hopefully some of the bugs I've experienced will have passed after the first few updates. This is not a bad game. It is very bland and cookie cutter though. You are without a doubt getting what you paid for here. Its not the worse game I ever played, it Is definitely not the best either. I made a video about the game so you guys can see what it is actually like. www.youtube.com\/watch?v=ECNlVV-_pcA&feature=youtu.be\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=ECNlVV-_pcA&feature=youtu.be<\/a>



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