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About This Game

Negotiations have failed. We tried to destroy the technology we'd spent so long building. Now is the time for action. The ultimate battle for survival rages on between humans and androids. Use your strategies to dominate and destroy in System Siege. Who will be left when the smoke clears, commander?

System Siege is a top-down turn-based strategy game set in the distant future. An homage to the classics, System Siege showcases a diverse range of units and commanders to choose from - know their strengths and dominate.

Choose your commander from a set of three, each bringing a unique advantage to the battlefield.

Featuring a unique soundtrack with a mix of retrowave and rock, the classics live again.

Early Access includes a campaign with three tutorial missions to teach the basics. When you’ve mastered the easy part, join a quick-play multiplayer game and test your mettle or create custom games against AI.

Current Features


  • Use a variety of units, terrain and tactics to outsmart your enemy - whether flanking in the back for sabotage or mowing down exo soldiers in the front lines with heavy tanks. Our army is yours to command.
  • Assume the role of one of three commanders, each with a unique twist to keep your opponent on the edge. Build faster, move further, break better. Who will you be today, commander?
  • Test your mettle on the battlefield with 1v1 online quick-play, or challenge your friends and find out who ranks supreme when the dust has settled.
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Title: System Siege
Genre: Indie, Strategy, Early Access
Developer:
56 Game Studios
Publisher:
56 Game Studios
Release Date: 12 Jun, 2018



English




Great game. It reminds me of a modern game take on Advanced Wars. I would highly recommend this game, if you enjoy turn based war games.. For more reviews like this follow my Curator page Phenix Emporium<\/a>

Note: I am not a strategy game aficionado and don't play many of them so take as you will.

System Siege like it states is in Early Access, and currently, I cannot recommend it due to technical issues as well as the lack of content if you are not interested in multiplayer battles (Steam really needs a neutral recommendation option). Both of these things will likely change in the future, and I shall update my review down the line accordingly.

The core gameplay is interesting if on the simpler side, which is great for someone like me who only casually likes strategy games, although this game certainly needs more stats available to the player, particularly for things like the health, damage and movement capabilities of each unit, preferably also features more details on how exactly damage is affected by your current health and the terrain the attacking unit is occupying, and a better indicator of how the different units fair against each other. Again, because it is fairly simplistic and there are only six units in the game you can figure out at least a general idea of most of this stuff, but, I think when it comes to strategy games the more in-depth you allow players to see if they choose (you don't want to just bombard players with numbers and stats after all) the better.

The graphics are decent, and it seems fairly well designed for a strategy game from what I've seen, its issues are of the technical variety. The game frequently froze during loading screens though usually recovered within a minute or so, I did have to force close it with task manager once or twice, and while the game has so far not frozen outside of the loading screens, it does sometimes stutter pretty badly when you are taking actions particularly during the first mission, and even aside from that the way the camera is handled in the tutorial definitely needs some smoothing although you can zoom out and see the whole map at once thus locking the camera and solving that issue (but again, it's Early Access so there's likely plenty of polish yet to come). The final annoying issue is that after each completed level you get sent back not to the main menu but to the title screen, which you then have to input a button press to get to the main menu, click on the campaign, skip the cutscene, and finally arrive back at the list of levels in order to proceed to the next mission, that very much needs to be changed.

At this time if you are really looking for a new strategy game to play with your friends, and don't mind technical issues and the lack of polish, then perhaps look into this game, though I cannot speak for how it performs in multiplayer. Otherwise, perhaps keep your eye on this game, it could certainly turn into a pretty fun product as it progresses through Early Access.

. This is a pretty neat little "Advanced Wars" inspired, tactical turn-based game, with a ton of potential.

It's still in Early Access, so a few bugs are to be expected. The core mechanics are fun. The campaign mode is very short at present, but gives a good introduction to the simple, but fairly well-balanced mechanics. Online multiplayer games are hard to find this early in the release. Creating a Versus match against the AI is the best way to get a feel for what the full game might be like, and provides enough maps (5 of them) and opponents (3 commanders with different powers) to keep things interesting.

I'm excited to see how this game grows with a community behind it. So many of the games I love have evolved from humble beginnings into amazing and unique gaming experiences, thanks to the input and support of Early Access. If you like turn-based strategy games, this is a great chance to support a small, indie dev team and be a part of the process.. Much like Advanced Wars, and glad someone made a game like this. Hope it grows and improves.. This is a pretty neat little "Advanced Wars" inspired, tactical turn-based game, with a ton of potential.

It's still in Early Access, so a few bugs are to be expected. The core mechanics are fun. The campaign mode is very short at present, but gives a good introduction to the simple, but fairly well-balanced mechanics. Online multiplayer games are hard to find this early in the release. Creating a Versus match against the AI is the best way to get a feel for what the full game might be like, and provides enough maps (5 of them) and opponents (3 commanders with different powers) to keep things interesting.

I'm excited to see how this game grows with a community behind it. ...



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